004 Majora’s Mask is one of the most unique Zelda games ever created. The constant threat of being timed, the creepy storyline, and the different variations of Link not included in other titles.  All of this was created just one year after Ocarina of Time, using the same character models and overall feel of the game. How did they do it? Why haven’t we seen newer Zelda titles with the same feature? Hit the jump to hear the answer from producer Eiji Aonuma!

 

Figure_1In a recent interview from IGN, Aonuma answered several questions on why they made the choice to use the same graphic style and character models for Majora’s Mask. He also included what it would take for a future Zelda title to have a similar, yet different counterpart of Ocarina of Time.

“When I think about the kinds of games that you’re describing, where you took the engine and you took some of the original assets and made a new game from that, you know, the kind of creation flow that we had for Majora’s Mask wasn’t limited just to those ideas,” said Aonuma when asked what it was like to create the game using the same engine. “We also had to think about how we wanted to change the world, to take something kind of familiar and then warp it.”

In response, he was asked if it was challenging to create new games out of what he’s already made, and what it would take for future Zelda titles to use the same engines as its predecessors. He said, “I definitely like that sort of a challenge. I think it’s really fun to think about how you would take that sort of a game in a different direction. For me, in order to properly consider doing that again in the future, I think you really need a compelling topic or a theme with which to start.”

Would you like to see a future Zelda title to use the same style of graphics, character models and over all feel to the game? Let us know in the comments below!

Source: IGN

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