Are you afraid of the dark? Eiji Aonuma did an interview with Edge Magazine where he talked about a lot of things, but one of the more interesting tidbits had to do with the day and night cycle. He and the team struggled with the cycle because they were worried about it being too dark and scary. Of course out in the real world the nighttime can provide all sorts of unique challenges, but in Breath of the Wild he wanted to present something closer to a personal experience he had while scaling a mountain. Here’s how Eiji Aonuma describes it:

“We didn’t want to create something that was dark and scary. I’ve been up a tall mountain at night and seen the stars; it was completely dark, but the starlight made it brighter. I wanted our nighttime environment to be something like that. And when it’s dark, there are elements in the environment that glow, so the player can use those to find their way.”

The series isn’t new to presenting dark and scary places, but that isn’t the goal this time around. I’m excited to see what new challenges become present thanks to this cycle in the full release.

Source: Edge Magazine

Tagged With: