Next to bosses, dungeons are the thing I look forward to most while playing any Zelda game, old or new. For me, the most memorable and fun dungeons to replay are those that possess unique qualities or break conventions set forth by previous titles. Most of these temples, palaces, and caves do not adhere to a strict structure, and are designed however the enclosure can best maximize puzzle and enemy count. That’s all well and good, but to me, the…