The Legend of Zelda: Twilight Princess was a fantastic game, filled with epic battles, an enormous world, and a…horribly flawed storyline. Over the past few months, we’ve reviewed numerous issues with the story and proposed methods through which they could have been resolved – all while trying to maintain the same basic story as in the game we got. It’s one thing to provide a solution; it’s another challenge entirely to do so in ways that the development team could have feasibly implemented. Sure, not every idea was that simple…but then, I made no promises that they would be.
All the work we’ve done has been segmented: we’ve dealt with one issue at a time, rewriting it as best we could. Even so, it should be clear by now that I’ve been writing these articles with an overarching perspective – after all, we’ve often taken aspects of previous articles to use later in the series. So today, since we’ve gone through all the major issues that I noticed, I figured it was a good time for a general recap.
Herein lies the entire reworked tale of
Twilight Princess, replete with all of the changes that I’ve put forward over the course of this series. It’s my hope that, by viewing all these changes in one place, you can see the vision that I’ve had for the game.