Tag: and

Hey guys! In this video I’m talking about a concept that I don’t feel like people talk about much… and that’s having a sense of exploration and almost… “treasure hunting” in a Zelda game. I think that a lot of Zelda games have an increased focus on finding chests, OR just finding the next dungeon, and aside from Twilight Princess and perhaps to a lesser degree The Minish Cap and The Wind Waker, modern Zelda games have less of this….

Starting with the Water Temple in Ocarina of Time, water-themed dungeons in the Zelda series have developed a special reputation for being challenging or frustrating dungeons. Because of the Water Temple in Ocarina of Time, the term “water dungeon” came to be used for more than just identifying the core element or theme of a dungeon: It carries other connotations as well and always makes people think about difficulty or design. It’s become, in the eyes of some, a title…

Majora’s Mask is commonly called a dark Zelda game, and by many it’s considered to be the darkest of them all. I’ve made no secret of my love for the game, and I’ve also made no secret of the fact that I do not truly think the game is dark at all. In most discussions about Majora’s Mask’s darkness, I’ve vehemently defended the game. That is not to say that it being dark is actually a bad thing, because dark…

This is a bit of an odder video. It’s not a serious discussion topic, but something I kinda wanted to get off my chest. I think that Skyward Sword had a number of missed opportunities. There were a lot of things it seems like Nintendo missed out on doing that would have fit the game really well and been really awesome, so this video is about two of my ideas. You can view it here or check out the embed…

Alright, by this point you probably know I’ve written a lot about the Dark Tribe. It’s kind of hard not to when they’re so incredibly cool, but I’ll admit it’s getting a little excessive. This article is the next logical step after the ones I’ve written before and probably the last one I’ll write for quite some time; Skyward Sword is out now, and I’ve had plenty of time to think about the storyline and lore and see how much…

The topic of this video is Skyward Sword’s similarities to Twilight Princess. Even when I was still in the early portions of Skyward Sword, I had already begun to think that the game was very similar to Twilight Princess, and now that I’ve completed the game I only think so more. I think that, in a way, Skyward Sword is Twilight Princess’ personal sequel, sort of like how Majora’s Mask was a sequel to Ocarina of Time and how Phantom…

An article over at Industry Gamers talks about how Zelda has influenced many people in the video game industry and that if it wasn’t for Shigeru Miyamoto, many of these people would’ve never had the inspiration to follow their own dreams. Here is an excerpt of that article talking about it. Like many children, the talented video game designer enjoyed wandering through hillsides and forests, where his obsession with discovery led him to a mysterious cave. Armed with a lantern,…

Alright, another non-mailbag video for you guys. This one’s another video response to Cody of Zelda Universe, but in a number of ways it’s also its own video too, as I expanded off his topic a lot. Be sure to check out his video before watching this one. You can find my video after the jump. Basically for this video I’m discussing the near future of the Zelda series after Skyward Sword. The Wii U and 3DS are inevitably going…

Skyward Sword has been stated to be a prequel to the entire Zelda series, meaning thus far it is the original story, the first adventure. Until another prequel is made, this is where it all began, and as I’ve discussed numerous times, it will even mark the beginning of the Kingdom of Hyrule itself. But there’s another event within the series that Skyward Sword may mark as well. The original event. “The Goddess”, the deity of the Skyloftians and seemingly…

The Dungeons. As I mentioned in my last article, Overworlds: The Land Between, these tend to be the areas of the Zelda series that fans discuss the most, and in particular, when measuring the length of the game it’s usually measured by how many dungeons it has, whether that’s truly the best gauge or not. This article is about the dungeons in the Zelda series, about what they are, how they should play, and what they should be like. The…