Tag: Gamasutra

An article by Mike Stout has been posted over at Gamasutra and it talks about interesting things he found during his recent playthrough of the game. Those interesting things are those that the developers of the original Legend of Zelda did during their designing of the levels found in the game. Here’s one of those things he found: If Miyamoto’s intent was truly to give the players the feelings associated with exploration, then this design is a masterful execution of…

The Legend of Zelda series has been known for its complicated puzzles, challenging enemies, and long side quests. While these elements left some fans frustrated, they also helped shape the series into what it is today. With Skyward Sword now available to all, everyone wants to give their opinion on what was done well and what could have been better. Robert Boyd recently posted an article on Gamasutra discussing the things he felt made the game overly complicated. He starts…