Author: Nick Miller

With Kingdom of the Planet of the Apes‘ promotional tour in full swing, Director Wes Ball has been making news for more than just the latest simian film. A big topic of discussion has been his next film project, The Legend of Zelda. Fans are clamoring for information and every publication wants to be the first to get the big scoop. Though details are limited, he has given fans some clues towards what to expect from Zelda‘s first big screen…

Every family seems to have that one problem child, the black sheep, if you will. Video games are no exception to this rule. Banjo Kazooie has Nuts & Bolts, Batman: Arkham has Blackgate, and Metroid has Other M. The Legend of Zelda even has its fair share of black sheep. Many would consider Four Swords Adventures a black sheep for its emphasis on multiplayer and episodic gameplay while others may point to the CD-I games for, well, too many reasons…

On April 29th, Zelda movie director Wes Ball hosted an AMA (Ask Me Anything) on Reddit to promote his new film, Kingdom of the Planet of the Apes. Primates weren’t all that Redditors were talking about though, as Ball’s next project is the Legend of Zelda movie, which was announced in November 2023. While the director was understandably limited in what he would or could say about the Zelda movie, there is some information to be gleaned from his comments….

Something Zelda games almost always get right is their endings. An epic clash with the big bad is typically preceded by a series of challenges that put everything you’ve learned to the test. These include grueling fights with the biggest enemies in the game and puzzles that require the use of nearly every item you’ve collected on your journey. Even open-ended games like Breath of the Wild or Tears of the Kingdom have the path to the boss littered with…

The year is 2024. Video games are pushing graphical and technological boundaries, constantly broadening our perspective on what the medium is capable of. New hardware and AI technology open the door for new possibilities as we creep ever closer to games that are indistinguishable from real life. Amidst this sea of innovation, a new Game Boy game was released. No, I didn’t say a Game Boy-inspired game, but a real, bona fide Game Boy game. Developed by Pie For Breakfast…

Video game archivist Mr. Talida of Keshi Corner has been hard at work preserving vintage video game merchandise, particularly “keshi gomu” rubber figures which were released in Japan throughout the 1980s and 1990s. Using 3D printing technology, Mr. Talida creates 3D scans of the figures, which are then uploaded free to the public so that anyone with a 3D printer and the right materials can have recreations of these retro figures for themselves. Previous scans have included Bandai’s keshi figures…

Since the era of the Playstation 3 and Xbox 360, Sony and Microsoft having implemented achievement systems on their consoles which provide an incentive for players to achieve unique or impressive feats, and to track progression in games. The most common achievements — or “Trophies”, as they are called at Sony — are unlocked by defeating bosses, racking up high scores in mini games, or by finishing the game at varying difficulties. Others require the player to perform actions that…

The British Academy of Film and Television Arts (BAFTA) has released what they’ve determined are the 20 most iconic video game characters of all time. The list comes as the result of a poll which was held in conjunction with the upcoming 20th BAFTA Games Awards, which will take place on Thursday, April 11th. With over 4,000 respondents, the results of the poll list a wide range of characters from all corners of the gaming landscape. Lara Croft (Tomb Raider) took…

One of the hallmarks of open-world Zelda is the depth of its robust physics engines. Giving the players freedom to interact with their environment in a realistic way and to overcome obstacles on their own terms has spurred a wave of creativity within the Zelda community. This creativity is manifested through unconventional solutions to puzzles, and actions that exploit the physics engine, pushing the boundaries of what’s possible within the game. Though this type of gameplay may often resemble something…

In the age of Breath of the Wild and Tears of the Kingdom, unconventional solutions to problem-solving are the name of the game. Director Hidemaro Fujibayashi told Game Informer in a 2023 interview that one of the goals in the development of the open world Zelda games was to create obstacles for the player where “there are many answers to a single problem, and all of them can potentially be correct.” So, the player will have a variety of tools…