When I think of a traditional dungeon in a Zelda game, I think of multiple rooms resting within some kind of structure or mountain found somewhere on the world map, places that are just sitting there, waiting for a Hero to come solve their many puzzles. While that’s all fine and dandy, and probably one of my favorite parts of the series, this formula feels a bit stale after so many visits. What really makes a dungeon stick out in my eyes is when the dungeon blends in with the environment or just feels natural to what you’re doing in your quest. Yes, once you’ve entered a dungeon, you’re in the dungeon, but that doesn’t mean a dungeon has to feel like what we’re familiar with. A particular favorite dungeon that does all this is Skyward Sword‘s Sandship.
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