Chapter 10 - Resurrecting the Master Sword
This chapter of the walkthrough guides you from when you complete the Earth Temple until the completion of the Wind Temple and have fully restored the Master Sword.

The Wind Waker - Walkthrough Index


Chapter 1 - The Adventure Begins
Chapter 2 - Windfall Island
Chapter 3 - Dragon Roost
Chapter 4 - Forest Haven
Chapter 5 - The Third Pearl
Chapter 6 - A Godly Task
Chapter 7 - Hyrule Down Under
Chapter 8 - Building a Collection
Chapter 9 - The Sages' Demise
>- Chapter 10 - Resurrecting the Master Sword -<
~ 10.1 - Awakening the Wind Sage
~ 10.2 - The Wind Temple
Chapter 11 - The Triforce of Courage
Chapter 12 - Drowning Hyrule

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10.1 Awakening the Wind Sage
Songs
Characters
- Back outside the Earth Temple, warp to Windfall island. Sail north one square to Gale Isle and use the Iron boots to approach the temple. Use the Skull Hammer to break the statue blocking the entrance and enter.

Pull out the Wind Waker in front of the tablet to learn the Wind God's Aria and another spirit will speak with you. This one's name is Fado.

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Gale Isle
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Break that statue

New Song: Wind God's Aria Gale Isle
Up Up Down Right Left Right

 - The Wind God's Aria is necessary to enter the Wind Temple. When the sage of wind plays the song, the temple will be opened.
New Character: Fado
Fado  - Fado was the sage of the Wind Temple. His soul was also stolen by Ganondorf so that he could not continue to pray to keep the power in the Master Sword.

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- Fado tells you that to restore the power to the Master Sword, you must find the one who has the same instrument as him and teach him the song. Return to the King of Red Lions and warp to Forest Haven. Check the postbox and pay the 10 rupees to get a letter from Baito containing 20 rupees, leaving you a 10 rupee profit.

- Climb up the steps and go left. You should hear music and see notes coming from the waterfall. Play the Wind's Requiem to turn the wind south and use the Deku Leaf to go inside. Speak with Makar and then use the Wind Waker to conduct him through the Wind God's Aria.

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The waterfall
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Grapple point

- Makar will awaken as the Wind Sage and asks you to take him to the Wind Temple. Warp to Windfall and sail north to Gale Isle once more. Conduct the song in front of the tablet to destroy it and enter the Wind Temple.

10.2 The Wind Temple
Equipment
Items
Charts
- Head through the the door into the next room and you'll notice two spinning cyclones. Drop down into the pit and kill the Stalfos and Wizzrobe that appear. Take the top off of the green jar and then control Makar.

- Plant seed in the patches of dirt on the ground to reveal a chest. Walk past the cyclones and fly up to the edge. Step on the switch to get rid of the cyclones and return to Link.

- Open the chest that appeared for an orange rupee. That's 100 rupees! Use your Iron Boots on the metal spring pad to get back up to the edge. Then use the combination of your iron boots and deku leaf to launch up from the metal pad and float over to the edge with Makar. Head through the door.

- Kill the armos statues and then use your deku leaf to blow the propeller in the center of the room. Take control of Makar and plant seeds in the patches of dirt to unlock the door so that you can return to controlling Link and head through it.

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Two spinning cyclones
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Planting some seeds

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The switch
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Blowing the propeller

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Plant some more seeds
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Makar being kidnapped
- Use Makar again to fly to all of the separate platforms and plant seeds in the patches of dirt. When he's done the bars over the door slide open, but... Oh no! A floormaster is taking Makar!

- Well... That was unexpected. Drop down into the pit and use the Tingle Tuner to find a spot you can bomb. Bomb it and open the chest for the Wind Tingle Statue. Climb back up the vines and head through the door to the left.


- Begin crossing the room and Makar will call out to you. Go over and talk to him and he'll tell you and tell you that the only way you could move the stone is to become as heavy as the Great Deku Tree. Head through the door to the east and kill the peahats on the other side. Be sure to use your grappling hook on any peahats you see for a golden feather, we'll need 20 of them before we're done with this dungeon.

- Drop down to the lower level and kill the floormaster you find there. Blow the propeller with the deku leaf and use the pad to get back up to the top. Cross the middle, opening the chest to the left for a Joy Pendant. Continue across and go through the door on the right since you can't get past the tablet without Makar.

- Jump off the edge into the cyclone, using the deku leaf to make the jump and land on the small section of land. Step on the switch and float across to where the section of gate flipped.

New Item:
      Wind Tingle Statue
Wind Temple
Wind Tingle Statue  - The final Tingle Statue is found in the Wind Temple. It'll be on Tingle Island, waiting for you.

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The floormaster tries to get you
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Now you can cross the gap

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Step on the switch
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Float to the map

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Catch the cyclone
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That's a long drop
- Use an ice arrow to kill the wizzrobe's in one shot. Jump to the south and use the deku leaf to float over the cyclone. Land on the section of land against the southern wall and open the chest for the map. Cut down the grass for some extra magic.

- Jump back to the north to get into the cyclone, then turn west and catch the other one that's blowing. Land on the metallic gate and break the skulls for some extra magic. Kill the peahats and the wizzrobe, then jump into the cyclone and head through the door on the western wall.

- Take the top off of the blue pot to the right then climb onto the metal stake and put on the iron boots. The easiest way to reach the bottom is to jump and pull out the deku leaf right before the bottom. It'll stop your fall, but you may have dislocated your arms from catching yourself from such a long fall. Head through the door to the south and stand on one of the cracked tiles. Put on the iron boots and you should fall through. A set of enemies will appear down here, so kill them.


- You should notice a darker colored tile than any others to the south of the room. Drag the spring here and place the other block next to it so you can climb up on top of it. Use the iron boots and launch yourself upwards, opening the chest you find there for a small key. The spikes will lower allowing you to leave. Before that though, use the iron boots to drop through the other four tiles and kill the enemies that appear. When you're done a chest containing Treasure Chart #12 will appear.

- Leave this room and head through the door straight across from you and walk to the center of the room. A wizzrobe will attack you, but it's not an ordinary wizzrobe. Instead of launching fire at you, it will open a portal and bring in some more enemies.

- Focus on the red wizzrobe before you focus on the rest of the enemies, otherwise it will just keep spawning in enemies. If you manage to freeze it while it's on the ground, you can hit it with the Skull Hammer to kill it (and get a good laugh). Once he's defeated a chest containing the hookshot will appear.

- With the hookshot in hand, climb up around the room using the target on the wall and pound the stake to the north of the room.

Treasure Chart: #35 Wind Temple
Treasure Chart 35
 - Break through all five tiles in the room with a small key and a chest containing Treasure Chart #12 will appear.
Treasure:
    Silver Rupee (200)
Treasure Location:   
Islet of Steel

New Item:
      Hookshot
Wind Temple
Hookshot  - The hookshot allows you to attach yourself to various objects so you can get around places easier. You can also use it to pull enemies to you, or yourself to them if they're heavier than you.

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Getting to the top
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Getting a Joy Pendant

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Flying with Makar
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Jump into the cyclone
- Use the hookshot to get up the first four platforms, then use the deku leaf to float all the way across and open the chest you find there for the compass. Next use the spring pad to get back up on the platforms. Use a combination of the hookshot and iron boots to get back up to Makar.

- Use the hookshot while you have the iron boots on to pull down the large statue in front of Makar's cell to free him. Open the chest in his cell for a Joy Pendant. Now grab Makar and return to the bottom of the pit. You can jump, but you'll take some damage.

- Take control of Makar and plant two seeds in the eastern part of the section. Hop into the cyclone and fly to the very floor and go to the southern side.

- Return to Link and use the deku leaf in combination with the cyclone to get to the eastern side. Open the chest for a Joy Pendant and join Makar on the southern side. Pick up Makar and head through the door on the southern side.


- Kill the armos statues to open the door and a gate hiding a chest. Open the chest for a small key. Head back through the door and take control of Makar. Go to the eastern side of the room, one floor below your current one. Make Link join him and head through the door.

- Kill the peahats, then drop down and kill the floormaster. Spin the propeller to move the gate and use the iron boots to get back up. Grab makar and head across the room. Play the Wind God's Aria at the other side to destroy the stone tablet and head through the door.

- Defeat the darknuts and open the chest that's uncovered for the big key. Spin the wheel and go through the door directly opposite you. Control Makar and head through the door across from you and then take Link over there as well. Head through the door and kill the wizzrobe.

- Control Makar and fly to the north end of the room. Use the hookshot to latch onto the trees and join Makar at the door to the north and head through.

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Armos knights
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Breaking the stone tablet

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Three darknuts
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Hookshotting to the trees

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Kill the blue bubbles
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Plant some more trees

Treasure Chart: #5 Wind Temple
Treasure Chart 5
 - Pull down statue heads around the room where you fight the two stalfos and a wizzrobe. When you defeat both of them, a chest will appear in the middle of the room. Open it for Treasure Chart #5.
Treasure:
    Piece of Heart
Treasure Location:   
Thorned Fairy Island
- Kill the first two blue bubbles (use the hookshot to pull them to you) and use Makar to fly around and plant trees, avoiding the last two blue bubbles and finishing at the eastern side. Be careful of the floormaster at the eastern side as well. Use the hookshot to get to the eastern side with Link and proceed to head through the door.

- Set Makar on a switch and have Link stand on the other one to open up the bottom section of the fan. Jump down when there's no air blowing and slip between the fan blades (you will take some damage).

- Head through the door to the east and kill the stalfos and wizzrobe, focusing on the wizzrobe first. Now, before you leave this room use the hookshot to get around the platforms and then use it in combination with the iron boots to pull the statue heads off of the wall, revealing bokoblins hiding behind them.

- Kill them to make a chest appear in the center of the room containing Treasure Chart #5.. Be sure you climb to the top of the room and step on the switch to open the doors too.


- Head through the door to the east and kill the bokoblins and armos knights in the next room. Use Makar to fly over the cyclones and plant a tree. Use the hookshot to get across the gap and kill the remaining enemies in the room.

- Grab Makar and head through the door on the eastern end of the room. This room can be tricky. You'll need to push the blocks while wearing the iron boots so that one blocks the trap while you push the other block to past it and block the other one.

- Then push the third one down the way and let it fall into the trench. Next, pull the first block down the hallway, over the block in the trench, and block the third one. Then push the second block so it blocks the first and second one in the same spot so you can grab Makar and carry him across the room.

- Play the Wind God's Aria to destroy the stone tablet and break the pots for some fairies if you need them and head through the door into the boss's room.

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Placing the first block
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Second block in place

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Third block in the hole
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Moving the block to finish

Molgera 
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Pedestal in the room
Threat:
Attacks:
  Contact with little worms
  Swallow
  Contact with Molgera
Molgera - Molgera is probably the second-most difficult boss you'll fight. Be sure you have your Hookshot equipped and jump down into the pit. Start towards the pedestal. It'll sink below the sand and Molgera will reveal himself. Target the purple tongue-like thing in it's mouth and use the hookshot to pull it towards you. Don't get too close though, or Molgera will eat you.

- After you have the tongue near you, attack it with the sword. After enough hits Molgera will retreat into the sand and send smaller versions of himself after you. You can pull them up from the sand to kill them if you like, or just run from them. Don't stop moving or you'll sink into the sand.

- Molgera will eventually resurface where you're standing, you'll know when the sand darkens and begins to sink. Molgera will also sometimes launch himself into the air and fly around the room. Continue moving so that when Molgera re-enters the sand, he doesn't hurt you. Continue collecting and slashing at his tongue until he's defeated and the platform reveals itself again.

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Molgera surfaces
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Little worms
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Molgera flies around the room
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Death of the boss

Summary:
- Grab Molgera's tongue and attack it with your sword several times to defeat him. He'll sometimes send smaller worms after you or launch himself out of the sand and fly around. Just avoid his attacks and keep attacking him to defeat him and restore power to your Master Sword.


- Molgera will launch into the air, harden, and explode, leaving you a heart container. The platform will rise again and the center will glow blue. Grab the heart container and step into the blue light.

- Makar comes comes into the room and Link conducts him through the Wind God's Aria while Fado comes in to play backup for him. The Master sword glows and Link, once again, holds it in the air (third time's the charm huh?).

New Equipment:
      Master Sword (Upgrade 2)
Wind Temple
Master Sword  - The Master Sword has been restored to its full power. It now has the power to defeat the king of evil.

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The Wind Waker - Walkthrough Index


Chapter 1 - The Adventure Begins
Chapter 2 - Windfall Island
Chapter 3 - Dragon Roost
Chapter 4 - Forest Haven
Chapter 5 - The Third Pearl
Chapter 6 - A Godly Task
Chapter 7 - Hyrule Down Under
Chapter 8 - Building a Collection
Chapter 9 - The Sages' Demise
>- Chapter 10 - Resurrecting the Master Sword -<
~ 10.1 - Awakening the Wind Sage
~ 10.2 - The Wind Temple
Chapter 11 - The Triforce of Courage
Chapter 12 - Drowning Hyrule

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