Chapter 3 - Dragon Roost
This chapter covers from when you depart Windfall Island up until you beat Gohma inside Dragon Roost Cavern.

The Wind Waker - Walkthrough Index


Chapter 1 - The Adventure Begins
Chapter 2 - Windfall Island
>- Chapter 3 - Dragon Roost -<
~ 3.1 - The Dragon's Island
~ 3.2 - Dragon Roost Cavern
Chapter 4 - Forest Haven
Chapter 5 - The Third Pearl
Chapter 6 - A Godly Task
Chapter 7 - Hyrule Down Under
Chapter 8 - Building a Collection
Chapter 9 - The Sages' Demise
Chapter 10 - Resurrecting the Sword
Chapter 11 - The Triforce of Courage
Chapter 12 - Drowning Hyrule

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3.1 The Dragon's Island
Items
Characters
Enemies
Pieces of Heart
Charts
- Now that you have a sail, you can make your way around the Great Sea with ease. You can also access your Sea Chart at any time by pressing up on the D-Pad, that's the one under the control stick. With that in mind, get on the King of Red Lions and turn right, pulling out your sail. Make your way around the island until you're heading east, the direction that the arrow behind you is pointing. You should see a mountain in the distance.

- About halfway there, you should notice a small island to the right, Pawprint Isle. Stop here and you should notice a large dome on the top of the island. Cut down the grass around this dome to reveal a small hole that you can crawl through.
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Dragon Roost in the distance
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Pawprint Isle

- Fall through the hole inside the dome and head down the tunnel, killing the Red ChuChus that appear in your path. Collect the Red Chu Jelly they drop and head down the path to the right. Defeat the three Red ChuChus at the end and open the chest for a Piece of Heart, making a heart container, which adds one heart to your life gauge.

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Inside the cave
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Fighting off ChuChus

- Return to where we entered the cave and step in the beam of light to exit.
  Red ChuChu  
Threat
Red ChuChu
Attacks
Contact
 
 - A simple, weak enemy.  One hit from the sword should kill them, leaving you to collect their Jelly.  They move slowly, so they shouldn’t pose much of a threat.

New Item:
      Red Chu Jelly
Red ChuChus
Red Chu Jelly  - A gelatinous substance recovered from defeated Red ChuChus. Once you collect five of these, they can be taken to Doc Bandam to be used in a potion to refill your hearts.

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Piece of a Heart: #4 Pawprint Isle
Piece of Heart 4
?nbsp;- Crawl into the dome at Pawprint Isle and fall down the hole inside. Defeat the Red ChuChus along the way and open the chest at the end for a Piece of Heart.

New Character: Salvage Corp.
Salvage Corp.  - The Salvage Corp is a group of divers found near Pawprint Isle and Eastern Triangle Island. They won't share any of their treasure with Link, but will give him tips on how to find some of his own.

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Treasure Chart: #34 Pawprint Isle
Treasure Chart 34
?nbsp;- Speak with the Salvage Corp near Pawprint Isle and they will give you Treasure Chart #34.
Treasure:
    Silver Rupee (200)
Treasure Location:   
Eastern Triangle Isle
- Crawl out of the dome and look around the island, you should notice a small submarine to the east of the island. Get on the King of Red Lions and sail to the boat and speak with the lone guy on the boat. He'll give you Treasure Chart #34 and tell you that a Grappling Hook would be perfect to haul up treasure.

- Continue towards Dragon Roost, stopping at the raft along the way to kill the Pink Bokoblin for an extra Joy Pendant. I'd recommend stopping whenever you see a raft to kill the Bokoblin and collect the Joy Pendant.

Pink Bokoblin  
Threat
Pink Bokoblin
Attacks
Kick
 
 - Just like a Green or Blue Bokoblin except they lack an item with which to fight. They carry around a telescope and try to kick Link.

- Head to Dragon Roost and once you're within reach the King of Red Lions will exclaim that you've arrived. The spirit of the skies, Valoo, sits atop the mountain's peak. The King of Red Lions will give you the Wind Waker when you disembark and teach you how to play it.

New Character: Valoo
 - Valoo is the Sky Spirit and protector of the Rito. He speaks only in the ancient Hylian language, and is the one who grants the Rito their wings.

- Once you've finished, make your way up the island by grabbing the bomb flowers and throwing them at the rocks before they detonate.

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Blowing up rocks
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Sidling the gap
New Item:
      Wind Waker
Dragon Roost Island
Wind Waker  - A legendary baton that lets you borrow the power of the gods. You can use it to control the wind and various other things.

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-You will eventually reach a gap that is too large to jump. Simple sidle across, dropping down on the far side. Use a bomb to blow up the rock below the blocks and go through the tunnel on the other side.

- You will find Quill and he'll tell you he's impressed that you've traveled so far. He'll offer you help and fly ahead to speak with the chieftain, waiting for you inside.

New Character: Rito Chieftain
Rito Chieftain  - The Rito Chieftain is the leader of the Rito tribe. He cares very much for his son, Prince Komali.

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- Head up the platform to the left and go inside the doorway at the top. The chieftain will speak with another Rito and offers to help you... after they deal with their own problem that is.

- He tells you that when a Rito reaches adulthood he or she journeys to the top of Dragon Roost and receives a scale from Valoo. But lately, Valoo has become violent and unpredictable, making it impossible to approach him.

New Item:
      Delivery Bag
Dragon Roost Island
Delivery Bag  - The Delivery Bag can be used to store various letters and mail to be delivered at a later time.

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- He asks you to meet his son so that they can deal with their problem and help you. The chieftain then departs and Quill approaches you, giving you the Delivery Bag. Head up the ramp to the left and go into the first room to the left. Speak with the girl you find inside, her name is Medli. She is studying to be an attendant to Valoo and gives you Father's Letter and asks you to meet her at the entrance to Dragon Roost later. Head back down the ramp and go down through the hallway and down the first door to the left. Enter the door at the end to speak with Prince Komali.


New Character: Medli
Medli  - Medli is a young Rito and the attendant in training to the Sky Spirit Valoo. She later aids Link in his quest by helping him through the Earth Temple.

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New Character: Prince Komali
Prince Komali  - Prince Komali is the son of the Rito Chieftain, and future leader of the Rito. He lacks courage and is the holder of Din's Pearl.

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New Character: Koboli
Koboli  - Koboli is the mail sorter of Dragon Roost Island and is in charge of the entire postal service.

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- He'll reward you one rupee for every two letters you sort if you sort less than ten letters, one rupee per letter if you sort less than twenty, and two rupees per letter if you sort less that 25.

- Keep sorting until you get 25 letters or more and he'll give you three rupees per letter. He mentions that he's hired a helper and asks you to come by and give him some pointers later.

- Give Komali his Father's Letter and he'll get mad at you for being a nosy person. He doesn't want to go see Valoo and tells you that if you brave the path to Valoo he'll believe anything you say.

- Head back to the upper level and continue around until you find Koboli, the Rito in charge of the mail, sorting letters. Speak with him and he'll tell you he's looking for someone to help part-time. Tell him you are there to help and he'll ask you to sort letters for him, rewarding you with rupees for every letter you sort.

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Talking to Koboli
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Sorting letters

- Head back downstairs and go through the doorway with a guard posted next to it. Once outside, head left and jump down where the bridge has broken. Speak with Medli and she'll ask you to help her. When she's finished talking, pick her up and stand on the small ramp behind you.

- Pay attention to how the ashes are moving and throw Medli when it is blowing toward the other side of the bridge. She'll tell you she'll be able to climb Dragon Roost from here and gives you an empty bottle in return for you helping her out.

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Watch the currents carefully
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Throwing Medli to the ledge

New Item:
      Empty Bottle #1
Dragon Roost Island
Empty Bottle  - Empty bottles can be used to store many things, including fairies, potions, water, etc. Obtain the first one by helping Medli get into Dragon Roost Cavern.

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Blowing up the rock
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Getting a bomb into the pot
- Get out your bottle and bottle some water from near the rock. Climb the segment of broken ladder back up to where you entered the area and pour the water on one of the red plants to make it sprout into a bomb flower.

- This part can be a little tricky. You need to throw the bomb to the rock to blow it up without having the bomb land in the water. You can try to land the bomb on the rock, or try and time it correctly. Once you blow it up water will fill the area and you can swim across and climb up the other side.

- This is another tricky part. Pick up a bomb flower and try to throw it into the pot that the statue is holding. Be careful not to fall into the lava though, because you'll be burnt and sent back to the doorway you came in through.

- Blow up the statue on the right first so that it falls into the lava. Then grab a bomb flower and jump to the newly created platform to throw the bomb into the second statue's pot. Once you finish enter Dragon Roost Cavern through the doorway.


3.2 Dragon Roost Cavern
Items
Equipment
Enemies
Charts
- Now that you're inside Dragon Roost Cavern, grab the statue on the left and pull it out. Then grab the statue in the middle from where the other statue was and pull it to the other statue's previous position.

- Go through the hole in the wall that has been revealed and defeat the two Bokoblins you find inside. Collect anything they may have dropped and pick up their stick while it's still on fire. Light the torch near the door to reveal a chest containing a small key. Open the locked door to continue.

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Moving the statues
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Lighting the torch

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Pulling out the block
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Blowing up the rock

Keese  
Threat
Keese
Attacks
Contact
 
 - Keese are small, bat like creatures. They fly around and only come in close when they are about to attack. The easiest way to kill them is with the boomerang or arrows
- Head straight down this hallway and hit the wooden planks with your sword to break them. Turn left and walk along the wooden path. You don't have a key to unlock the door you see, so jump the gap and keep going.

- You'll notice that the next gap you come to is way to large, but there's no ledge to sidle across. Jump down onto the small column and pull out the block. Climb on it and hop across to the other part of the path.

- Wait for the column of fire to disappear before jumping across to the bridge and quickly make your way across while avoiding the Keese.

- Grab a bomb flower from the end of the bridge and throw it at the rock while avoiding the rocks that fall form the ceiling. Head through the doorway.

- Grab one of the large pots with drops of water on the side and throw it to towards the east of the room. This will solidify a portion of the lave and allow you to jump across to get the map from the chest. Grab another pot and throw it south so that you can get across to the southern part of the room.

- Avoid the Red ChuChu that jumps down, then climb the ladder to go through the door.


- Walk towards the paneled off section in front of you and a Bokoblin with jump out of a pot and attack you. Kill it and pick up the sword it dropped. Hit the other paneled section so that you can continue through.

- Immediately turn left and throw the sword up onto the ledge. Climb up and defeat the Red ChuChus that drop from the ceiling. Pick up the sword and break the panels, opening the chest for a small key. Hop down from the ledge and go through the door to the left.

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The Bokoblin attacks
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Breaking the wooden panel

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Throwing the rock
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Lighting the torch

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Climb the ladder
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Sidle across
- This part can be a bit tricky. You have to pick up a jar or a rock and throw it to hit one of the bombs on the wall, either one will do. If you run out of things to throw, go through the door and come back out.

- Once you manage to blow it up, cross the plank and jump up to the wooden path. Go through the locked door straight ahead and you'll emerge in a hallway.

- Since we can't go right, go straight, killing all the ChuChus that appear along the way. Break the wooden panel with your sword and kill the Bokoblin that attacks.

- Pick up the stick he drops and light it on fire with the torch. Burn down the other panel and step on the switch inside it to raise the bars over the doorway.

- Pick up the pot and run across the ladder, throwing it at the Bokoblin when he attacks. If the Bokoblin doesn't fall off the edge, kill it then climb the ladder. Be careful of the lava while you're climbing up and defeat the Kargaroc. Collect the Golden Feather it drops and sidle across the platform to the left, avoiding the fire.


Kargaroc 
Threat
1
Kargaroc
Attacks
1 Contact
 
 - Kargarocs are large bird creatures that drop in enemy units to attack Link. They will also attack Link on site and give up a Golden Feather when defeated.
New Item:
      Golden Feather (Spoil)
Kargaroc
Golden Feather  - A golden feather that is highly valued by some. It's beauty infatuates winged girls.

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- Head around the rock and jump so Link grabs the edge of the wood, but don't pull yourself up. Instead, go left while he's holding on so that he pulls himself over. When you reach a larger portion of the wood, pull yourself up.


- Climb up onto the small ledge, then up a second ledge to find a bomb flower. Pick it up and head across the wooden part to throw is so that it blows up the rock. Jump down and head through the door.

- Pull the bottom block in the middle out, then the bottom one from the left or right go get up and through the hole. There will be a bunch or rats in here, so kill them and make your way to the block in the wall.

- The King of Red Lions will tell you that if you spread bait near their nest, they'll share their treasure with you.

- Pull out the block and climb up, opening the chest at the top for the compass. Grab a stick and light it with the torch, then face the wooden planks on the far side of the room and throw the stick to light them on fire.

- Climb the ladder and grab the small key from inside the chest. Open the door on the opposite side of the room and head outside.

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Dangling from the wood
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Throwing a bomb at the rock

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Climbing up the block
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Throwing the stick

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Fight the Kargaroc
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It's dark in here
- Go up the stairs, jumping the gaps along the way, and kill the Kargaroc at the top. Collect the small key from it's nest and head through the door.

- It's very dark in here, so break a pot and grab a stick. Light it on fire and head down the hallway. Light the torch and burn down the wooden planks, then turn around and kill the keese. Open the chest for a Joy Pendant, then head down the hallway, lighting the two torches at the end.


- Grab the bomb flower to the right and use it to blow up the rock on top of the pot, then head across the bridge and through the door on the other side.

- There are a total of 3 Bokoblins in this room that you must kill to continue. The first one is right in front of you, the second is in the pot on the wall next to the door (you can roll into the wall to knock it down), and the third is in one of the pots in the east of the room.

- Pick up a stick from one of the defeated Bokoblins and light it. Light the other torch with it and open the chest that appears for Treasure Chart #39. Climb the ladder and head through the door.

Magtail 
Threat
1
Magtail
Attacks
1 Contact
1 Bite
 - Magtails closely resemble a centipede. They live mostly in hot environments and their only weakness is their eye. Strike the eye when it opens the pincers, or you can kill it in one hit with a Parry Attack.
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Fighting the Bokoblins
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Getting the Treasure Chart

Treasure Chart: #39 Dragon Roost Cavern
Treasure Chart 39
 - In the room with three Bokoblins, light the unlit torch to make a chest appear containing Treasure Chart #39.
Treasure:
    Silver Rupee (200)
Treasure Location:   
Dragon Roost Island

- Grab a water pot and throw it at the Magtail sitting on the platform. If you miss, just jump across and kill the Magtail with a Parry Attack (it's a one hit kill), if you hit it, jump across and attack it with your sword while it's curled up.


- Grab another water pot and throw it where the column of fire keep erupting. Jump on it and when the column erupts, jump across the the platform at the top. Follow the platform to a door and head through it.

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Two bokoblin guards
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Fighting the moblin

New Item:
      Skull Necklace (Spoil)
Moblin
Skull Necklace  - A seemingly ordinary necklace that, if shown to the right people, is highly valued.

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- Climb up the staircase to your left and Medli will give you a short demonstration on how to use the Grappling Hook. Grapple your way across, and keep in mind that when you're swinging, it's just like swinging on the lights. Grapple across the next gap and break the wood with your sword. Drop down and look to the left, grapple your way across all of these and head through the door you find at the end.
- Grab the bomb flower to the right and blow up the rock to reveal a pot. Pick up the bomb flower again and blow up the other rock to reveal a door that you can go through.

- Run up the stairs and keep running, the stairs crumble away as you step on them. Head through the doorway at the top and you'll see Medli, guarded by two Bokoblins.

- Defeat the bokoblins and a kargaroc will drop a moblin in on you. Kill it as well, but be careful in doing so, they can be a dangerous enemy. Break the orb that it will drop and collect the Skull Necklace from it, as well as anything else that pops out.

- Speak with Medli and she'll tell you why Valoo has been so upset. She also gives you the Grappling Hook, which you need to complete the dungeon.

New Item:
      Grappling Hook
Dragon Roost Cavern
Grappling Hook  - A primitive hook used by the Rito people before they grew their wings. It can be used to grapple from place to place, steal spoils from enemies, and haul treasures up from the sea.

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- Head across the bridge and kill the bokoblin. Another bokoblin will jump out of a pot, so defeat that one too. Stand on the bridge and cut the ropes to make it break, dropping you to the level below. Open the chest at the bottom for a Joy Pendant then head through the door across the room.

- Head up the ramp and onto the suspended platform. Get a spin attack ready and stand in the middle of all the ropes. Let the spin attack go to cut the ropes and drop the platform with you on it.

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The bridge breaks
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The platform dropping

New Item:
     Dragon Tingle Statue
Dragon Roost Cavern
Dragon Tingle Statue  - The first of five statues crafted for Tingle by his brother Knuckle. It will be waiting for you on Tingle Island.

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- When the platform drop, head through the small tunnel you see and hop onto the platform. Continue across the next platform and climb the ladder at the end.

- To the left in the air you should see something you can grapple, do so and it will pull down, opening the door. Head through and use your Tingle Tuner to reveal a chest straight across from you (this part is optional). Bomb where Tingle Tells you to and grapple across, opening the chest for the Dragon Tingle Statue.


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Stun the magtail
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Getting the Big Key
- Grapple to the center again and stop to turn left. Swing across and jump the platforms, grappling the final stretch to reach the door.

- In here make your way to the larger section of land. A magtail will come out of the lava. Do not kill it. Instead, wait for it to open its pincers and hit it with your sword until it curls up. Place it on the switch and the flames around the chest will lower, allowing you to claim the Big Key.


- Head back through the door and grapple to the platforms. Jump across them, then grapple to the center of the room. Climb up a little and turn left to jump to the other door and open it.

- Turn left and drop down the ladder. Hop across the platforms and onto the platform on top of the lava. Ride the platform up and head through the doorway. Throw a water pot to where the lava erupts and ride it to the top.

- Hop to the section of land and head through the door. Grapple your way back to the door. Head through and jump in the pot. You will be teleported back to the beginning of the dungeon.

- Head through the door and head down the hallway. Turn left at the end and head through the first door on the left that you find. Back in here, turn to the right and grapple across. Break the wood on the other side and open the Chest for Treasure Chart #11.

- Return to the pot and jump into it. If you emerge from the blue pot, jump into that one again and you should emerge in the room where you first jumped into the pot.

Fire Keese  
Threat
2
Fire Keese
Attacks
2 Contact
 
 - Similar to regular Keese. This variation does slightly more damage and will burn Link on contact.

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Grapple over the gap
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Returning to the pot

Treasure Chart: #11 Dragon Roost Cavern
Treasure Chart 11
 - Grapple your way across a previously inaccessible area and break the wood with your sword to uncover a chest containing Treasure Chart #11.
Treasure:
    Piece of Heart
Treasure Location:   
Crescent Moon Island

New Item:
     Fairy
Various
Fairy  - A fairy bottle for use later. You can use it to replenish your health, or they will automatically replenish your health if you fall in battle.

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- Grapple your way across the lava and kill the magtail on the other side. The chest on the left side of the staircase contains a yellow rupee (10) and the chest on the right holds a Knight's Crest. Break the two pots at the top of the staircase to get two fairies. Bottle one of them and get the other to refill your health.

New Item:
     Knight's Crest (Spoil)
Darknut
Knight's Crest  - A crest showing the true skill of a warrior. Those who use a sword know the true value of such a crest.

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- With a fairy in your bottle and your health at full, head through the door by using the Big Key to unlock it.

- Take a couple steps forward and a horrid creature will arise from the lava. This must be what is torturing poor Valoo!


Gohma 
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Gohma coming out of the lava
Threat:
Attacks:
  Hits you with a claw
 2 Slams you with claw
 2 Breaths fire
Gohma - Gohma is a nasty creature that has been dwelling inside Dragon Roost Cavern. She has been tormenting the Great Valoo by pulling on his tail.

- The battle will begin and you will notice that Valoo's tail is dangling up above the pit of Lava. If you use the Grappling Hook, you can latch onto his tail. This will make him angry and he'll stomp around up above the room. He'll knock down a piece of the ceiling that will fall on top of Gohma, cracking her armor.

- It's easiest if you can land on to the top of the room on one of the platforms so that you don't have to worry about Gohma attacking you. If you stay on the bottom, Gohma may try and raise one of her claws to strike you with. After dropping the stone on top of Gohma three times, she will become angry and destroy it, along with her own armor.

- Now that Gohma is vulnerable, use your Grappling Hook to pull her eye over to you and attack it. Alternatively you can dodge her attacks with her claws and attack her eye when she lowers her face. If you do it this way though you have to be quick, as she will try and breathe fire at you while you're trapped between her claws. A few hits to her eye and she will be defeated. The lava will burn her leaving you with a Heart Container. Collect it and step into the wind swirling in the center of the room to return to Dragon Roost Island.

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Swinging on Valoo's tail
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The new Gohma
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Attacking the eye
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Gohma dying

Summary:
- When the battle starts, it appears that Gohma is invincible. If you look up, you can see Valoo's tail dangling into the room. Grapple the end of it and swing on it, letting go on the other side. This will anger Valoo and he will stomp around, dropping a piece of rock onto Gohma. Do this two more times and Gohma will destroy the rock, along with her armor.

- Now you have to use your Grappling Hook to pull Gohma's eye towards you. Once her eye is in front of you, attack it with the sword. Repeat this until she dies, leaving a heart container behind for you to collect.


- Valoo will calm down and the ashes from the volcano will disappear. When you return to land Medli will be there to greet you, along with Komali. Komali thanks you and apologizes for mistrusting you and hopes to someday be like you. He will also give you Din's Pearl.

- Medli tells you that Valoo is grateful to you, and Valoo says something in Hylian that you can't understand. Medli translates it for you and tells you to visit the Wind Shrine and that Valoo names you a true hero. Komali leaves to go visit Valoo and Medli follows him.

New Equipment :
     Din's Pearl
Dragon Roost Island

Din's Pearl  - A pearl passed down from the great goddess Din. It will help you along your journey to save your sister.

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The Wind Waker - Walkthrough Index


Chapter 1 - The Adventure Begins
Chapter 2 - Windfall Island
>- Chapter 3 - Dragon Roost -<
~ 3.1 - The Dragon's Island
~ 3.2 - Dragon Roost Cavern
Chapter 4 - Forest Haven
Chapter 5 - The Third Pearl
Chapter 6 - A Godly Task
Chapter 7 - Hyrule Down Under
Chapter 8 - Building a Collection
Chapter 9 - The Sages' Demise
Chapter 10 - Resurrecting the Sword
Chapter 11 - The Triforce of Courage
Chapter 12 - Drowning Hyrule

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