Spoilers, obviously.

After such great response to my editorial (found here), Andy and I decided to talk about Breath of the Wild‘s version of Ganon and what we would do to fix him. Of course, this was all condensed into the second half of the podcast, so we don’t have a detailed blueprint, but I would love to hear what you guys think about and what you would do to improve Ganon in Breath of the Wild! I’m also trying a new intro. it might change a bit as I learn more about After Effects and eventually get a better computer to work with it on. Let me know what you think about it!

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