Tag: overworlds

New video discussion! This one’s about “transportation” overworlds in Zelda games (as I call them), the kind that has appeared in The Wind Waker, Phantom Hourglass, Spirit Tracks, and Skyward Sword. The discussion is basically about why we’ve been seeing them so much, and how Nintendo hasn’t done many other kinds of overworlds in a while. Enjoy! You can watch the video here or check out the embed after the jump. I’ve never been a fan of this type of…

In my old article, Overworlds: The Land Between, I took the time to define the personal names I have for four styles of overworld commonly seen in Zelda. The wilderness is a wild and dangerous area where you are left on your own, while the map is either a miniaturized representation of the world or little more than a menu. But it’s the hub and transportation overworlds that I will be focusing on in this article, for I believe that…

As I did in my article last week, Comparing Skyward Sword: Game Introduction, I will be comparing a major element of Skyward Sword to previous games in the series and take a look at how it measures up. This week I shall discuss the game’s actual world. In my article, Overworlds: The Land Between, I applied some of my own terms to a few different styles of overworld travel, and the ones that are particularly relevant here are “transportation overworld”…