Tag: So

The final dungeons of the first three Zelda games were long, challenging, epic tests of the player’s skill and wit. So why is it that so often in modern Zelda, the final dungeons are abridged in some way? While maybe the trend started with Link’s Awakening, it’s pretty hard to call the Wind Fish’s Egg a dungeon, so let’s say it started with Ocarina of Time’s final dungeon: Ganon’s Castle. Ganon’s Castle wasn’t a bad dungeon, but it was by…

New video discussion! This one’s about “transportation” overworlds in Zelda games (as I call them), the kind that has appeared in The Wind Waker, Phantom Hourglass, Spirit Tracks, and Skyward Sword. The discussion is basically about why we’ve been seeing them so much, and how Nintendo hasn’t done many other kinds of overworlds in a while. Enjoy! You can watch the video here or check out the embed after the jump. I’ve never been a fan of this type of…

Phantom Hourglass and Spirit Tracks are very similar, yet there are different opinions surrounding them. Some people thought Phantom Hourglass wasn’t very good for a Zelda game, and others thought, at first, that Spirit Tracks was too technological (although that opinion has deteriorated over time). They are considered by some to be among the lowest rated Zelda games. Regardless of these conceptions, the two are still quite different. In fact, many gamers prefer one over the other. This begs the…

I don’t see [Majora’s Mask] as underrated or even much of a “black sheep” as a lot of people think. I see it as an experiment in story telling that worked wonderfully. ~ Xinnamin Majora’s Mask is a Nintendo 64 game that has long lived in the shadow of its predecessor. Majora’s Mask never had a chance to step into the limelight – Ocarina of Time always captured gamers’ interests more. But recently things have taken a turn in favor of…