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Some people think of Zelda as a puzzle-centric franchise. But that’s not really what Zelda’s about–at least, not exclusively. Anyone who started with one of the first four Zelda games is likely to have a very different idea. The original Legend of Zelda had rudimentary puzzle solving usually involving big questions, like how to access an entire part of the map, rather than Portalesque room puzzles that involved complex block pushing. Puzzles certainly weren’t foreign to the 2D games —…