This is a guest article written by Mike (surname withheld at author’s request). “The Hauntology of The Legend of Zelda” is the unanimous winner of our guest article contest, so give Mike a warm round of applause and be sure to read his brilliant examination of hauntology and its presence in the Legend of Zelda series.
Hauntology is the philosophy of ghosts. Initially a concept created by French philosopher Jacques Derrida to describe the lingering traces of Marxist ideology upon society, the term has since branched out to apply to various artistic movements of all mediums. Modern hauntological art typically refers to electronic music which utilizes vintage and eerily nostalgic thematic effects reminiscent of library music from former decades. In this sense, the hauntological style plays upon an enigmatic form of fragmented and anachronistic memory, in a dreamlike and often subtly dreadful manner. Remnants of the past are re-applied to the present; the past exists within the present, constantly haunting humanity.
One of the most striking and interactive uses of the hauntological style is in regards to video games, whereby hauntology affects not only the artistic vision, but also the psychological implications of the gaming process. Perhaps the most notably recent examples of majorly commercial hauntological video games have been Fallout and BioShock. Both games take place in retro-futuristic worlds, where the aesthetics and ideas of former decades clash with modern science and technologies in a dystopian manner. Throughout the games, the specters of the past haunt the player through the form of old audio recordings, seemingly dated ideological references, and distant yet all too familiar aesthetics. Without reading into back-stories or fan-theories, these games throw off the players perception of time, leaving them wondering whether or not such aesthetics, ideas, and other content is more significant than initially believed to be.
To the trained eye however, these two games are quite obviously hauntological, whether intended or not. Because the chilling art deco style of BioShock and the Cold War dread of Fallout are so intrinsically linked to our own realities, it is easy to distinguish the hauntological aspects of the games, at least when compared to more fictitious games. One of the most striking examples of hauntology applied to fantasy based gaming is with regards to The Legend of Zelda series. The series’ narrative always focuses on legends of the past; tales of a young hero who defeats evil are passed down each generation. The fact that the legends are constantly repeated is itself hauntological, but moreover, it is because all the ideas, people, and entities of these legends continue to linger and exist in ways that continually impact the present. Of course the effects the legends have vary accordingly with each individual Zelda game, but the point is that past events continually haunt in a cyclical manner, even to the point where the protagonist is impacted.
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