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| Map/Object Design    || [[Takuro Shimizu]]<br/>[[Yohei Izumi]]<br/>[[Shunichi Shirai]]<br/>[[Shinko Takeshita]]<br/>[[Hanako Hisada]]<br/>[[Yoshihisa Morimoto]]<br/>[[Miki Aoki]]<br/>[[Yoko Tanaka]]
| Map/Object Design    || [[Takuro Shimizu]]<br/>[[Yohei Izumi]]<br/>[[Shunichi Shirai]]<br/>[[Shinko Takeshita]]<br/>[[Hanako Hisada]]<br/>[[Yoshihisa Morimoto]]<br/>[[Miki Aoki]]<br/>[[Yoko Tanaka]]
|-
|-
| Map Unit Design      || Kong Youngseok<br/>Jun Tanaka<br/>Yosuke Tamori<br/>Jumpei Yamashita<br/>Yuki Kaneko
| Map Unit Design      || [[Kong Youngseok]]<br/>[[Jun Tanaka]]<br/>[[Yosuke Tamori]]<br/>[[Jumpei Yamashita]]<br/>[[Yuki Kaneko]]
|-
|-
| Effects Design        || Haruyasu Ito
| Effects Design        || [[Haruyasu Ito]]
|-
|-
| UI Design            || Seita Inoue
| UI Design            || [[Seita Inoue]]
|-
|-
| Design Support        || Yoshiki Haruhana
| Design Support        || [[Yoshiki Haruhana]]
|-
|-
| Cinema Scene Director || Naoki Mori
| Cinema Scene Director || [[Naoki Mori]]
|-
|-
| Cinema Scene Planning || Hiroyasu Kuwabara<br/>Shigeki Yoshida<br/>Daisuke Nobori<br/>Motoaki Fukuda<br/>Shintaro Kashiwagi<br/>Hirotatsu Ishida<br/>Yugo Sumi<br/>Akihiro Shitara<br/>Nobusada Takahashi<br/>Shinichi Ogata<br/>Takahiro Uchida<br/>Yoshimi Tanaka<br/>Yusuke Hirota<br/>Emiko Saiki
| Cinema Scene Planning || [[Hiroyasu Kuwabara]]<br/>[[Shigeki Yoshida]]<br/>[[Daisuke Nobori]]<br/>[[Motoaki Fukuda]]<br/>[[Shintaro Kashiwagi]]<br/>[[Hirotatsu Ishida]]<br/>[[Yugo Sumi]]<br/>[[Akihiro Shitara]]<br/>[[Nobusada Takahashi]]<br/>[[Shinichi Ogata]]<br/>[[Takahiro Uchida]]<br/>[[Yoshimi Tanaka]]<br/>[[Yusuke Hirota]]<br/>[[Emiko Saiki]]
|-
|-
| Cinema Scene Effects  || Keijiro Inoue<br/>Yasutomo Nishibe
| Cinema Scene Effects  || Keijiro Inoue<br/>Yasutomo Nishibe

Revision as of 20:37, May 26, 2020

Spirit Tracks
Stlogo.png
Spirit-Tracks-Cover.jpg
Release

Platform

Date

United States December 7, 2009
Australia December 10, 2009
Europe December 11, 2009
Japan December 23, 2009

Credits

Developer

Producer

Director

Guides

Walkthrough

Media

Gallery

ZeldaDungeon.net 

The Legend of Zelda: Spirit Tracks is the fifteenth installment in The Legend of Zelda series. It was released on the Nintendo DS in 2009, and is the direct sequel to the first DS Zelda, The Legend of Zelda: Phantom Hourglass.

Story

Link 3 ST.png
Main article: Spirit Tracks Story

The events in The Legend of Zelda: Spirit Tracks are set a hundred years after those in The Legend of Zelda: Phantom Hourglass. Link, the Hero of Winds, alongside Tetra and her pirates, successfully found a new continent ruled over by the Spirits of Good; sealing away the Demon King Malladus with the use of the Spirit Tracks. They named this new continent after Hyrule; however, to distinguish between the old and the new Hyrule, this one is referred to as New Hyrule.

Link, a young boy in training to become an engineer under Alfonzo, lives with Niko in Aboda Village. He travels to Hyrule Castle to receive his Engineer Certificate from Princess Zelda, but during the ceremony, the princess discreetly hands him a letter, requesting him to read it alone. The letter reveals a passage into the castle, and she asks him to meet her later that day. When he does, she asks him to help her sneak out of the castle so she can visit the Tower of Spirits and discover what's behind the missing Spirit Tracks. However, on the way there, the tracks disappear beneath them and they crash. Byrne and Chancellor Cole soon appeared, kidnapping Princess Zelda and separating Zelda's spirit from her physical body. Link finds her spirit wandering around Hyrule Castle later, but he's the only one who could see her. The pair must then recover Zelda's body and defeat the revived Malladus.

Prologue Gallery

Gameplay

In Spirit Tracks, the player explores the overworld by the use of Link's Spirit Train. Because the train is held to rails and can't divert from them, the player has to switch track in order to change their direction. Spirit Tracks continued a mechanic from Phantom Hourglass allowing the player to draw the route they wish to take. Like the other games in the Adult Timeline, the player encounters many enemies while traveling through the overworld. At the beginning of the game, the player can only scare them away with the train whistle, but as the game progresses, they gain access to a cannon which allows them to fire by tapping with the stylus the target they want to hit. After the player has gotten to a certain point in the game, they can accept request from characters to take them somewhere by the train. While doing this, not only does the player have to plot their route and fight off enemies, they also have to obey all traffic signs and stop correctly at stations. Later, the player also gains access to the Freight Car, which allows the player to ship freight across New Hyrule. While similar to transporting passengers, the player is not required to obey signs or stop correctly at stations, but is required to meet the demands of certain types of freight (Ex: Ice cannot be in someplace warm for too long). The player can make it easier to travel across the land by activating space-time gates. To do this, they need to find the opening gate, which has a green triangle at the top, and fire at it. Once this is done, they can enter the space-time gate from either side by blowing the train's whistle until the portal is open. It is important to note though, that no time gates will be available at the start of the game, and to get more, the player has to either complete side quests to get Force Gems, or progress further in the story.

Link must create new tracks by defeating a level in the Tower of Spirits obtaining a section of the Rail Map. Link must then enter the sanctuary of the specific realm and play a duet with a Lokomo, creating the tracks necessary to enter the Temple of the specific realm. After defeating the Temple, Link must return to the Tower of Spirits to obtain yet another section of the Rail Map. Link must defeat all five Temples and all six levels of the Tower of Spirits and then defeat Malladus to complete his epic adventure.

Controls

The controls for yet another DS Zelda game are basically the same as Phantom Hourglass. Use the stylus to move, tap swipe to attack, tap to use a jump attack, make a circle to do a spin attack, and thrust forward to stab. Tap the Menu button to open the menu and the items list to select an item. Tap the items icon to use it and tap on the screen. Double-tap to roll; it just wouldn't be Zelda without it.

Items

Heart Containers

In Spirit Tracks, you start off with three hearts and can collect five more via completing dungeons. Beside these, there are eight more you can collect.

  1. "Take 'em all on."
    For this one, you must beat level one of the "take 'em all on" minigame in Castle town. The woman will give you the container for completing it.
  2. "Rabbit Hunt."
    Catch five rabbits from over the world and return them to the guy at rabbit haven. He'll give you the heart container in return.
  3. "The inflation of sanctuaries."
    There is a shop in the snowfall sanctuary, which happens to be selling a heart container. Buy it for a whopping 2,000 rupees.
  4. "Swordsman's challenge."
    You can get this by playing the Swordsman's challenge minigame. You must get at least 60 hits for the heart container.
  5. "Whip race."
    Do the whip race minigame. Beat it in under 75 seconds for the heart container.
  6. "Pirate rescue."
    The pirate rescue minigame holds this heart container. After beating this minigame for the first time for the force gem, do it again so that there is a Goron you have to save. Beat it with at least 4,000 points for the heart container.
  7. "Golden Beedle."
    After spending at least 5,000 rupees at Beedle's Air Shop, you will have 500 points and will become a gold member. As a gift Beedle will give you a heart container.
  8. "Block puzzle."
    Beat all the three block puzzles at the ends of the earth station to find it in a golden treasure chest.

Characters

Chancellor Cole.png
Main article: Spirit Tracks Characters

Enemies

DarkTrainArt.png
Main article: Spirit Tracks Enemies
Main article: Spirit Tracks Enemies (Gallery)

Bosses

Locations

Reception

Spirit Tracks has received generally positive reception by both critics and users. GameInformer gave the game a score of 8 [1] and Spirit Tracks has received an average press score of 87% according to the review aggregation site Metacritic. Improving in nearly all aspects, Spirit Tracks trumped its predecessor, Phantom Hourglass.[citation needed] Negative feedback mostly centralized on the mundane overworld design, as many felt the train took away the freedom of exploration.[citation needed] As of May 5th, 2012, the game has sold 3.08 million copies worldwide.[citation needed]

Merchandise and Product

Trivia

  • Unlike other Zelda games, in which stories of deities and heroes seem to be valued, in Spirit Tracks, the citizens of New Hyrule seem to have largely forgotten about the spirits, and some even cast them off as foolish old tales.

Gallery

Main article: Gallery:Spirit Tracks
See also: Gallery:Spirit Tracks Characters and Gallery:Spirit Tracks Enemies

Screenshots

Main article: Category:Spirit Tracks Screenshot Files

Videos


Backstory

Game Intro

American Commercial

Japanese Commercials

UK Commercial

Zelda Dungeon video walkthrough

This is a list of the staff who developed Spirit Tracks.

Director Daiki Iwamoto
Planning Hiromasa Shikata
Yohei Fujino
Arisa Hosaka
Programming Lead Shiro Mouri
Masahiro Nitta
Cinema Scene Programming Yoshitaka Takeshita
Enemy Programming Atsushi Yamazaki
Yosuke Sakooka
Toshinori Kawai
Object Programming Shinji Okane
Train Programming Daisuke Hiratsu
Shunsaku Kato
UI System Programming Kensuke Muraki
NPC Programming Toshikazu Kiuchi
Eiji Nishikawa
Wireless Programming Yukari Suzuki
Map Programming Tatsuya Takadera
Phantom Programming Yasushi Ebisawa
Design Lead/Player Design Koji Takahashi
Enemy Design Masahiro Kawanishi
Keisuke Umeda
Takafumi Kiuchi
NPC Design Akiko Hirono
Satomi Asakawa
Hirohito Shinoda
Design Lead/Map Design Koji Kitagawa
Map/Object Design Takuro Shimizu
Yohei Izumi
Shunichi Shirai
Shinko Takeshita
Hanako Hisada
Yoshihisa Morimoto
Miki Aoki
Yoko Tanaka
Map Unit Design Kong Youngseok
Jun Tanaka
Yosuke Tamori
Jumpei Yamashita
Yuki Kaneko
Effects Design Haruyasu Ito
UI Design Seita Inoue
Design Support Yoshiki Haruhana
Cinema Scene Director Naoki Mori
Cinema Scene Planning Hiroyasu Kuwabara
Shigeki Yoshida
Daisuke Nobori
Motoaki Fukuda
Shintaro Kashiwagi
Hirotatsu Ishida
Yugo Sumi
Akihiro Shitara
Nobusada Takahashi
Shinichi Ogata
Takahiro Uchida
Yoshimi Tanaka
Yusuke Hirota
Emiko Saiki
Cinema Scene Effects Keijiro Inoue
Yasutomo Nishibe
Music Toru Minegishi
Manaka Tominaga
Asuka Ota
Koji Kondo
Sound Effects/Programming Junya Osada
Yuki Tsuji
Toru Asakawa
Voice Yuuki Kodaira
Akane Omae
Go Shinomiya
Koki Harasawa
Anri Katsu
Rie Takahashi
North American Localization Gema Almoguera
David Casipit
Julian Chunovic
Anne-Marie Laperriere
Ann Lin
Erika Webright
NOA Localization Management Nate Bihldorff
Reiko Ninomiya
Tim O'Leary
Leslie Swan
Progress Management Keizo Kato
Supervisors Yoichi Yamada
Toshihiko Nakago
Takashi Tezuka
Technical Support Toru Inage
Hironobu Kakui
Yoshito Yasuda
Debug Ryosuke Yamada
Tomohiro Umeda
Mario Club
NOA Product Testing
Illustration Naoya Hasegawa
Yuri Adachi
Illustration-Supervisor Yusuke Nakano
Special Thanks Takumi Kawagoe
Kazuaki Morita
Hiroyuki Kira
Kazuya Matsukawa
Toshihiro Taguchi
Yutaka Hiramuki
Yoshifumi Masaki
Masato Kimura
Satoru Osako
Takahiro Hamaguchi
Yusuke Shizukuishi
Mifune Hayata
Yoshitaka Tanigawa
SRD
DIGITALSCAPE Co., Ltd.
Digital Media Lab., Inc.
Kenproduction Co., LTD.
Producer Eiji Aonuma
General Producer Shigeru Miyamoto
Executive Producer Satoru Iwata