Tag: Side Quests

Over the weekend, we asked what you all thought makes a great Zelda dungeon. With dungeons taking up much of a Zelda games main quest, I thought I’d steer the discussion toward content outside of the main quest. Side-quests have always played a role in the series, offering extra challenges or stories for the player looking for more to do. There have been many great and many not-so-great side-quests, so let’s look at what elements separate the two…

Anyone who’s played Majora’s Mask will be able to tell you that, while it can be enjoyed by all ages, there are a number of themes that can be better viewed through the eyes of an adult. With death and despair creeping in on the player throughout their adventure through stories filled with both loneliness and hopelessness, it’s not surprising to see darker and more mature themes tackled. One of the most touching sidequests brings these elements together, and Eiji Aonuma has revealed the intent and origin of that particular…

Some of you might be thinking, what’s a Zelda game without any side quests? The idea of abolishing the sometimes tedious yet rewarding side quests is just out of the question, but are there too many? Although most side quests are completely optional, they’re great for anyone looking to explore and extend the content within the game while adding to their own adventure. Though not always necessary, they can be rewarding in a number of ways. Whether you find them…

The Pictograph Box. More commonly referred to as the Picto Box, this little gadget plays a particularly interesting role. The concept within the Legend of Zelda world is pretty original and unexpected for the supposed time period, and the clever, but arguably notorious, addition of the box to The Wind Waker greatly expanded the gameplay and quest options, albeit in a fairly lengthy, possibly grueling way. It is somehow pivotal but also oddly out-of-place in the games, which makes it…

Throughout its existence, The Legend of Zelda: Majora’s Mask has been a game of great controversy. Many believe the game to be a burden; having to complete dungeons and side-quests in the three day “time limit”, while others view these aspects of the game as fun and challenging. Many players find some of the side-quests to be too long and tedious, while others excitedly try to complete them, eagerly awaiting the reward. Whether someone views Majora’s Mask as one of…

The folks over at Wii Potato have put together a list of their Top 5 Zelda Side Quests throughout the series. I’m a bit shocked at some of the inclusions in their list. 5. Hunt insects for Princess Agitha (Twilight Princess, 2006) 4. Fill the merchant store at Windfall Island (Wind Waker, 2003) 3. Expel the curse from the House of Skulltula (Ocarina of Time, 1998) 2. Acquire the indestructible blade of Biggoron (Ocarina of Time, 1998) 1. Reunite Anju…