Tag: curve

There’s a saying that “You can’t please everyone.” Yet this is often the challenge game designers face in the process of creating a game: to release a game that appeals to a wide variety of players, from young to old, from new gamers to veterans. When it came time to begin designing Ocarina of Time, it’s not hard to imagine that there were many challenges in transitioning the game play from 2D to 3D. One advantage, however, is easy to…

Hey there guys! Got a new discussion video for you! In order to keep something of a Zelda Wii theme this week, I’ve made a Zelda Wii video to go along with the Zelda Wii themed mailbag earlier this week. This video is a list of things I’d like to see in Zelda Wii, and in some cases I discuss the merits and the likelihood of seeing these come true. It’s quite packed, actually. Some of the subjects I cover…