Tag: Paths

It’s a fairly common debate these days in the Zelda Community: Should Zelda be linear or open? I’ve talked about it before, and I think I’ve made my stance very clear: A non-linear, branching game is best. I’ve mostly received agreement. People agree that is no reason why an adventure title like Zelda should be restricted. Why should I have to follow a very linear path, from Point A to Point B in a strict order, when I’m playing a…