The final dungeons of the first three Zelda games were long, challenging, epic tests of the player’s skill and wit. So why is it that so often in modern Zelda, the final dungeons are abridged in some way? While maybe the trend started with Link’s Awakening, it’s pretty hard to call the Wind Fish’s Egg a dungeon, so let’s say it started with Ocarina of Time’s final dungeon: Ganon’s Castle. Ganon’s Castle wasn’t a bad dungeon, but it was by…