Tag: Lanayru

This one was inevitable; I mean, what are dragons if not the single most well-known and popular mythical creature around? They show up all the time in modern fantasy stories and ancient myths alike, appearing in the beliefs and myths of many cultures worldwide. It seems everyone’s into large winged lizards with a little feline grace. Zelda, too, has an abundance of dragons, and more importantly their presence is rather obvious and not obscured like a lot of mythological elements…

This probably isn’t a moment that a lot of other people would call one of their favorites. It’s just Moldarach. Again. In a pretty similar-looking room, when you’re stronger and it’s much easier to defeat. “That’s the definition of lame boss recycling!” you might say. Possibly, but I think there’s some other serious merits to this moment, and because of them, it at least made a big impact on me. Think about it from this perspective: How many bosses in…

Welcome to Majora’s Memes, where we bring you memetic madness weekly! Like scouring Hyrule Field for bushes that hopefully contain Rupees or bombs or arrows, we search the Internet for Zelda-related laughs. And wow, you guys really stepped it up this week! We have a lot of memes contributed by users this week, so yellow rupees will be distributed to blue, Tito Burgess, Merv?, smallchocolatebar, RubyDragonCat, and Link. With the help of these contributions, this may very well be the…

One of the first notable things about Skyward Sword’s overworld — even the developers advertised this — was its dungeon-like design. It was compartmentalized, claustrophobic, and packed with puzzles and action at every turn. There was little room for passivity; the sailing and open fields of past 3D Zelda games gave way to a more frantic but more focused approach. By no means was this approach better, but it fit both the tone and the gameplay choices that pervaded all…

Iwata Asks – Lanayru Desert

November 07 2011 by Locke

The fourth installment of the Iwata Asks: Skyward Sword series is up, and this time, following the pattern, they’re talking about Lanayru Desert. The developers responsible for this region describe the inspiration for it, and much of its gameplay and puzzles. Hop inside for a bullet-point summary and video. Obviously, there are spoilers.

Hyrule has been portrayed as a very magical place, from its creation, the hidden structures hidden throughout, to the very people that inhabit the land. Magic is everywhere. The mystical forces that few can use and fewer can master appear in every Zelda title— sometimes as a direct intervention from a deity or fairy, sometimes as a spell cast from a character, and most often in the form of a helpful item that Link can carry and use when needed….

Mailbag time, guys! And man, they just keep getting bigger! 8 questions, then 10 questions, now 12! Yes, 12! I wouldn’t count on it always being this much, though. It was kind of a matter of the questions I got this time. The questions answered and their timestamps: (00:06) – What is your favorite dungeon and why? (00:44) – Is there a Zelda game you didn’t even like? (01:11) – What aspects of TWW did you like the most? (02:23)…