Tag: areas

Hyrule is a classic kingdom that has gone down as one of the most memorable places in gaming history, in any one of its many iterations. Nowadays, it even has Hyrule Warriors named after it. As much fun as it is to revisit, though, is it time to move on to new and interesting places with different elements? Join the discussion after the jump!

Despite my general opposition to remakes, recent news has even me a bit excited about The Wind Waker HD. Faster sailing, a reworked Triforce quest, increased Pictobox capacity, but mostly a new Hero Mode like that of Skyward Sword’s… Finally this game is confirmed to have some new additions that make me excited about it. That said, there are also a number of things missing from it. The Wind Waker is my least-favorite Zelda game and if I were to…

When Nintendo announced that their mission for Zelda Wii U was to rethink the conventions of Zelda, I thought it was a bit odd they only listed two such conventions that they wanted to break away from: “Complete dungeons in a certain order” and “Play by yourself”. Granted, they did say that they started to do this with Skyward Sword (but weren’t able to do everything they wanted), so these are probably going to be included with convention changes found…

Scary settings are not at all new to Zelda, and there tends to be a dungeon or area with a spooky theme in the majority of Zelda games these days. But, at least from what I can see, most scary locations in the series tend to gravitate toward the same idea: Underground structures or graveyards that are infested with the undead. Usually these areas are based on pretty basic horror tropes, which is fine, but Zelda tends to be at…