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1st Floor
Once you get off the train, head right on up to enter the main portion of
the temple. Walk up and take a left and you’ll find some yellow chuchu’s.
These chu’s have an electric shock to them, so be careful. First stun them
with your boomerang and then slash away with your sword.
There are four stone tablets here, and they are basically labeled with
numbers 1-4. However the tablets say that whatever it is referring to is
‘above’. The order goes Left, Right, Top, and then Bottom. Just keep a note
of this as we’ll use it in just a bit.
Walk over to the north and you’ll see some arrow shooters along the north
wall. Just stick to the bottom of this area and run across to the right. You
can awaken the statue here to find out about treasure on this floor, but we
will be getting this later anyway Walk up the stairs to get to the 2nd
floor.
2nd Floor
There is a wall to your left that can be cracked open, so bomb it open if
you have bombs to find secret portion of the second floor. Once you enter,
you'll notice that there is another entrance on the right side of the room.
Walk back south and then place a bomb against the wall on the right side to
reveal a secret opening. While we have access to this secret room, we cannot
do much as we need the temple item to progress. So just leave this room and
we'll be back in just a bit.
Walk down and stand on the platform here and it will move Link across the gap.
Make sure you keep your shield facing northward to block the arrows that are
shot at you.
Walk south and stand on another moving platform. Remember the order, Left,
Right, Top, and then Bottom. There are four switches here, so use your
boomerang and hit them in that precise order and the door on the right side
will open. Let the platform take you there and go through.
Walk to the right and you’ll see around the corner there is a switch. The
boulders that are rolling down the path and will fall into a hole. If you
hit the switch, the hole will move a few spaces to the south. We want to
stand at the bottom hallway and use the boomerang to hit the switch to
change where the trap doors are. While its effect might not be clear now,
what this does is change where the boulders fall on the floor below. Use the
moving platforms to get back all the way to the first floor of the dungeon.
1st Floor Revisted
Run all the way back to just north of the entrance and now the path on the
right can be passed. On the far right side there is a strange, colorful vine
that prevents you from getting by. Ignore this for now and head up the stairs
to the north.
2nd Floor - East End
Defeat the two yellow chuchu’s on this floor. You'll notice that there is a
statue on the right side. You can awaken it to find that there is a treasure
chest at the bottom corner of this room that we currently cannot reach. No
worries though, as we'll soon be able to reach this area.
Walk to the right side of the room. Walk up the stairs to get up to the 3rd
floor of the temple.
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| I want to be a video walkthrough embedded on this page when I grow up! |
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ChuChu (Yellow) |
Threat
Attacks
Shock
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Yellow ChuChu have an electric charge that will shock Link. Uses the boomerang to stun the ChuChu. |
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3rd Floor
Walk to the room to the left and you’ll find an enemy known as a snapper.
This enemy will swing its whip and grab Link. When it pulls Link closer to
its body quickly slash away with your sword, preventing him from getting off
a punch. Link will now be free of the whip. Link can use the boomerang to
hit the snapper and then slash away with his sword. The snapper will also
sling Link back and forth with his whip. Just keep slashing away until the
whip man has been defeated. Open the treasure chest that is left to get the
dungeon item, the whip!
Secret Treasures
Now that we have the Whip, we can get some secret treasure chests from some
previous floors as well as finding the temple stamp station. These are completely
optional, so you can skip ahead if you'd like.
Run back to the east end of the room and head down the stairs.
At the south end of the room, use your newly aquired whip on the wooden poles.
Swing across from pole to pole, tapping on them with your stylus and Link will
make it across, Indiana Jones style. Open the treasure chest here to get a
piece of treasure!
Run over to the staircase and return to the first floor. On the east end of the
room, use the whip on the colorful vines that are blocking your way. Pull off
the two spikes and you'll be able to cross. Open the treasure chest to get
another piece of treasure.
Run to the south end of the room and swing across several wooden poles to
make your way to the southwest corner of the room. Use the whip on the fish
statue here to pull on the handle. This will cause a treasure chest to appear
at the top part of the room. Run on over and open the treasure chest to get
another piece of treasure! Climb up the stairs to get back to the 2nd floor.
Stamp Station
At the north end of the 2nd floor, place a bomb on the right side of the
staircase if you haven't already. Then walk north to the secret area of this
floor. Use the whip on the spikes to clear a passage for Link. Run up north
and then use your boomerang to hit the crystal switch on the right. This will
cause a wooden pole to appear on the left side of the room.
Exit to the south and then run around to get to the west side of the secret
floor on the 2nd floor. Use the whip to hook across three wooden poles to get
to the north end of the room. Use the whip on the fish statue to pull on the
handle. This will cause a door just to the right to open up.
Walk to the south and keep an eye out for the moving platform. When it is all
way to the left. Hook over to the wooden pole and then just let it drop you
on to the moving platform. Let it carry you over to the right side and then
run on over to the stamp station. Stamp your notebook to get the 11th stamp!
That's all the secrets that we can get thus far. Backtrack all the way through
the temple to get back to the 3rd floor of the temple where we fought the
snapper.
3rd Floor
From the central room Link can now go in four directions. Go west for now by
using your whip on the wooden pole that hangs above the gap. This will allow
Link to swing across the gap and will land on the other side. Walk up the
stairs to get up to the 4th floor of the dungeon.
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Snapper |
Threat
Attacks
Punch
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The Snapper will grab onto Link with its Whip. Hit it with your sword right when it is pulling you in. |
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Whip |
The whip can be used to swing across poles, pull on levers or spikes, or defeat enemies.
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Stamp Station #11
Ocean Temple |  |
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4th Floor
There is a stone tablet that hints to you that there are three handles, but
Link should only pull the furthest of the few. Run south and use the whip on
the wooden pole to swing across. Defeat the few yellow chuchu’s here by
either using the boomerang to stun them first or by whipping them twice with
your newest weapon. Grab onto the handle in the corner of the room and it
will open the door to the middle of the room.
There are three platforms extended over the large gap here. Remember what
the stone tablet said, pull the handle that is the furthest, which means the
one on the right. This will create a staircase that leads to the bottom of
the room. Run over and head down the staircase.
3rd Floor Revisited
Run all the way to the left side of the room and you’ll see two fish statues
against the north wall. Use your whip to pull out a sword from the fish
statue on the left. Keeping the whip equipped and thus the sword attached,
hit the second fish statue to stick the sword in. This will make a treasure
chest appear and will make a wooden pole appear, allowing Link to access the
middle of the room from here. Open the treasure chest to get a small key and
then use the whip to get to the center of the room.
Use the whip on the pole to swing to the north side of the room. From here,
head to the right and attach the whip to the pole. Wait until the platform
is underneath you before landing. Land and open the treasure chest to get a
random piece of treasure.
Backtrack to the north side of the room and then head west. Defeat the two
yellow chuchu’s, unlock the door, and then head back up to the 4th floor.
4th Floor - North End
Pull the lever on the left with your whip if you’d like and this will cause
the door below to open up. We don’t need to go that way though since we’ve
already been there, so instead we want to head eastward. There are three
consecutive wooden poles here that Link can whip towards. While you are
swinging and are all the way to the right, quickly tap the next wooden pole
to attach your whip to it. Repeat this process to get all the way to the
right side of the room.
Walk south and you’ll find two helmet chuchu’s. Use the whip to pull off
the chuchu’s helmet to reveal a plain old red chuchu. Defeat them
both and the doors will open up. Head up the stairs to get to the 5th floor
of the dungeon.
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| I want to be a video walkthrough embedded on this page when I grow up! |
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ChuChu (Helmet) |
Threat
Attacks
Contact
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Pull off the helmet using the whip and you'll face off with a standard red chuchu. |
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5th Floor
You’ll see another one of those vines here. Just ignore it for now
and head to the center of the room. Defeat the two snappers that are in this
room. They aren’t too difficult to defeat, just use your whip to stun them
and slash away with your sword. Walk to the west side of the room and defeat
the helmet chuchu.
Walk all the way to the left and use the whip on the handle and a floating
propeller is pulled out. Use the whip and hold onto the propeller as it
floats off and it will take you all the way to the southwest corner of the
room. Walk up the stairs to get to the 6th floor.
6th Floor
There are two blue chuchu’s in this room. These fellows have an electric
shock and are not vulnerable to the whip or the boomerang. Instead, use the
whip on the statue above to pull out a sword. Keep the sword on the whip and
use it to attack the blue chuchu’s. Defeat both and a wooden pole appears
at the far right of the room. There isn’t anything else we can do here, so
leave the room and get back to the 5th floor.
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ChuChu (Blue) |
Threat
Attacks
Shock
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Blue ChuChu have an electric charge and they are stone hard. Use your surroundings to defeat them. |
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5th Floor Part 2
Pull on the lever here and let the propeller float Link back up to the
platform above. Use your whip and pull out the swords that are sticking out
of the fish statues. Toss the swords aside so that they break. After you
pull all three swords out, the wood poles at the top will drop, allowing
Link to cross.
Walk to the northeast corner of the room and use your whip on the colorful
vine creature to pull off some of its tentacles. Walk through the open path
and then use the whip to get across the huge gap. Climb the stairs at the
top-left corner of the room to get back to the 6th floor.
6th Floor Part 2
There are five wooden poles along the top of this room so swing across. The
fifth wooden pole however, is much lower than the others and you must allow
yourself to fall a bit before grabbing onto the last pole. Just keep tapping
on the last pole as you are falling. This can be extremely frustrating but
just keep trying at it and you’ll eventually get it. Once on the right side,
hit the crystal switch and it will lower the 2nd closest of the wooden
poles, making it easier to use these in the future.
Walk south and defeat the helmet chuchu. Read the stone tablet and it
tells you to remember the placement of the blades. Walk around the floor and
be sure to note in which fish statues swords are located in. You can mark
these on your map.
Walk to the east end of the room and use the whip on the wooden pole to
swing yourself across the gap. Open the treasure chest to get a small key.
Swing back down and walk to the west side of the room. Remove the spikes
from the vine using the whip and then pull the handle out. This will cause
a treasure chest to appear in the room. Run on over and open it to get a
random treasure.
With the small key in hand, along with knowing which fish statues have
swords in them, return to the staircase at the top-left corner of the map.
Walk back down the stairs to get to the 5th floor.
5th Floor Part 3
Swing back across and then arrange all the swords so that they are in the
same arrangement as the room above. If you didn’t jot it down on your map,
these are the locations.
Top-left – There is a sword in the middle and the far right.
Top-right – There is a sword in the middle and the far right
Bottom-left – No Swords
Bottom-right – There is a sword on the left and the right.
After all four sections have been copied to look like the floor above; a
door at the bottom-right portion of the room will open up. Walk to the south
end of the room and use the small key on the locked door.
Swing across using the wooden pole and then climb up the larger stairs here.
Climb up to get back to the 6th floor.
6th Floor Part 3 - Big Key
Pull the handle that is located here and another propeller with a handle
will popup and starting floating off. Grab onto this handle using the whip
and hang on as it flies you over to the left. Once you are above the moving
platform, let go to land on it and then walk over and step on the switch to
the left to create a bridge.
Lift up the big key and walk northward and you’ll be greeted by three floor
masters! These ones can be quite aggressive and you’ll actually have to
fight them all off. Quickly kill all of them and then carry the key up the
long steps and unlock the big lock. The floor masters to respawn after a few
moments, so you may need to defeat any of them that appear in your way. Walk
up the stairs to get up to the 7th floor.
7th Floor
Use the whip to cross the gap and get to the north portion of the room. Use
the whip to clear the vines in the room and then tap the stone tablet on the
left to create a wrap portal to the temple entrance. Slash at the pots in
the room to recover some of your life and then once you are ready, head up
the stairs to face off with the temple boss!
The door will close behind you and a short cinema of the place will be in
full display. Once you gain control of Link start scaling this tower-looking
area by using your whip to hook across the gaps. There is a vine hanging
from one of the wooden poles and it has a large eye in the center of its
body. Use the whip to pull out one of its spikes and then launch that spike
into the vines eye to defeat it.
Continue scaling the tower by using the whip on wooden poles to get across
gaps. Link will eventually reach a handle so pull on it and then grab a hold
of the propeller and make your dramatic entrance to the battlefield to take
on Phytops, Barbed Menace.
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Dungeon Boss:
Phytops, Barbed Menace |
Ocean Temple |
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Threat:
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Attacks:
Gunk Shot
Vine Whip
Fall of Edge
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- The first part of the battle will have Phytops stick out two of its tentacles, which will put a constraint on where Link can go. The body of Phytops, including its eye, is covered by the purple smudge that is in the way. Use your whip on one of the tentacles to pull out a spike. Hold onto the spike and then launch it at the face of Phytops. If the spike hits Phytops it will clear a small area of the purple smudge that covers its eye. Repeat this same process a second time to remove more purple smudge. After two direct hits, the eye of Phytops will be uncovered. Grab another spike from its tentacle and launch it at the eye of Phytops, and the boss will fall to the ground stunned for a short period of time, leaving its eye vulnerable to further attacks. Run on over and slash away at its eye using your sword until Phytops gets back up.
- Phytops has one main attack in this early phase and that is when it will shoot a gunk shot out at Link. However, once Phytops is revived, he will go on a tear with a serious of vine whips that are hard to avoid. They aren’t too damaging though as each hit will only take ½ damage.
- The first phase of the battle will repeat, so do the same thing and grab the spikes from its tentacles, remove its gunk, and then hit Phytops in the eye. After several consecutive hits like this, Phytops will start combining its two phases in one by having all four tentacles in the arena at once. It will use its gunk shot but will also use its vine whip with its two back tentacles. It’s hard to avoid the vine whips and the gunk at once, so you may take a few hits at this part of the battle. Just repeat the same process and remove its gunk and then nail it in the eye.
- The only other thing that Phytops does differently in the final phase of the battle is that it will rotate around a bit, making it harder for Link to reach the tentacles on the sides. This is just a minor nuisance and the rest of the battle will be just like the previous form. Nail Phytops in the eye a few more times to defeat this barbed menace.
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Summary:
- Use the whip on the vines of Phytops to pull out spikes. Then target
the front of Phytops and launch the spike to remove some of its purple
shield. Repeat this process until its eye is unveiled. Now deliver a spike
into the eye of Phytops to stun the boss. Run over and slash as its eye.
Phytops will toss more aggressive attacks towards Link, but just repeat this
same attack process until Phytops has been defeated. |
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After Phytops has been defeated a blue force gem appears, another statue forms, more of the Spirits Tracks are restored, and another section of the Tower of Spirits is put back together!
Grab the heart container and walk into the blue portal that appears to warp back to the temple entrance. Jump on board on the train and leave the ocean temple behind. This concludes chapter 6 of the Spirit Tracks Walkthrough!
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Heart Container #7 |  |
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 Open the treasure chest after defeating Phytops in the Ocean Temple. |
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