Eiji Aonuma appears to have learned a lot during the development of Hyrule Warriors—so much so that his eyes have opened up to a whole new world of possibilities: ones he wants to put in practice while developing future Zelda games, including Zelda U. He seems most impressed with how dynamic the experience feels where things are going on in areas while you’re not even present:

“You have this map and there are battle areas all across this expansive battlefield [in Hyrule Warriors]. Things are happening, regardless of whether or not you’re in this particular space. How you approach reclaiming these different areas on the map really changes how you progress through the game. So it’s really, really dynamic, it’s really, really expansive. It also increases replay value because if you change your strategy, your process will also change. Having worked on a game that has this kind of expansive battlefield style has really opened my eyes to new discoveries, and my thought and approach to gameplay has really deepened. I see many, many possibilities now that I’ve worked on this project with Tecmo Koei.” — Eiji Aonuma

What could this mean? I have no idea, but I trust whatever seems to be going on inside the mind of Eiji Aonuma.

Source: Giant Bomb

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