Phantom Hourglass Enemies
In this complete Enemy Guide you'll find detailed descriptions of all of the enemies found in the game including their attacks, defense, speed, what threat they are to Link, and methods to defeat them.

Enemy List

Armos
Threat:
Speed:
 - Normal
 
Attacks:
  Contact
 
Defense Power:
 - One Bomb to Disable
 
Description:
 - These classic statue enemies will hop around towards Link. They do move relatively slowly but can do some damage if they hit Link. Just toss a bomb at the armos and it will deactiveate. At this point, Link can push the statue on to switches to solve temple puzzles.  

Beamos
Threat:
Speed:
 - Immobile
 
Attacks:
  Laser
 
Defense Power:
 - Invincible
 
Description:
 - Beamos rotate 360 degrees to give maximum defense in an area. Maybe not maximum as they rotate quite slow and are easily taken out with a bow. Just be careful as they will be repaired once Link returns to that screen.  

Bee
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - These little buggers are annoying. Finding a bee hive in the ground or on a tree is not the safest thing to do. However, a quick spin attack usually dispatches the lot of them.  

Blue ChuChu
Threat:
Speed:
 - Normal
 
Attacks:
  Contact
 
Defense Power:
 - Stun with Boomerang; Two Hits to Defeat
 
Description:
 - The final chuchu type found in the game. These blue fellas will stay electrified and can take more damage than the rest of the chuchus. The boomerang can be used to stun these enemies.  

Cannon Boat
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - Five Hits to Defeat
 
Description:
 - Perhaps the toughest of all the enemies on the sea. They move quite quickly and will shoot cannon balls out at Link's ship which taken an entire heart. They take five cannons of your own to defeat, so fire quickly!

 - If you are quick with the cannon, you can fire yours at their cannonballs and blow them up in mid-air. It's a good tactic when low on health or attemping to take down a pirate fleet.  

Crow
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - Usually found at the top of tall trees. Once Link gets close to the tree it will fly up and dash right towards Link. If he hits him, not only will it take some damage, but it will also cause Link to drop some rupees! Quickly slash at these crows with your sword. One swipe will do the trick.  

Eyeball Monster
Threat:
Speed:
 - Normal
 
Attacks:
  Contact
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - These eyeball monsters appear in the sky and usually come in packs. They slowly fall towards Link and really have no attack at all, other than just trying to run into Link. They are quite easy to defeat and one cannon shot will do the trick.  

Eye Brute
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
  Bomb
 
Defense Power:
 - Multiple Hits to Defeat
 
Description:
 - These large cyclops enemies are first found on Dee Ess Island. They walk around rather slowly, using bombs or their fists to attack Link. A boomerang can be used to stun these enemies in the back, but to defeat them, just launch an arrow into the enemies eye.  

Eye Plant
Threat:
Speed:
 - Immobile
 
Attacks:
  Contact
  Seed
 
Defense Power:
 - Two Hits to Defeat
 
Description:
 - By far, one of the toughest water enemies. They will appear right next to you, rising out of the water shooting seeds. Because of this, it's also not uncommon to accidentally bump into them, damaging you that way as well. Attack them quickly before they get close to your ship. Two hits with the cannon will defeat them.  

Eye Slug
Threat:
Speed:
 - Normal
 
Attacks:
  Contact
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - One of the easiest enemies in these games, these snake like creatures usually travel in packs and could swarm Link. However, they can be defeated with just a single sword swipe.  

Fire Bubble
Threat:
Speed:
 - Normal
 
Attacks:
  Contact
 
Defense Power:
 - One Hit with Boomerang to Stun; One Hit to Defeat
 
Description:
 - These flaming skulls are first seen in the Temple of Fire and could give Link some trouble. You cannot just swipe your sword at them, but first need to stun the bubble using the boomerang. Just trace a line between you and the bubble, not allowing it to get too close. Once stunned, one strike with the sword will do them good.  

Fire Keese
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - One Hit with Boomerang to Defeat
 
Description:
 - Unlike the normal Keese, these ones cannot be hurt by Link's sword, so Link must use the boomerang to defeat them. They move in irregular patterns so just trace a long stretch of lines with the boomerang neat the flaming keese and it should do the job.  

Flying Fish
Threat:
Speed:
 - Normal
 
Attacks:
  Contact
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - The easiest of all the water creatures. These fish will just hover the water before attempting to run into Linebeck's ship. One cannon shot will defeat them with no harm done.  

Green ChuChu
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - One of the more annoying enemies in the game. It tends to pop up and hit you and then go back down, without giving you a chance to retaliate. It's best to wait until they show themselves and then give the swift attack, but any method you find to be easier to deal with these monsters is fine too.  

Green Slime
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - Two-Three Hits to Defeat
 
Description:
 - These blobs are really not much of a challenge for Link. One swipe with your sword will split the green slime into two smaller blobs. These smaller ones won't hurt Link, but if they jump on you, it will only slow you down. Shake them off with your stylus and finish them off with another sword strike. If you are surrounding by several green slimes at once, the spin attack is quite useful.  

Gyorg
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - Gyorg is one of the toughest water creatures in the entire game. They appear as shark like creatures where you can only see the top of them. When they begin to swim close to Link, jump over them. When they make a turn around, they usually come out of the water making it easy to attack using your cannon. One shot with the cannon will defeat these strong sea creatures.  

Ice Bubble
Threat:
Speed:
 - Medium
 
Attacks:
  Contact (Freeze)
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - You can defeat these bubbles in two ways. One being the same way we got rid of the fire incarnations. Use your boomerang to stun them and they will lose their ice surroundings, allowing Link to hit them with hit sword. One swipe will take care of him. Alternatively, you can just equip the spirit of power if you have upgrade the fairy and just swipe with your fire blade and it will defeat these bubbles in one strike.  

Ice Keese
Threat:
Speed:
 - Fast
 
Attacks:
  Contact (Freeze)
 
Defense Power:
 - One Hit to Defeat with Boomerang
 
Description:
 - Similar to bubbles except even easier. They do move a bit quicker than the bubbles but they can be defeated in one boomerang hit. You can also just use the powered up spirit of power and swipe with your fire blade to defeat them.  

Jolene
Threat:
Speed:
 - Fast
 
Attacks:
  Sword Swipe
  Dash Attack
 
Defense Power:
 - Multiple Hits to Defeat
 
Description:
 - Jolene becomes an annoyance after so many times of running into her ship on the high seas. In order to take her out, you must wait for the moment to get an attack on her back. When she does a dash attack, she is open for a short period of time. After so many hits, you must scribble with the stylus in order to win the fight.

 - It's best to practice and try to get a spin attack out to speed up the battle. Doing so also rids the need of a moment of locking swords together.  

Jolene's Ship
Threat:
Speed:
 - Fast
 
Attacks:
  Torpedo
 
Defense Power:
 - Invincible
 
Description:
 - Once Link has defeated the Temple of Courage, he will bump into Jolene. Jolene's ship sails the waters and will fire torpedos at Linebeck's ship. They cannot be avoided and they will stun your ship. It takes too many shots to defeat Jolene's ship so your best method to escape is by using the cyclone slate and warping away.  

Keese
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - These bat like creatures move quite quickly and fly in random patterns. Their only attack is simply flying into Link. One swipe with your sword will do the trick. If there is more than one Keese in an area, the Spin Attack works well.  

Like Like
Threat:
Speed:
 - Slow
 
Attacks:
  Devour
 
Defense Power:
 - One Bomb to Weaken; One Hit to Defeat
 
Description:
 - These classic vaccum like enemies return. They will suck Link in if he gets too close and if he is in there for awhile, the Like Like will steal Link's shield. In order to defeat these pesky enemies, toss a bomb into the Like Like's vaccum suction and it will explode. If he stole your shield, you will get it back once he is defeated.  

Miniblin
Threat:
Speed:
 - Fast
 
Attacks:
  Spear
 
Defense Power:
 - Two Hits to Defeat
 
Description:
 - These small spear holding enemies travel in bunches and will avoid your attacks. They take two hits to defeat. The spin attack is effective, but the Jump Attack will kill them in one go. The Boomerang can be used to stun them for awhile as well.

 - Defeating all Miniblins within a certain area usually results in the last Miniblin to drop a red rupee.  

Mini Cyclone
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
 
Defense Power:
 - Two Hits to Defeat
 
Description:
 - These things are hard to see at times. Luckily for us, that's their only real strength. They have no attacks and can only hurt you if you sail into them. Two cannon shots will take dispose of them.  

Moldorm
Threat:
Speed:
 - Normal
 
Attacks:
  Contact
 
Defense Power:
 - Three Hits to Defeat
 
Description:
 - This classic Zelda enemy is only vulnerable on it's back side. They move around randomly and can be difficult to hit, but after the first one, frantic attacks usually finish them off.  

Ocean Octorok
Threat:
Speed:
 - Normal
 
Attacks:
  Rock
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - These water based octoroks can be annoying at times, especially when encountered in the fog. They stay close to the water and dive under repeatedly, shooting rocks when they reemerge. A single well aimed cannon strike will defeat them.  

Octorok
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
  Rock
 
Defense Power:
 - Two Hits to Defeat
 
Description:
 - What good is a Zelda game without these pesky enemies. Octorok's make their return and they are just as they have always been. It will shoot rocks towards Link which can be easily blocked by just facing them with the wooden shield. These octoroks do have some health for an early enemy and take two swipes to defeat.  

Phantom
Threat:
Speed:
 - Slow, Fast (Red Phantom)
 
Attacks:
  Contact
 
Defense Power:
 - Invulnerable except for the Phantom Sword
 
Description:
 - These massive beasts will defeat Link with one swipe of their Phantom Sword. Luckily, they aren't the quickest of enemies and Link is able to see their vision so he can stay away from them. Late in the game, Link can defeat them using the Phantom Sword.

 - Phantoms can be stopped for a short time by shooting an arrow into their backs. If you are further into the game, you can also hit them with a powered up hammer strike, resulting in a short period stun.  

Phantom Eye
Threat:
Speed:
 - Normal
 
Attacks:
 - None
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - Phantom Eyes alert the Phantoms on that floor of where you are. It may only take one strike to defeat, but if you don't get that strike out before they buzz around you, you cannot attack them until you shake them off by rubbing the stylus. Many times it's a better idea to just run back into a safe zone.

 - The quickest method to elimating the Phantom Eye is to rush it and attempt the attack straight on without stunning beforehand. You can use the boomerang to reach around the corners and get them stunned first. The other effective way would be to shoot an arrow into it before it reaches or sees you.  

Pirate Ship
Threat:
Speed:
 - Fast
 
Attacks:
  Cannon
 
Defense Power:
 - Five Hits to Defeat
 
Description:
 - This pirate ship fires from much further distances than the basic cannon boats and if it gets close enough, it will board Link’s ship. Much like the cannon boats, five shots with Link’s cannon will slow this pirate ship down. If it does board Link, it’s not a big deal, just a few miniblins to defeat.  

Poe
Threat:
Speed:
 - Slow
 
Attacks:
  Fireball
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - When you just thought you were safe, a Poe comes out and shoots a blue fireball at you. These monsters are difficult to hit with the sword as they disappear before you get the chance to attack. The best method is to take them out with the bow or boomerang.  

Pols Voice
Threat:
Speed:
 - Normal
 
Attacks:
  Contact
 
Defense Power:
 - One good scream to weaken; One Hit to Defeat
 
Description:
 - Pols Voice are nothing to be laughed at, unless you consider laughing the loud noise you will use to lower its power. Any good scream in the microphone will lower its defenses. Just make sure you check to see if anyone's around before screaming into your game.  

Rat
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - Another very simple enemy. They usually are found roaming caves. They don't really attack Link, but just move in random patterns. The only way to get hurt is if Link happens to just walk into a Rat. One sword swipe will defeat this simple enemy.  

Reapling
Threat:
Speed:
 - Normal
 
Attacks:
   Scythe
 
Defense Power:
 - Invincible
 
Description:
 - Reaplings have the most offensive power within the game dealing a 2 heart attack on Link. They can be avoided fairly easily like the Phantoms. However, Reaplings have the ability to see and walk through walls.

 - Like Phantoms, they cannot enter safe zones and are weak to the back when shot with the bow. Stunning them may be your only way around.  

Red ChuChu
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - One of the most basic and easiest enemies in the entire game. The Red ChuChu's are extremely slow and have no real attack other than simply walking into Link. They are so easy to avoid and just one strike with the sword will take care of these guys.  

Rock ChuChu
Threat:
Speed:
 - Slow
 
Attacks:
  Burst from Rock
  Contact
 
Defense Power:
 - One Bomb to Weaken; One Hit to Defeat
 
Description:
 - Another form of ChuChu. This one is not really difficult at all. Still moves quite slowly and doesn't do much harm at all. Be careful when lifting rocks as you never know if a rock chuchu is underneath or not. Once exposed, you can defeat them by tossing rocks or bombs at the them. After their rock protection is gone, they are nothing more than your standard Red ChuChu's.

 - As with other enemies, there are other methods to defeating a Rock ChuChu. You can pull off it's protective rock with your grapple or smash it with the hammer. Wasting bombs on such an enemy is a bad habit.  

Rope
Threat:
Speed:
 - Slow, then Fast
 
Attacks:
  Contact
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - This snake creature is rather weak. His only attack is when he runs into Link. He moves quite slowly until he notices Link, then he will dash quickly towards Link. Do away with him with one swipe of the sword.  

Rupee Like
Threat:
Speed:
 - Slow
 
Attacks:
  Devour
  - Rupees Lose over Time
 
Defense Power:
 - One Bomb to Weaken; One Hit to Defeat
 
Description:
 - Very similar to regular like like’s but instead of shields they want to suck in, they want rupees. If the Like Like devours Link for some time, it will steal some of his rupees in the process. Since they are disguised by a single rupee, they are able to sneak up on Link since he doesn’t know when it is an enemy or a rupee, making them just a tad harder than regular Like Like’s. Defeat them by throwing bombs at them while they are trying to suck you in.  

Sandworm
Threat:
Speed:
 - Very Fast
 
Attacks:
  Devour
 
Defense Power:
 - One Bomb to Defeat
 
Description:
 - Perhaps some of the most annoying enemies in the entire game, especially before you get the bombs. They dwell in sandish areas and are triggered towards sound. Walking very slowly will keep them at bay but if you run, they will come charging underground towards you. If caught, rub the stylus on the screen quickly to shake free. Their one weakness are bombs. Just toss one near them and it will gobble it up and soon explode.  

Sea Trap
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
 
Defense Power:
 - Two Hits to Defeat
 
Description:
 - - These things are simply two sea urchins holding some wire-like material in between them. Easily avoidable by just jumping over them. Don't both striking the sea urchins with your cannon as it takes too long and is much easier to avoid by just jumping.  

Shell Beast
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
 
Defense Power:
 - Invincible
 
Description:
 - The Shell Beast is not possible to beat with the current weapons you hold during the time you find them. It's best to just attack and shove them off the edge.

 - If you wish to feel all powerful, you may return later with the hammer and show them who's boss.  

Shell Spinner
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - Hammer to Weaken; One Hit to Defeat
 
Description:
 - These shells will spin around the room, bouncing off of basically everything. Unfortunately, Link cannot defeat them without the hammer. Once he does get the hammer, one smack will flip them upside down at which they can easily be defeated.  

Skulltula
Threat:
Speed:
 - Immobile (Drops & Hangs)
 
Attacks:
  Contact
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - Skulltula's are about as easy to defeat as a ChuChu. Their shadow is easily seen when you are walking around the Ghost Ship. They also make a noise before falling down. Any type of attack will defeat these monsters quickly.  

Stag Beetle
Threat:
Speed:
 - Normal
 
Attacks:
  Contact
 
Defense Power:
 - Grappling Hook to Weaken; One Hit to Defeat
 
Description:
 - Stag beetles have strong masks at the front of their body making them invulnerable to attacks from the front. Not even a powerful bomb can weaken him front the front. You can use the grappling hook to pull of the foes mask, and then finish them off with your sword. Once they have lost their mask they are defenseless. Once you get close the these beetles they will come charging at you. You can also just strike them in the back or try to hit them into a hole to defeat them.  

Stalfos
Threat:
Speed:
 - Normal
 
Attacks:
  Bone
  Contact
 
Defense Power:
 - Two Hits to Defeat
 
Description:
 - Stalfos appear as a collection of bones on the ground. Once Link draws near, the bones will form a skeleton enemy and begin to throw bones toward Link. Stalfos are quite agile and will jump away if Link tries to strike them with his sword. Use the jump attack with your blade. Alternatively, the grappling hook, bombs and the boomerang work wonders against these bony foes.  

Tektite
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - Two Hits to Defeat Blue Tektites, Three for Red
 
Description:
 - These jumpy creatures can be found all throughout Link's quest. They could give Link some trouble as they jump around quite randomly. They move quickly and can jump far. Just keep on the move and you should avoid his attacks. A simple sword swipe works fine but using the spin attack works great when there are multiple tektites.  

Winder
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
 
Defense Power:
 - Invincible
 
Description:
 - Winders are dangerous, invincible enemies. They crawl about the walls so stay out of their path or you won't be alive very long.  

Wizzrobe
Threat:
Speed:
 - Normal
 
Attacks:
 - 15 Seconds Drained - Scythe
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - Wizzrobes are found within the Temple of the Ocean King and will only attack when Link has his back turned. They will take a swing at Link with the large scythes they are holding. If the swing hits, it will take 15 seconds out of your hourglass and then disappear.

 - They can be defeated in one of several ways. They appear on Links map by a skull image and whenever Links back is turned towards them, they will float on over, even capable of moving through walls. Once they are close enough to swing, quickly turn around and take a swing of your own. Hits from long range weapons such as the boomerang, arrows, bombs or bombchus can defeat them as well. Defeating a wizzrobe will award Link with 30 seconds of sand into the phantom hourglass.  

Yellow ChuChu
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
 
Defense Power:
 - One Hit to Defeat
 
Description:
 - Quite a step up from their Red ChuChu counterparts. The obvious difference is that the yellow ones can zap Link with their electric charge. It takes just one sword swipe to defeat the yellow chuchu, but be sure not to strike at him when he is electrified or else Link will get shocked. Also be careful because the yellow chuchu will jump towards Link.

 - With the spirit of wisdom powered up and equiped, bumping into this enemy causes it to be stunned for a short time. This also works when the Yellow ChuChu is electrified. Other means of attack include ranged either with the bow, grapple, or hammer.  

Yook
Threat:
Speed:
 - Slow
 
Attacks:
  Club
  Breath Attack
 
Defense Power:
 - One Bomb to Stun; Five Hits to Defeat
 
Description:
 - Yooks are a lot easier than they look. They move rather slowly and take awhile to attack Link. They will start to inhale some air that they plan on using as an attack towards Link. They will exhale the air while smacking down with their club at the same time. Just equip the bombs and toss one at the Yook’s mouth when it begins to inhale. It will explode so run on over and deliver five sword swipes to defeat this ugly looking enemy.  

Zora Warrior
Threat:
Speed:
 - Normal
 
Attacks:
 Sword
 
Defense Power:
 - Five Hits to Defeat
 
Description:
 - These massive enemies look a lot more dangerous than they really are. They cannot be harmed from the front because of their shield. Use the boomerang and trace a line so it hits this warrior in the back. This will stun him for a few seconds allowing Link to nail him five times.

 - If you are fighting one after you have the hammer, one powered up strike with it will defeat the warrior.