Tag: juicej

Over nine years ago, something new was introduced to the Zelda series. Today, that something is commonly referred to as the transportation system. It’s a pretty simple concept: It consists of a large map that must be traversed via some alternate mode of transportation in order to reach individual areas, which are explored on foot. Despite how simple the concept is, it’s proven to be pretty tough to master, as shown by its mixed reception in the series. In this…

Yesterday’s article about resource management prompted a comment from JuiceJ that I thought would help flesh out the idea of resource management a little more.  One of the core elements of resource management that I overlooked (at least, outside of the original) is the rupee system–consider this an addendum.  Rupees are easy to forget about.  They’re not usually scarce, and if you’re good at most of the Zelda games, you can ignore them entirely.  As JuiceJ pointed out: “In addition…