Tag: Top-Down Perspective

As one of the masterminds behind many entries in the Legend of Zelda series, there’s a lot we are able to learn from Eiji Aonuma and how each game is designed. Having been involved with pretty much every Zelda game since Ocarina of Time, it’s safe to assume that he has also learned a lot in his time working on the franchise and incorporating elements from one game into the next. While A Link Between Worlds definitely wasn’t the first Zelda game…

Prominent gaming news magazine, Game Informer, has released the results of an online poll on their website, which asked readers whether they preferred 2D or 3D Zelda games. Find out whether the magazine’s online readership prefers Hyrule in two  or three dimension after the jump.

Every gamer who lived through the ’90s should remember one thing: top-down perspective (or overhead view). This pervaded many games throughout the history of video games such as Pokemon, SimCity, Grand Theft Auto, Final Fantasy, and of course the early Zelda games such as the original game and Oracle of Seasons/Ages. But how well would these games fare in 3D? Hit the jump to find out!