Tag: learning

In my old article, Overworlds: The Land Between, I took the time to define the personal names I have for four styles of overworld commonly seen in Zelda. The wilderness is a wild and dangerous area where you are left on your own, while the map is either a miniaturized representation of the world or little more than a menu. But it’s the hub and transportation overworlds that I will be focusing on in this article, for I believe that…

An article by Mike Stout has been posted over at Gamasutra and it talks about interesting things he found during his recent playthrough of the game. Those interesting things are those that the developers of the original Legend of Zelda did during their designing of the levels found in the game. Here’s one of those things he found: If Miyamoto’s intent was truly to give the players the feelings associated with exploration, then this design is a masterful execution of…

Hey there guys! Got a new discussion video for you! In order to keep something of a Zelda Wii theme this week, I’ve made a Zelda Wii video to go along with the Zelda Wii themed mailbag earlier this week. This video is a list of things I’d like to see in Zelda Wii, and in some cases I discuss the merits and the likelihood of seeing these come true. It’s quite packed, actually. Some of the subjects I cover…