Ocarina of Time Boss Guide
Here is our detailed guide to defeating all of the bosses and some of the harder mini-bosses in the game.

Click the image of the boss to see how to defeat them.

Gohma

King Dodongo

Bigocto

Barinade


Poe Sisters

Phantom Ganon

Flare Dancer

Volvagia


Dark Link

Morpha

Dead Hand

Bongo Bongo


Twinrova

Ganondorf

Ganon

 



Dungeon Boss: Parasitic Armored Arachnid, Queen Gohma Inside The Deku Tree (Past)
Navi:
"Gohma
 It's one of those parasitic monsters
 inside the Deku Tree! Its eye is
 vulnerable when its red!"
Threat:

 

Attacks:
  Contact.
  Lunges at you.
  Gohma Larva.
0:03 Introduction
0:30 Gohma's Attacks
0:57 How To Stun Her
1:12 The "Stick Trick"
1:22 The Best Way To Defeat Her


 - At the start of the battle, use either C-up or your Slingshot to look up at the queen on the ceiling, which will begin the battle. Although she looks pretty intimidating, she's a piece of cake.

 - Her main attack is to wobble towards you and then try to basically fall on top of you, which can be easily defended against using your shield or simply moving out of the way. Her other form of offense is to climb onto the ceiling and make three eggs, which will fall to the ground and hatch to become Gohma Larva after a short bit.


 - The Larva are easily defeated with two sword swipes or a Jump Attack, but they can be killed quickly by simply slashing each egg before they hatch.
 
3 Ways To Stun Her

Deku Nuts.

Slingshot (while on the ground).

Slingshot (before she lays eggs).

 - To harm Gohma, you have to use either Deku Nuts or your Slingshot when her eye is red (right before or after either of her "attacks"). This will cause her to fall down and be vulnerable to your sword. The Slingshot is by far the most effective. Regardless which way you do it, once she's stunned, smack the heck out of her for as long as you can.

 - The easiest way to defeat her is to simply wait for her to climb on the ceiling and stun her then (this stun is far longer). If you do it right, you can finish this boss off in less than a minute.
 
Summary:
 - Use Z/L targeting, defend against her main attack with your shield. Shoot her with Fairy Slingshot whenever her eyes turn red to stun her (especially on the ceiling). Slash away. Repeat.
 


Dungeon Boss: Infernal Dinosaur, King Dodongo Dodongo's Cavern (Past)
Navi:
"King Dodongo
 This is a huge Dodongo that eats
 anything! Give it a shock, and
 finish it off with you sword!"
Threat:

 

Attacks:
  Contact
  Roll
  Fire breath
0:02 Introduction
0:41 Attacks
0:54 How To Avoid Them
1:05 Stunning Him
1:16 The Best Way To Defeat Him (Whole Battle)
2:09 BLEH!
2:23 Getting The Heart Container
2:41 Leaving

This guy has heartburn =\

Toss bombs in his mouth...

 - King Dodongo is another easy boss that just looks big. Its large size makes for awkward attacks that are easily avoided. It only has two forms of offense, the first of which is to breathe fire at you, which takes him a long time to charge up. His second attack is to roll around half the arena, which he does repeatedly throughout the battle, usually either immediately after the first attack, or when there's an awkward situation where he can't hit you that well.

 - Both of his attacks are easily avoided by standing close to the lava, or in one of the insides of the corners. For the rolling attack, you can also just hold in your shield to avoid taking damage.
 

His attacks are easily avoided.

...then slash away while he's stunned!
 - With that being said, you should follow Navi's advice and try "giving him a shock." Do so by throwing a Bomb or Bomb Flower into his mouth while he's inhaling to breathe fire. It will explode in his stomach, stunning him for a moment. Use the opportunity to slash him with your sword. Just be prepared to jump to the side with the lava to avoid his roll immediately after, then circle around to the other side or wait in one of the corners to face him once again.

 - Four or five hits will kill this beast. And if you plan ahead, you can throw the Bomb, whip out your sword while he flings himself in the air, then use A to do a Jump Attack on him as soon as he hits the ground, dealing extra damage.
Summary:
 - Rolls at you and breathes fire. The fire can't be deflected with your shield, but both are easily avoided by standing close to lava. Avoid actually touching the lava though... Throw Bombs or Bomb Flowers in King Dodongo's mouth while he's inhaling to stun him, then slash with your sword. Circle around. Repeat.
 


Mini Boss: Bigocto Inside Jabu-Jabu's Belly (Past)
Navi:
"Bicocto
 Attack it from behind!"
Threat:
Attacks:
  Contact.
  Spikes along the sides of platform.
  Turns around suddenly.
  Burrows and appears on other side.
Skip ahead to the following time frames to see this mini-boss:

4:06 "Mother's Precious Stone"
5:03 Mini-Boss: BIGOCTO


Oh nooos!

You will catch up eventually.

But watch out, he can burrow!

 - This giant Octorok isn't stuck in the confines of the water alike his brothers. He circles around a spinning spiked platform of doom trying to run you over, and he runs just about as fast as you do, so it's difficult to catch up to him. Once he rams into you, he'll then turn around and start over again. Occasionally, he'll disappear and reappear on the opposite side of the track. Just watch the spikes to know which way he's traveling.

 - As is pretty obvious, you're going to have to stun him using your new-found Boomerang. You can hit him anywhere with it to stun him, but he's only vulnerable to your sword from the backside once stunned. Below are the two ways to defeating him:

Catching Up (Hard)
 - The first method is to run away from him, sticking close to the spikes so you gradually catch up. Once you're close enough, Z target, Boomerang, slash his backside. Simple, but lengthy and he can be tricky at times, suddenly turning on you or burrowing to the opposite side. (When I first played, I thought this was the only way to do it!)

Standing Still (Easy)
 - The easy way is to understand one thing: he turns around if he hits you or occasionally when you stun him. What does this mean?

Stand still and get mowed over on purpose, then stun him and slash away. Repeat.
OR...
Stun him with Boomerang. Wait until stun wears off, let him spin around a little bit, stun him again while he's facing away. Smack him. Repeat.

 - The second method makes this battle pathetically easy once you notice the way he moves. Either way, after four sword slashes (or two jump attacks) to his vulnerable spot, Bigocto will be a Bigloser.


Stun him while he's facing you.

Stun him as soon as it wears off.

If it's his back, slash away.
 
Summary:
 - If he gets too close, or you get close enough, use the Boomerang to stun. Once stunned, get behind him and slash. Run away when he chases you. Be careful, because he can "teleport" to the other side. To kill him easily, just use your Boomerang, stun him again while he's turned the other way and slash him. Repeat.
 


Dungeon Boss: Bio-electric Anenome, Barinade Inside Jabu-Jabu's Belly (Past)
Navi:
"Barinade
 Many parasitic jellyfish swarm
 around this monster. Aim for its
 body, protected by the jellyfish!"
Threat:

0:03 Introduction
0:35 Quick Note On The Shooting Attack
0:45 Phase 1: Tentacles
0:52 Phase 2: Orbiting Jellyfish
0:59 Killing Jellyfish
1:24 Phase 3: Spinning Defense
1:46 Deku Nuts & Din's Fire
2:09 Phase 4: Vulnerable At Last!
2:26 How To Jump Through The Shooting Attack
2:58 BLEH!!! (aka: Zits)
3:14 Heart Container
3:25 The Blue Light & Princess Ruto
Attacks & Abilities:
  Electric Beams.
  Contact with little jellies.
  Contact with main body.
  Hides main body to protect itself.

Phase 1: Tentacles
 - The battle starts out by slicing off the three appendages that are attached to the ceiling, sucking energy out of Lord Jabu-Jabu. The natural conclusion is to use the Boomerang. Target one at a time and dismember them as you circle around to avoid the electric beams.


Don't get hit! Keep moving!

Slice the tentacles on the ceiling.

Phase 2: Jellyfish
 - The next phase is a little harder. He releases the top row of jellyfish and allows them to orbit around the main body. The electric "connection" to them is dangerous as well, so try to weave in and out to get close. Once you're close enough, use your Boomerang on the main body (which is now slightly vulnerable). This causes the connection to the outer jellyfish to break momentarily, making them no longer invincible. You can also just wait awhile and he'll disconnect, but he'll shoot while disconnected. Slash up the jellies, stun the main body again before it comes back to life, repeat. Your sword and Din's Fire work for killing them, but Deku Nuts and the Boomerang get my vote for the best methods.


Sneak in and stun it.

Kill the disconnected jellyfish.

Keep the main body stunned!

Phase 3: Spinning Defense
 - After the first set of Jellyfish die out, he'll send out his last line of defense, spinning around the main body quickly as he zips around the room. Z target the main body and try to keep some distance between you as you continually use your Boomerang. Once you make it through the jellyfish, they'll be separated again. This time however, he can shoot you while stunned. Quickly run forward and throw a Deku Nut at the main body (to hopefully take them all out at once), or use the previous methods.


Don't get too close as you stun it.

They're close together, Deku Nuts rock!

Din's Fire is okay too, if you do it fast.

Phase 4: Vulnerable At Last!
 - Once all of the jellyfish are gone, he'll zip around the room a little more aggressively and shoot faster. Just keep moving and using your Boomerang to stun him once again. Once you get him, go slash away at the main body with your sword. After a couple slashes, he'll sink down into the ground to protect the body. Run away for a bit until he gets back up. Repeat. After a good ten sword slashes or so, Barinade will explode.
 

Stun the body as soon as it's close...

...slash away while you can...

...then stay back and wait.
 
Summary:
 - Keep moving to avoid the electricity it shoots. Use your boomerang to kill the tentacles at the start of the battle, then to stun the main body afterwards. Kill the jellyfish when they're disconnected with your sword, Boomerang, Deku Nuts or Din's Fire.
 - You can keep the main body stunned by repeatedly hitting it with your Boomerang. When there's no jellyfish left, attack the main body when he's stunned. Run away when he ducks into the ground. The end.
 


Mini-Boss: Poe Sisters Forest Temple (Future)
Navi:
 "Meg - one of the Poe sisters
  If she splits into multiple images,
  you need to figure out which one
  is the real one. Is it this one?"
Threat:
Attacks:
  Lantern.
0:03 Shooting The Pictures
0:37 Joelle (Red), 1st Poe Sister
1:41 Beth (Blue), 2nd Poe Sister
6:03 Flipping Block Puzzle
6:44 Amy (Green), 3rd Poe Sister
7:42 Meg (Purple), 4th Poe Sister


 - In the Forest Temple, there are four Poe Sisters that you need to defeat in order to return their flames to the main room of the dungeon. The first three are found within paintings you find in the dungeon. Once you acquire the Fairy Bow, shoot at the painting that has the Poe in it, which will then move to the remaining portraits. Shoot the others until there's no frames left to hide in, then follow the Poe and defeat it. They fight just like the Poes found in the Kakariko Graveyard, so they should give you no trouble.

 - The final Poe Sister, Meg, is a little more tricky. Once the other three have been defeated, return to the main room and she'll be waiting for you. Meg will make three other illusions of herself, who then spin around you. You can use the process of elimination with your Fairy Bow in order to defeat them, but that's a little awkward. The trick to this battle is to notice that the true Meg will spin around once just after they all appear as well as just before she attacks. Watch for this and dodge or attack. After several hits with the bow, Meg will be defeated.


Joelle

Beth

Amy

Meg
 


Temple Boss: Evil Spirit From Beyond, PHANTOM GANON Forest Temple (Future)
Navi:
"Phantom Ganon
 It's an evil ghost of the Forest
 Temple! He comes out of one of
 the pictures.

 Answer his magic attack with an
 attack of your own!"
Threat:

 

Attacks:
  Lightning
  Electric Orb
  Charge
  0:03 Introduction
0:42 Phase 1, The Pictures
0:58 Lightning Attack
1:20 How To Shoot Him
1:52 Phase 2, Ping Pong
1:57 Orb Attack
2:10 Close Reflection: Short Stun
2:23 Back And Forth
2:34 Far Reflection: Long Stun
2:46 Charge Attack
3:00 Fast Way To Kill Him!
3:13 Defeat!
3:48 Heart Container
3:59 The Blue Light


The illusion will turn back. Shoot the one that comes out of the picture.
 - Your first temple boss can be difficult if only because he does a lot of damage and his attacks are hard to avoid if you mess up. The first half of the battle is similar to your recent battle with Meg, the fourth Poe Sister. The boss will come out of one of the six pictures along the wall along with an illusion. At the last second, the illusion will turn around and run back up the path, while the real one will come out and zap the middle of the arena. If you're not fast enough, this will do a whole two hearts of damage.

 - A good method is to stay on one side of the room rather than standing in the middle. Also, his lightning attack NEVER hits any of the corners... After three successful shots with your bow, his horse will abandon him and he'll fight you alone.

He can't hit you from the corners of the room.

 - For the second half, he'll float around by himself and shoot less powerful orbs at you. While they're easily avoided or dispersed with any other attack or merely holding up your shield, in order to stun him, you'll have to play ping pong with him until one of you isn't fast enough. Use your sword to smack his attack back at him multiple times until you hit him. Try to time your swings so that the tip of your sword will hit the orb. It is possible to just get very close to him and hope the first bounce you get hits him, but it's hard to time it right and the stun doesn't last as long.

 - Very rarely, he'll make some pretty fireworks, then charge at you very quickly. Simply hold up your shield or move out of the way to avoid it. If he does hit you though, he'll do three full hearts of damage! Yikes!

 - Once he's been stunned, run up and slash away. Rather simple really, but can get quite frustrating. After a good thirteen hits, he'll finally die.
 

Use the tip of your sword as you bounce it back.

Run over when you finally get him...

...and just keep slashing while you can!

Run away when he charges at you! It hurts a lot!
 
Summery:
 - Stand on one side of the room. Get an idea where both are coming from. Shoot the real one as soon as you figure it out. Do this three times.
 - Use your shield. Get kind of far away, try to reflect his attack by slashing it with your sword. Try to time it to hit the tip of your sword, you'll get hurt less doing it that way. When he falls, smack him. Repeat.
 


Mini-Boss: Flare Dancer Fire Temple (Future)
Navi:
"Flare Dancer
 Extinguish it's flaming clothes
 first..."
Threat:
Attacks:
  Contact.
  Flames.
  Explodes.
Skip ahead to the following time frames to see this mini-boss:

2:43 Flare Dancer

 - As soon as the battle begins, this enemy will jump out of the flames and start spinning. If you don't stop it quickly, it will shoot out flames in a radius around him. He has two types of flames: red, which simple sits there, and blue, which slowly inches its way around the room, similar to a previous Zelda title, the Adventure of Link.
 - The rest of the time, he'll zip around the room like he's skating on ice, leaving a trail of fire in his wake. He purposely tries to knock you over while doing this, and while it doesn't do any damage, it makes it annoying to get your bearings again.


Hurt him before he can...

...make evil flames!

Throw bombs...

...or Hookshot him.

 - To hurt him, you have to wait for him to hold still right before he attacks. While he's spinning around, Z target him and either throw a Bomb or use your Hookshot to temporarily rid him of his flaming body. Also, once you get the Megaton Hammer, you can simply smash the ground to do this as well, which is much easier. He'll be reduced to a black torso, which grows tiny legs and runs around the room squeaking. He'll circle the room, then turn around when he sees you and run the other way repeatedly. Eventually, he'll jump back into the flames.

 - There's three good ways to hurt him at this point: Hookshot him back to you, circle around the room and use a Jump attack, or circle around the guy himself after he sees you, so he can't move at all and sees you on his other side. The last method can be incredibly effective and make this battle very short if you do it right.


You can use the Hookshot...

...the Jump Attack...

...or keep circling him to keep him in one place!

He's dying when he changes colors.

 - Eventually, he'll take enough damage or be out long enough and jump back into the flames. If you harmed him enough, he'll change colors, just like the Torch Slugs. Red to blue to green. It's a nice little gauge to see how much life he has left. Overall though, disembodying him with the Hookshot then circling around and using a Jump Attack is by far the easiest and fastest way to defeat him.
 
Summery:
 - Wait till he stops, use Hookshot or Bombs to disembody him. Smack him with your sword or Hookshot to hurt his little body. Repeat.
 


Temple Boss: Subterranean Lava Dragon, Volvagia Fire Temple (Future)
Navi:
"Volvagia
 It's the Boss of the Fire Temple,
 revived by the Evil King. I don't
 know its weak point..."
Threat:
Attacks:
  Contact (on ground).
  Slash.
  Contact (in air).
  Fiery Breath.
  Rocks.
0:04 Introduction
0:50 Stunning Volvagia
1:14 Chasing You!
1:40 Use A Jump Attack =D
1:54 Boulders Falling From The Ceiling!
2:33 Avoiding His Flying Attack
3:49 Defeat, Mwahaha!
4:20 Heart Container & Blue Light

Stand in the center when it flies around the room.

Avoid the shadows when rocks fall from the ceiling.

You can climb down the sides to avoid damage.
 - Wow, thanks Navi for that incredible advice... This worm-like oblong dragon has you trapped on a hexagon shaped platform surrounded by lava. Should you fall in, don't worry, cause you can climb up the sides and back onto the main platform. Should the need arise, you can actually climb off to the side on purpose to avoid being attacked by any of his moves. All its attacks are somewhat awkward to avoid and they all do a great deal more damage than the other bosses you've faced thus far.

 - Volvagia has three main attacks it cycles through somewhat randomly. The first is flying up to the ceiling and bumping against it, causing flaming rocks to fall down. Generally, they fall where you were standing when he first went up to the ceiling, so going to the opposite side of the arena usually fixes that problem. In either case, run away from shadows.

Wait by the flaming holes.

If he pops out...

...he'll blow fire at you...

 - The second attack is to come out of the lava and fly around the arena, trying to breathe fire at you. While this does loads of damage and knocks you over (potentially into the lava below) it's easily avoided by simply standing next to the hole he originally comes out of; the reason being, because he doesn't have a very tight turn radius and he's too stupid to simply back up. Alternatively, you can run around like a chicken with your head cut off, circling the area, or just Z target him and use your shield. Standing still is easier in my opinion. =)

 - His third attack is to stick his head out and lean over the edge, pausing a moment before breathing fire or smacking you if you're close enough. This is your chance to teach him a lesson. Each time he does this, run over and smack him in the head with your Hammer. This will stun him and give you the opportunity to slash away with your sword.

 - As he takes more damage, he'll stall more in his appearance out of the nine lava holes, trying to trick you into running to different ones. It's pretty easy to keep track of though, simply because he'll have two in a row that are fake, then the third one is him. The best method is to simply stand near the middle and run towards the last one. Because lava doesn't hurt you immediately to walk on it now, feel free to walk over the holes themselves.
 

...or smack you...

Use your hammer first!

Then your sword!
Summery:
 - Run up to it when it pops out of the lava, but not too close. If it's just sitting there, smack its head with your Hammer to stun it, then slash away.
 - If it goes up to the ceiling and makes rocks fall down, avoid the shadows.
 - When it flies around, trying to breathe fire at you, just get inside the circle because it doesn't turn very fast.
 - If you fall into the lava below, or just want to avoid damage (such as the rocks falling from the ceiling) you can climb on the sides of the main platform and wait there for a good time to climb back up.
 




Temple Boss: Giant Aquatic Amoeba, Morpha Water Temple (Future)
Navi:
"Morpha
 Master of the Water Temple. It
 has absolute control of the water. Pull
 out its nucleus and attack it!"
Threat:
Attacks:
  Contact (with nucleus).
  Squeezes you and hurls you across the room.
0:03 Introduction
0:54 Morpha's Attacks
1:33 Swirly Invulnerability
1:43 Longshot To Make It Vulnerable!
1:59 Corner Trick (...Wimp...)
2:15 Fighting From The Four Platforms
3:06 Surrounded! Last Minute Jumping Trick
4:30 Longshot In The Water
5:52 Epic Longshot'ness
6:03 Death Cinema
6:45 Heart Container
6:54 How To Defeat Morpha In A Few Seconds
7:32 Blue Light

Watch out for the tentacles...

...they hurt a lot if they grab you!
 - Alike the last boss, this one deals out quite a bit of damage should you accidentally get caught. This boss is rather simple: it really only consists of a single orb that controls the water in this room (in the form of tentacles that try to grab you). You can easily tell where the tentacles are coming from by the noises they make.

 - To avoid taking loads of hurting, simply stay a good distance away from each tentacle as soon as you see them beginning to appear. It's pretty easy to stay out of their range. Wait until the nucleus attacks through a tentacle, use Z targeting and Longshot it. Make sure there's plenty of room on the ground in front of you for it to bounce around, lest it fall back into the water as soon as you get it! As soon as you do get it, smack it with your sword, quick-like.

 - After several hits, it'll summon two tentacles at once, and eventually three. Repeat the processes just like you did before. If you'd like this to be a challenging experience, stay ONLY on the four platforms in the water. If you'd like it the other way... just hang out in the corner where it can't reach you... *GASP!*
 

Use your Longshot when it's in a tentacle...

...then slash away!

Or just be a pansy and stay in the corner.
Summary:
 - Keep your distance. If you hear bubbling or sounds like a spaceship floating around, go the opposite direction. Z target the nucleus when it comes up through a tentacle and Longshot it. Smack it with your sword before it hops back in the water. Repeat.
 


Mini-Boss: Dead Hand Within The Well (Past) & Shadow Temple (Future)
Navi:
 "Dead Hand
  Watch out for its infinite hands!
  Aim for its head!"
 
Threat:
Attacks:
  Hands grab you!
  Bite
  Burrow
 

 - If you have the Lens of Truth, you can use that to see where Dead Hand is currently burrowed so you can move out of the way. Let the hands grab you to draw him to the surface. Press A and/or B to get free, then get away from them. Now turn to the body and wait for it to get close. When it lowers its head, smack with your sword a bunch. If you wait too long, it'll bite you. Keep doing this till it's dead. Optionally too, you can slash the hands themselves which will yield recovery hearts or rupees once defeated, but watch out - they come back after a few seconds.

 


Temple Boss: Phantom Shadow Beast, Bongo Bongo Shadow Temple (Future)
Navi:
 "Bongo Bongo
Boss of the Shadow Temple,
revived from the well. Look at it
with the eye of truth!"
 
Threat:
Attacks:
  Side swipe. (Hold R to duck!)
  Punch.
  Slam.
  Clap.
  Shake and throw into poison.
  Grab. (press A and/or B to get loose!)
  Charge. (He's vulnerable, use Lens of Truth and attack!)
 

 - Bongo Bongo can be one of the hardest bosses in the game. Even though he can be killed quickly if you know what to do, he's all about timing and reacting quickly, which can be hard, especially the first time you face him. His attacks do quite a bit of damage, so it's not hard to quickly lose all your life. A couple fairies are recommended for this battle.

 - Ironically enough, the entire battle is on a giant bongo drum, with two hands hitting it. It may seem as though you should use the Hover Boots, but they actually make it harder. The drum is floating in a sea of poison, so you'll have to jump back on as quick as possible should you be cast off.

 - This boss attacks by using two hands with generic, predictable punching, etc. His fastest attack is the swiping move, which is hard to avoid sometimes. The best way is to simply hold R to duck when you're not Z targeting. The other moves are generally easily avoided by simply rolling.


 - The object of the battle is to stun both hands, to make Bongo Bongo vulnerable. You can do this using the  Longshot, the Megaton Hammer, the Fairy Bow, or simply one of your swords. Both of the first two listed... well... suck... It's possible to attack the hands while they're in the middle of attacking you, but some attacks are invulnerable, etc, so it's easier to attack the stationary one. Here's the two best methods I've found to attacking the hands:

Method 1
 - Stand far back so you can see both hands. Z target and shoot one hand. Dodge the other when it attacks, and if it's next to you for a second (such as after slamming the ground) stab it with your sword. Otherwise, Z target that one, and shoot it when it goes back to its starting position before it attacks again.
Method 2
 - Wait for one hand to attack. Run straight for the other hand that's not moving. Smack it. Quickly turn and move to where the opposing hand will return to (left or right). Smack it as soon as it comes back to its original position.

 - Both of those tricks work very well (I like the second method better). However you end up doing it, you can use the Lens of Truth to see Bongo Bongo. He'll now open his eyes and rush towards you, with hands on either sides. Hit his open eye to stun him, with which you can use all of the weapons listed earlier. A regular sword slash is kinda fun, but hard to time... The best methods are:


Lens + Z target + Arrow.
Gotta be quick!

Just Spin Attack...

...release as soon as the fists are on either side of you.

Either way, slash him up!

 - He can be a pretty intimidating boss, but if you use the tricks I have listed above, and especially if you have the Biggoron's Sword, this guy can be over within one minute.
 
Summary:
 - Don't get smacked. First you have to hit both hands. Either stand back and use Z target + Fairy Bow, or get close and attack each hand when they're not moving with your sword. After that, either use:
 - Z target + Bow, or...
 - No Z target + No Lens of Truth + Spin Attack...
 - to hit the eye before it hits you. Slash away and repeat.
 


Temple Boss: Sorceress Sisters, Twinrova Spirit Temple (Future)
Navi:
"Twinrova
This is the combined form of
Kotake and Koume. Turn their
magic attack back at them! "
 
Threat:
Attacks:
  Frost beam
  Frozen area (freeze) damage (up to this much)
  Flame beam
  Flaming area (burn) damage (up to this much)
 

Kotake:
"With my frost, I will freeze him to his soul!"

 - For the first phase of the battle, the sisters will circle around the room, pausing every once in a while and taking turns shooting their magical beams of opposite types at you.


Koume:
"With my flame, I will burn him to the bone!"

 - They're attacks are slow beams that can easily be avoided by continually moving, but they still have a very wide area of effect. Each beam does about two hearts of damage, but afterwards, they leave a wide area where the beam hit that will damage you if you touch it. The Ice one freezes you for awhile, but doesn't do too much damage, while the fire one hurts you A LOT if you stay there (roll if you are on fire to make it stop). Together, they're a formidable foe that can easily kill you in just three hits!

 - Logically, you've probably already figured out, (Navi confirms it,) you need to use your Mirror Shield to reflect their attacks at the opposing sister. I suggest waiting on the opposite side of the room from wherever they're currently at. At this point, you can either Z target one of them, or just hold in R without targeting. Regardless, face the one who's about to shoot. As the beam is coming towards you, quickly point your shield (or switch targets) to the opposing sister. If you're close enough (you can move while targeting, just make sure you stay within the beam) this will cause damage.

 - After a several good hits to either sister, (or you take too long,) it will show a little scene in which they combine to form Twinrova. In this new, singular form, the attacks differ slightly. Each beam will power up your shield instead and gathering an opposing element will make your shield burst energy on you. As a result, as soon as you see her shoot an element (fire when you're using ice for example) jump out of the way.

 - Once you've collected three of either element, your shield will start releasing the energy. Run towards her and point it towards her (either by turning left or using R). If you're close enough, and in time, she'll fall down onto one of the four platforms. Jump over and start slashing her to bits. You can also use B in mid air to do a jump attack when you're first going over, but it's tricky. Repeat this process several times to defeat Twinrova.
 
Summary:
 - This battle isn't so much hard as it is awkward. The goal of the entire battle is to reflect the magic the sisters shoot at you. If at any time you don't think you can get a good shot at it: run.
 - For the first phase of the battle, face the one that is about to shoot and aim your shield at her. As you reflect the beam, point it towards the other sister (either with Z targeting or the analog stick).
 - For the second half, they combine into a single powerful witch. Use your shield to absorb the attacks (but only one type at a time). After you've collected three of a type, get close and point your shield towards her to stun her. Jump over and slash her up. Repeat.


Final Boss (Phase One): King of Evil, Ganondorf Ganon's Castle (Future)
Navi:
"Link! I can't help you!
 Because of the waves of
 darkness, I can't get close!
 I'm sorry, Link!"
Threat:
Attacks:
  Pounds the center platform, sending out a shockwave.
  White orb (ping pong).
  Green orb of electricity (vulnerable).
 

 - As soon as the battle begins, run away! He slams the ground with his first attack, getting rid of the blocks closest to the center platform. This battle reminds me of the "Don't Break The Ice" game, except he's trying to break it. All of his attacks have the potential to remove some of the blocks in the room, making it harder to get to the center. Ganondorf will only use his punching attack when you're on the center platform. It has quite the range, so don't linger too long on his platform.

Ganondorf's three attacks:

Punches the center platform.

A single energy orb.

Multiple, more powerful orbs at once.

 - The King of Evil's primary attack is to toss an energy orb at you, which does four full hearts of damage! You can simply avoid it or use the Mirror Shield to block it, but you have to smack it with your sword to toss it back, playing ping pong, just like the Phantom boss of the Forest Temple. Once you manage to hit him with it, he'll be stunned for a moment...

 - His last attack is to raise his hands in the air and collect this nasty, puke-colored green or black swirlies (depending on the version of the game you're playing) that he shoots out in the form of lightning balls that zig-zag towards you. Your shield is no good against this attack, but it can be avoided by running at the last second. However, you can shoot him with a Light Arrow while he's charging up, or simply charge a Spin Attack and release it to reflect the energy orbs back at him!

Three chances to stun him:

Slash the single orb back at him
(like ping pong)

Use a Spin Attack to reflect the
multiple orbs.

Simply shoot a Light Arrow while he's charging the big attack.

 - Once you've used any of those methods listed above, he'll be constricted by it, giving you a chance to shoot him with a Light Arrow, which causes him to fall to the platform defenseless.

Three ways to get to the platform:

Longshot the climbable part.

Run with Hover Boots.

Jump. (press B in mid air!)

 - Regardless of the method, smack him up until he begins getting up, then quickly run away! You can use the Hover Boots for this entire fight, which actually gives you less to think about, but simply jumping gives you the chance to do a Jump Attack in mid air, dealing double damage when you land. Since two of his attacks kill the blocks, it may be smart to stay in the corners if your methods lead to him missing a lot (removing blocks).

 - That's pretty much all there is to this battle. It's fairly difficult in that it's odd to get used to, but like all the bosses, once you get the hang of it, they can be defeated quickly. Using the Biggoron's Sword will make this process much faster. Remember: if at any time you start running low on Magic or Arrows, jump down into the lower portion of the room (he won't attack you down here) and smash the jars for goodies. Climb back up and quickly jump to the side.


Slash away while you can!

There's goodies below.

You're safe right here....

 - For veterans, there's a trick to stand in the center and being prepared to fall back onto the climbable part of the center platform, avoiding Ganondorf's attacks, as well as being close by every time you have a chance to stun him. Doing it this way allows Ganondorf to be defeated within thirty seconds, easily.
 


Final Boss (Phase Two): Ganon Ganon's Castle (Future)
Navi:
"Ganon
 I have no idea what his
 weak point is!"
Threat:
Attacks:
  Sword slash.
 

 - As soon as you start the battle, Ganon will smack the Master Sword out of your grasp and outside the barrier. Why doesn't Zelda just toss it back? Anyway, we'll have to make due until then... This boss is actually very simple and can be defeated with most of your other weapons and items, so that's a good thing. His only attack is to slash you with his sword, which can easily be dodged or rolled to avoid.

 - It becomes obvious very quickly that Ganon's weak point is his brightly colored tail, which can be smacked with anything to hurt him. It's getting to his backside that's the problem. There's two methods to do this... The first is to stun him (by hitting his face):

5 Ways To Stun Him:

Deku Nut (shortest stun).

Longshot (short stun).

Jump Attack (hard and dangerous).

Din's Fire (long stun).

Light Arrow (longest stun).

Go smack his tail!

 - The Jump Attack method is by far the hardest to pull off, especially without taking loads of damage - don't do it that way. These other ones can all be done, then a few quick side jumps with A while targeting will get you a view behind him, allowing you to quickly use a Deku Nut, Longshot, Arrow, Megaton Hammer or Sword attack on his tail.

 - While Navi doesn't have any useful information to speak of for this battle, her Z targeting is very user friendly and intelligent. If he's facing you, it'll automatically target his face, but if he's turned to you, it'll target his tail, meaning you can shoot his tail with an Arrow for example if you're far enough to one side or behind him...

Attacking The Tail Directly - Rolling:
 - The other method is to attack his tail directly, usually using your sword (or Megaton Hammer). He turns pretty quickly though, so the best way to get behind him (assuming you don't stun him) is to simply roll.


You can roll between his legs...

...or to one side....

...then smack the tail with a weapon!

 - Both of those methods (ranged vs rolling) work well. Surprisingly, for a last boss, he has a lot of weaknesses. If you begin running low on stuff, you can lure him to attack any of the "ruins" nearby. Each drop a separate item: fairies, magic jars, bombs and arrows. Also, using Nayru's Love for this battle might not be a bad idea if you're having trouble with it.

4 Best Methods In My Opinion:
Roll
Turn around
Sword/Hammer/Nuts
Light Arrows
Side jump (A)
Sword/Hammer/Nuts
Deku Nuts
Side jump (A)
Sword/Hammer/Nuts
Longshot
Side jump (A)
Longshot

 - Suffice to say, after a good ten hits or so, Ganon will fall to the ground, temporarily dropping the fiery barrier. Quickly run and get the Master Sword before he gets back up. Return to finish him off, though, this time he'll be a little faster. Just keep doing what you've been doing and after another ten hits or so, he'll fall down once again.

"I'm using my power to hold the
Evil King! Use your sword
and deliver the final blow!"

 - Once you finally manage to knock him down, Zelda will stun him for a bit. Quickly equip the Master Sword and slash it at Ganon's head, then sit back and enjoy the show...