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{{Focus}}
{{Infobox|dungeon
 
| image       = [[File:Arbiter's_ground.jpg|400px]]
{{Dungeon
| caption  =
|name = Arbiter's Grounds
| game       = ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''
|image = [[File:Arbiter's_ground.jpg]]
| location    = [[Gerudo Desert]]
|game = ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''
| item        = [[Spinner]]<br/>[[Piece of Heart]] ×2
|miniboss = [[Death Sword]]
| enemies    = {{Hide|[[Big Poe]]<br/>[[Blade Trap]]<br/>[[Bubble]]<br/>[[Fire Bubble]]<br/>[[Ghoul Rat]]<br/>[[Moldorm]]<br/>[[Rat]]<br/>[[ReDead]]<br/>[[Poison Mite]]<br/>[[Stalfos]]<br/>[[Stalkin]]<br/>[[Staltroop]]}}
|boss = [[Stallord|Twilit Fossil: Stallord]]
| miniboss   = [[Death Sword]]
|reward = [[Heart Container]]<br>First Piece of [[Mirror of Twilight]]<br>[[Spinner]]
| boss       = [[Stallord|Twilit Fossil: Stallord]]
| reward     = [[Heart Container]]<br/>Access to the [[Mirror Chamber]]
| walkthrough = [[zd:twilight-princess-walkthrough/arbiters-grounds|Text Walkthrough (HD)]]
[[zd:twilight-princess-walkthrough/arbiters-grounds-wii|Text Walkthrough (Wii)]]
[https://www.youtube.com/watch?v=fUqidbcL0zY Video Walkthrough (First Two Poes)]
[https://www.youtube.com/watch?v=EB-0qI6hp_4 Video Walkthrough (Third Poe)]
[https://www.youtube.com/watch?v=znwI2PSDpEQ Video Walkthrough (Fourth Poe)]
[https://www.youtube.com/watch?v=uTImzlU3KPw Video Walkthrough (Death Sword)]
[https://www.youtube.com/watch?v=muyrnHM_vvs Video Walkthrough (Stallord)]
[https://www.youtube.com/watch?v=b0nC5alkcrU Video Walkthrough (Mirror of Twilight)]
}}
}}


'''Arbiter's Grounds''' is the fourth dungeon in ''[[The Legend of Zelda: Twilight Princess]]''. [[Link]] and [[Midna]] go to Arbiter's Grounds in search of the only connection to the [[Twilight Realm]], the [[Mirror of Twilight]]. Arbiter's Grounds is located at the furthest north point of the [[Gerudo Desert]]. Link is told by [[Auru]] that Arbiter's Grounds was home to the worst criminals ever. He talks of a mirror that was used for the criminal's chastisement. Link and Midna make the connection to the [[Mirror of Twilight]].
{{ZD|[[zd:twilight-princess-walkthrough/arbiters-grounds|''Twilight Princess'' Walkthrough<br/>Chapter 13: Arbiter's Grounds]]}}


When Link first enters the dungeon, giant [[Poe]]s steal the light from the four torches, much like in the [[Forest Temple (Ocarina of Time)|Forest Temple]] of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. Before Link can go any further into the dungeon, he must explore all of the side rooms looking for the Poes to take back the light they stole from the torches.  After learning the [[Poe Scent]], it isn't too hard to track them down, as the scent will guide Link directly to each Poe. After killing all of the Poes, Link can venture further into the dungeon. He soon engages in a battle with the [[Mini-boss]] of the dungeon, the [[Death Sword]]. After defeating it, Link is rewarded with the [[Spinner]]. In this dungeon, Spinner tracks are common, allowing Link to reach places otherwise unaccessable. Link uses the Spinner to reach the boss, [[Stallord]]. It is a fossil, which [[Zant]] brings back to life with his sword.  Link must use the spinner to kill [[Stallord]], and he does. Link and Midna enter the [[Mirror Chamber]], where they predict the [[Mirror of Twilight]] lies. After Link uses the [[Spinner]] to raise the mirror from underground, they only find a quarter of the mirror. They are told by the Sages that the mirror has been broken into four pieces. They tell Link the locations of the pieces and tell Link he must repair the Mirror and defeat [[Zant]].
'''Arbiter's Grounds''' is the fourth [[dungeon]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. The grounds act as prison, set to house the most dangerous and worst criminals within [[Hyrule]]. At the top of the grounds lies the [[Mirror Chamber]], which is watched over by the [[Ancient Sages]] and is the place where the worst criminals where sent to be executed. The dungeon itself is largely derelict and has been taken over by evil spirits and is roamed by the undead.


== Enemies ==
==Story==
[[Link (Twilight Princess)|Link]] and [[Midna]] go to the Arbiter's Grounds in search of the only connection to the [[Twilight Realm]], the [[Mirror of Twilight]]. Arbiter's Grounds is located at the furthest north point of the [[Gerudo Desert]]. Link is told by [[Auru]] that Arbiter's Grounds was home to the worst criminals the land of Hyrule had ever seen.{{Ref|TP|2772|[[Auru]]}} He talks of a mirror that was used to send the criminals that were sentenced to death directly to the underworld.{{Ref|TP|2773|Auru}} Link and Midna make the connection to the Mirror of Twilight,{{Ref|TP|1652|Midna}} and decide to go there to search for it.


Here are all the enemies that [[Link]] will encounter as he travels through Arbiter's Grounds.
When Link first enters the dungeon, giant [[Big Poe|Poes]] steal the light from the four torches, reminiscent of the [[Forest Temple (Ocarina of Time)|Forest Temple]] of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. Before Link can go any further into the dungeon, he must explore all of the side rooms looking for the Poes to take back the light they stole from the torches. After learning the [[Poe Scent]], it becomes much easier for [[Wolf Link]] to search, as the scent guides the young hero directly to each Poe. After killing all of the Poes, he soon engages in a battle with the [[Mini-Boss]] of the dungeon, the [[Death Sword]]. After defeating it, Link is rewarded with the [[Spinner]]. In this dungeon, Spinner tracks are common, allowing Link to reach places otherwise unaccessable. Link uses the Spinner to reach the boss, [[Stallord]]. It is a fossil, which [[Zant]] brings back to life with his sword. Link must use the spinner to kill Stallord, and he does. Link and Midna enter the Mirror Chamber, where they predict the Mirror of Twilight lies. After Link uses the Spinner to raise the mirror from underground, they only find a quarter of the mirror. They are told by the [[Ancient Sages]] that the mirror has been broken into four pieces.{{Ref|TP|1706|Ancient Sages}} They tell Link the locations of the pieces{{Ref|TP|1721|Ancient Sages}}{{Ref|TP|1722|Ancient Sages}}{{Ref|TP|1723|Ancient Sages}} and tell him that he can repair the Mirror{{Ref|TP|1724|Ancient Sages}} and defeat Zant, and [[Ganon]]dorf.


*[[Moldorm]]
==Enemies==
*[[Stalkin]]
Here are all the enemies that Link will encounter as he travels through Arbiter's Grounds.
*[[Poe]]
*[[Bubble]]
*[[Redead]]
*[[Rat]]
*[[Fire Bubble]]
*[[Ghoul Rat]]
*[[Stalfos]]
*[[Scarab]]


== Death Sword ==
<gallery widths=80 heights=80 caption="Enemies in Arbiter's Grounds" perrow=12>
File:TP-Big-Poe.png|link=Big Poe|[[Big Poe]]
File:Bladetrap.jpg|link=Blade Trap|[[Blade Trap]]
File:Bubble (TP).png|link=Bubble|[[Bubble]]
File:FireBubble.png|link=Fire Bubble|[[Fire Bubble]]
File:Ghoulratr.jpg|link=Ghoul Rat|[[Ghoul Rat]]
File:Moldorm.jpg|link=Moldorm|[[Moldorm]]
File:Rat.jpg|link=Rat|[[Rat]]
File:Redead.jpg|link=ReDead|[[ReDead]]
File:Scarab.png|link=Poison Mite|[[Poison Mite]]
File:Stalfos Artwork (Twilight Princess).png|link=Stalfos|[[Stalfos]]
File:Stalkin.png|link=Stalkin|[[Stalkin]]
File:Staltroop.png|link=Staltroop|[[Staltroop]]
</gallery>


The [[Mini-boss]] of Arbiter's Grounds is known as the [[Death Sword]]. It is a demon-like figure that is only visible if Link is using his senses as Wolf Link. Upon entrance to the room, Link will see a giant sword in the ground connected to strings that run at an angle away from the sword, similar to the inside structure of a tent. If Link cuts one of the strings, the rest will burn and the sword will rise and start attacking Link. It is seemingly a giant sword that is moving by itself and that has no weak spot. However, if Link uses his senses as Wolf Link he will see the wielder of the sword, a demonic figure. Now Link can attack the Death Sword back, so wait until the Death Sword attacks and then jump out of the way. Now attack the Death Sword. Repeat this process until it starts floating in the air, which is the beginning of phase two. Transform into a human because now the Death Sword is visible without Link's senses. Take out the [[Hero's Bow]] and shoot it, and then keep an eye on the Death Sword as it will spin around Link quite fast. Keep the Hero's Bow out and prepare a shot once it stops spinning, and then shoot. It will fall to the ground, giving Link the perfect chance to attack it. Use [[Jump Attack]]s and [[Spin Attack]]s on it because those moves cause the most damage. Repeat the process until the [[Death Sword]] has been defeated. Run ahead and grab the Dungeon Item, the [[Spinner]].
==Death Sword==
{{Main|Death Sword}}
[[File:TP Death Sword.png|150px|right]]
The Mini-Boss of Arbiter's Grounds is known as the Death Sword. It is a demonic looking figure that wields a gigantic sword. In the first phase of the battle against the Death Sword, it appears invisible to Link. The only way Link is able to see it is by becoming Wolf Link and using his senses. In the second phase of the battle, it is visible without Link's senses. During the battle, the Death Sword floats around mid air making it impossible for Link to inflict damage on him with his newly acquired [[Master Sword]]. However, Link can knock the demonic spirit down by using his [[Hero's Bow]]. Once the Death Sword is grounded, Link can attack it unmercifully. After a decent amount of hits, the Death Sword is defeated, and after a bunch of yelling in agony, the Death Sword transforms into multiple black bats. All of these pitch black bats will fly away through an apparent hole in the ceiling. Now that the Death Sword has been defeated, the door leading to the [[Treasure Chest|chest]] that contains the Spinner opens.


== Twilit Fossil: Stallord ==
==Twilit Fossil: Stallord==
[[File:Stallord_Small.png|right|380px|thumb|'''Twilit Fossil: Stallord''']]
{{Main|Stallord}}
The [[Boss]] of Arbiter's Grounds is known as [[Stallord|Twilit Fossil: Stallord]]. It is a skeleton of a giant beast that died a long time ago. Upon entrance to the Boss Chamber, Link will see Stallord in the sand, not moving. If he walks up to Stallord, [[Zant]] will appear on top of Stallord's forehead. He will say that he is surprised to see Link alive, and then tells him this will be the last time he sees him alive. He will then summon a giant sword that appears to have [[Twilight Realm]] markings on it. He will use this sword to stab Stallord right in the forehead. After he leaves, Stallord will come back to life and will scream right up in Link's face. The battle is on. Around the stadium are spinner tracks that Link can use the [[Spinner]] on. Stallord's weak spot is his spine which is supporting all of its weight. Use the spinner tracks to get behind Stallord and then jump off. Get as close as possible to its spine and press the B button. Repeat this three times. Each time Link hits the spine Stallord will summon more and more of these figures that appear out of the sand which can get annoying as they get in Link's way. Luckily there are killed with a jump of the [[Spinner]]. After three hits, Stallord will collaspe and all the sand in the area will evaporate, leaving Link and Stallord's apparent dead body at the bottom of the area. In the middle of the floor there isna spot Link can use his Spinner on. It will rise the part of the floor where Link and Stallord are back to top. Link will turn around to see [[Stallord]]'s head alive and ready for battle. Stallord will knock Link off the platdorm all the way to the bottom, beginning phase 2. Use the [[Spinner]] on the the tracks that are on the surrounding walls. Once Link gets high enough, Stallord will begin shooting fireballs at Link. Jump side-to-side avoiding the fireballs, and then once Link gets close enough to Stallord, jump right into its face. It will fall to the ground, giving Link an opportunity to attack the sword thats in its head. Use Jump Attacks and Spin Attacks to attack the sword. Repeat a couple more times and Stallord will be defeated, opening tne entrance to the [[Mirror of Twilight]].
[[File:Stallord Large.png|180px|left]]
The [[Boss]] of Arbiter's Grounds is known as the Twilit Fossil: Stallord. It is a skeleton of a giant beast that is predicted to have died long ago. Upon entrance to the area where the giant fossil lies, Link spots Stallord half submerged in sand, seemingly dead. If he walks up to Stallord, Zant appears on top of its forehead. The King of Shadows says that he is surprised to see Link alive,{{Ref|TP|6967|Zant}} and then tells Link this shall be the last time he sees him alive.{{Ref|TP|6969|Zant}} Zant then summons a giant sword, which appears to originate from the Twilight Realm, and uses it to stab Stallord right in the forehead. After he leaves, Stallord seemingly wakes up, thus initiating the boss fight. Link then proceeds to defeat Stallord in both phases of the battle. His reward for doing so is a [[Heart Container]] and entrance to the Mirror Chamber, where the Mirror of Twilight lies.
{{Clear}}
==Dungeon Items==
Throughout Link's travels through the Arbiter's Grounds, he has the opportunity to collect certain Dungeon Items that will greatly assist him. They are the [[Dungeon Map]], the [[Compass]], the [[Big Key]], and the [[Small Key]]s.


== Dungeon Items ==
===Dungeon Map===
{{Main|Dungeon Map}}
[[File:Dungeon Map - TPHD icon.png|90px|left]]
The Dungeon Map is found in the main room of the dungeon, the room with the four torches. The first time Link enters this room, he can get it. After killing the first Poe, Link finally gets the freedom to look around. The Dungeon Map is located to the right of the four torches, across a sandpit. Link traverses the sand and opens the chest, which contains the Dungeon Map.
{{Clear}}
===Compass===
{{Main|Compass}}
[[File:Compass - TPHD icon.png|90px|left]]
The Compass is found in chest by Link as he searches for the third [[Poe Soul]]. It allows Link to see the location of every Treasure Chest that lies in the dungeon. It also shows Link the location of the Boss.
{{Clear}}
===Big Key===
{{Main|Big Key}}
[[File:Big Key - TPHD icon.png|90px|left]]
The Big Key is found in the room that lies right in front of the room with the four torches. Link is unable to get it from here because it lies across a pit of bottomless sand. He must instead travel around the dungeon in order to get to the other side. The Big Key allows Link the ability to open the door that leads to the Boss.
{{Clear}}
===Small Keys===
{{Main|Small Key}}
Throughout the Arbiter's Grounds Link must collect five different Small Keys that will open five different locked doors. They are all found in Treasure Chests throughout the dungeon.


Throughout [[Link]]'s travels through Arbiter's Grounds, he has the opportunity to collect certain Dungeon Items that will greatly assist him. They are the [[Dungeon Map]], the [[Compass]], the [[Big Key]], and the [[Small Key]]s.
==Treasure Chests==
There are nineteen different Treasure Chests located in the Arbiter's Grounds. These chests are found in every corner of the dungeon. All of them contain useful items that helps the young hero in some way. The items Link can find in these chests include [[Rupee]]s, Dungeon Items, [[Piece of Heart|Pieces of Heart]], Equipment, and Regular Items.


=== Dungeon Map ===
===Rupees===
In total, there are five chests in the Arbiter's Grounds that contain any amount of Rupees. Two of those five chests contain a [[Rupee|Yellow Rupee]], which is ten Rupees. The other three contain [[Rupee|Red Rupee]]s, which are worth 20 Rupees. In total, Link can collect 80 Rupees.


The Dungeon Map is an item that shows Link the layout of the dungeon he is currently in. It is extremely helpful to Link if he ever gets lost while travelling through the [[Dungeon]]. The Dungeon Map is found in the main room of the dungeon, the room with the four torches. The first time Link enters this room, he can get it. After killing the first Poe, Link finally gets the freedom to look around. The Dungeon Map is located to the right of the four torches, across a sandpit. Cross the sand and open the chest for the [[Dungeon Map]].
===Dungeon Items===
All four Dungeon Items are found in a Treasure Chest. The Dungeon Map is, the Compass is, the Big Key is, and all five Small Keys are as well.


=== Compass ===
===Pieces of Heart===
{{Main|Twilight Princess Heart Pieces}}
There are two Pieces of Heart that can be found in the Arbiter's Grounds. The first one (#27) requires the [[Clawshot]] to reach in Gran Ceremonial Hallway, in the western side next to the main stairs. and the second one (#28) requires the Spinner to reach in the Spunner's Paradise Chamber.


The [[Compass]] is the item that detects the locations of all the Treasure Chests in the dungeon, as well as where the boss lies. It will then place the locations on the Dungeon Map, therefore allowing Link to know exactly where everything is. It is found in chest by Link as he searches for the third [[Poe Soul]].
===Equipment===
There is but a single Treasure Chest in the Arbiter's Grounds that contains any sort of equipment. It contains the Dungeon Item of the Arbiter's Grounds, the Spinner. It is found in a small room directly behind the room where Link fights the Mini-Boss of the dungeon, the Death Sword.


=== Big Key ===
===Regular Items===
The final three Treasure Chests in the Arbiter's Grounds contact Regular Items. More specifically they all contain [[Bomb]]s. Two contain five Bombs, and the final one contains ten Bombs. They are found in the room where Link fights his first [[Stalfos]]. They are used as a hint to tell Link he must blow up the Stalfos after shattering it.


The Big Key is the one and only item that can unlock the door that leads to the boss. Link must acquire this key in order to complete the dungeon. It is found in the room that lies right in front of the room with the four torches. Link is unable to get it from here because it lies across a pit of bottomless sand. He must instead travel around the dungeon in order to get to the other side.  
==Other Appearances==
===''Link's Crossbow Training''===
{{Non-Canon|section}}
Stage 5–1, [[Underground Target Practice]], takes place in the Arbiter's Grounds.


=== Small Keys ===
However, while Stage 1-3 is named [[Arbiter's Grounds: Ranger]] after the dungeon, it takes place in the nearby [[Bulblin Fortress]] with the Arbiter's Grounds itself only as a backdrop.


Throughout Arbiter's Grounds Link must collect five different [[Small Key]]s that will open five different locked doors. They are all found in treasure chests throughout the dungeon.
===''Breath of the Wild''===
{{Main|Arbiter's Grounds (Breath of the Wild)}}
Arbiter's Grounds is a location in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. It is a part of the [[Gerudo Desert (Breath of the Wild)|Gerudo Desert]] guarded by a [[Molduga]].


== Treasure Chests ==
==Gallery==
<gallery>
File:Arbiter's Grounds Upper Section.jpg|Upper Section of the grounds
</gallery>


There are nineteen different [[Treasure Chest]]s located in Arbiter's Grounds. These chests are found in every corner of the dungeon. All of them contain useful items that will help Link in someway. The items Link can find in these chests include [[Rupee|rupees]], Dungeon Items, [[Piece of Heart|Pieces of Heart]], Equipment, and Regular Items.
{{References}}


=== Rupees ===
{{clear}}
 
{{Listbox|Twilight Princess Dungeons}}
In total, there are five chests in Arbiter's Grounds that contain a rupee. Two of those five chests contain a [[Yellow Rupee]], which is worth 10 Rupees. The other three contain [[Red Rupee]]s, which are worth 20 Rupees.
 
=== Dungeon Items ===
 
All four Dungeon Items are found in a Treasure Chest. The [[Dungeon Map]] is, the [[Compass]] is, the [[Big Key]] is, and all five [[Small Key]]s are as well.
 
=== Pieces of Heart ===
 
There are two [[Piece of Heart|Pieces of Heart]] that can be found in Arbiter's Grounds. The first one requires the [[Clawshot]] to reach and the second one requires the [[Spinner]] to reach. For details on their locations, visit this [[Twilight Princess Heart Pieces|page]].
 
=== Equipment ===
 
There is a single [[Treasure Chest]] in Arbiter's Grounds. It contains the Dungeon Item, the [[Spinner]].
 
=== Regular Items ===
 
The final three [[Treasure Chest]]s in Arbiter's Grounds contact Regular Items, more specifically they all contain [[Bomb]]s. Two contain 5 Bombs, and the final one contains 10 Bombs.


{{Cat|Twilight Princess Dungeons}}
{{Cat|Twilight Princess Locations}}
{{Cat|Twilight Princess Locations}}
{{Cat|Twilight Princess Dungeons}}
{{cat|Link's Crossbow Training Locations}}

Latest revision as of 18:28, February 11, 2024

Arbiter's Grounds is the fourth dungeon in Twilight Princess. The grounds act as prison, set to house the most dangerous and worst criminals within Hyrule. At the top of the grounds lies the Mirror Chamber, which is watched over by the Ancient Sages and is the place where the worst criminals where sent to be executed. The dungeon itself is largely derelict and has been taken over by evil spirits and is roamed by the undead.

Story

Link and Midna go to the Arbiter's Grounds in search of the only connection to the Twilight Realm, the Mirror of Twilight. Arbiter's Grounds is located at the furthest north point of the Gerudo Desert. Link is told by Auru that Arbiter's Grounds was home to the worst criminals the land of Hyrule had ever seen.[1] He talks of a mirror that was used to send the criminals that were sentenced to death directly to the underworld.[2] Link and Midna make the connection to the Mirror of Twilight,[3] and decide to go there to search for it.

When Link first enters the dungeon, giant Poes steal the light from the four torches, reminiscent of the Forest Temple of Ocarina of Time. Before Link can go any further into the dungeon, he must explore all of the side rooms looking for the Poes to take back the light they stole from the torches. After learning the Poe Scent, it becomes much easier for Wolf Link to search, as the scent guides the young hero directly to each Poe. After killing all of the Poes, he soon engages in a battle with the Mini-Boss of the dungeon, the Death Sword. After defeating it, Link is rewarded with the Spinner. In this dungeon, Spinner tracks are common, allowing Link to reach places otherwise unaccessable. Link uses the Spinner to reach the boss, Stallord. It is a fossil, which Zant brings back to life with his sword. Link must use the spinner to kill Stallord, and he does. Link and Midna enter the Mirror Chamber, where they predict the Mirror of Twilight lies. After Link uses the Spinner to raise the mirror from underground, they only find a quarter of the mirror. They are told by the Ancient Sages that the mirror has been broken into four pieces.[4] They tell Link the locations of the pieces[5][6][7] and tell him that he can repair the Mirror[8] and defeat Zant, and Ganondorf.

Enemies

Here are all the enemies that Link will encounter as he travels through Arbiter's Grounds.

Death Sword

Main article: Death Sword
TP Death Sword.png

The Mini-Boss of Arbiter's Grounds is known as the Death Sword. It is a demonic looking figure that wields a gigantic sword. In the first phase of the battle against the Death Sword, it appears invisible to Link. The only way Link is able to see it is by becoming Wolf Link and using his senses. In the second phase of the battle, it is visible without Link's senses. During the battle, the Death Sword floats around mid air making it impossible for Link to inflict damage on him with his newly acquired Master Sword. However, Link can knock the demonic spirit down by using his Hero's Bow. Once the Death Sword is grounded, Link can attack it unmercifully. After a decent amount of hits, the Death Sword is defeated, and after a bunch of yelling in agony, the Death Sword transforms into multiple black bats. All of these pitch black bats will fly away through an apparent hole in the ceiling. Now that the Death Sword has been defeated, the door leading to the chest that contains the Spinner opens.

Twilit Fossil: Stallord

Main article: Stallord
Stallord Large.png

The Boss of Arbiter's Grounds is known as the Twilit Fossil: Stallord. It is a skeleton of a giant beast that is predicted to have died long ago. Upon entrance to the area where the giant fossil lies, Link spots Stallord half submerged in sand, seemingly dead. If he walks up to Stallord, Zant appears on top of its forehead. The King of Shadows says that he is surprised to see Link alive,[9] and then tells Link this shall be the last time he sees him alive.[10] Zant then summons a giant sword, which appears to originate from the Twilight Realm, and uses it to stab Stallord right in the forehead. After he leaves, Stallord seemingly wakes up, thus initiating the boss fight. Link then proceeds to defeat Stallord in both phases of the battle. His reward for doing so is a Heart Container and entrance to the Mirror Chamber, where the Mirror of Twilight lies.

Dungeon Items

Throughout Link's travels through the Arbiter's Grounds, he has the opportunity to collect certain Dungeon Items that will greatly assist him. They are the Dungeon Map, the Compass, the Big Key, and the Small Keys.

Dungeon Map

Main article: Dungeon Map
Dungeon Map - TPHD icon.png

The Dungeon Map is found in the main room of the dungeon, the room with the four torches. The first time Link enters this room, he can get it. After killing the first Poe, Link finally gets the freedom to look around. The Dungeon Map is located to the right of the four torches, across a sandpit. Link traverses the sand and opens the chest, which contains the Dungeon Map.

Compass

Main article: Compass
Compass - TPHD icon.png

The Compass is found in chest by Link as he searches for the third Poe Soul. It allows Link to see the location of every Treasure Chest that lies in the dungeon. It also shows Link the location of the Boss.

Big Key

Main article: Big Key
Big Key - TPHD icon.png

The Big Key is found in the room that lies right in front of the room with the four torches. Link is unable to get it from here because it lies across a pit of bottomless sand. He must instead travel around the dungeon in order to get to the other side. The Big Key allows Link the ability to open the door that leads to the Boss.

Small Keys

Main article: Small Key

Throughout the Arbiter's Grounds Link must collect five different Small Keys that will open five different locked doors. They are all found in Treasure Chests throughout the dungeon.

Treasure Chests

There are nineteen different Treasure Chests located in the Arbiter's Grounds. These chests are found in every corner of the dungeon. All of them contain useful items that helps the young hero in some way. The items Link can find in these chests include Rupees, Dungeon Items, Pieces of Heart, Equipment, and Regular Items.

Rupees

In total, there are five chests in the Arbiter's Grounds that contain any amount of Rupees. Two of those five chests contain a Yellow Rupee, which is ten Rupees. The other three contain Red Rupees, which are worth 20 Rupees. In total, Link can collect 80 Rupees.

Dungeon Items

All four Dungeon Items are found in a Treasure Chest. The Dungeon Map is, the Compass is, the Big Key is, and all five Small Keys are as well.

Pieces of Heart

Main article: Twilight Princess Heart Pieces

There are two Pieces of Heart that can be found in the Arbiter's Grounds. The first one (#27) requires the Clawshot to reach in Gran Ceremonial Hallway, in the western side next to the main stairs. and the second one (#28) requires the Spinner to reach in the Spunner's Paradise Chamber.

Equipment

There is but a single Treasure Chest in the Arbiter's Grounds that contains any sort of equipment. It contains the Dungeon Item of the Arbiter's Grounds, the Spinner. It is found in a small room directly behind the room where Link fights the Mini-Boss of the dungeon, the Death Sword.

Regular Items

The final three Treasure Chests in the Arbiter's Grounds contact Regular Items. More specifically they all contain Bombs. Two contain five Bombs, and the final one contains ten Bombs. They are found in the room where Link fights his first Stalfos. They are used as a hint to tell Link he must blow up the Stalfos after shattering it.

Other Appearances

Link's Crossbow Training

This section describes a subject that is or may be outside the core Zelda canon.

Stage 5–1, Underground Target Practice, takes place in the Arbiter's Grounds.

However, while Stage 1-3 is named Arbiter's Grounds: Ranger after the dungeon, it takes place in the nearby Bulblin Fortress with the Arbiter's Grounds itself only as a backdrop.

Breath of the Wild

Main article: Arbiter's Grounds (Breath of the Wild)

Arbiter's Grounds is a location in Breath of the Wild. It is a part of the Gerudo Desert guarded by a Molduga.

Gallery

References

  1. "The Gerudo Desert once held a prison built to hold the worst criminals this land has ever known..." — Auru, Twilight Princess.
  2. "The criminals who were sentenced to death were sent directly to the underworld by a cursed mirror that was kept in the prison..." — Auru, Twilight Princess.
  3. "A cursed mirror that sends people to another realm... That sounds like the Mirror of Twilight." — Midna, Twilight Princess.
  4. "You seek it...but the Mirror of Twilight has been fragmented by mighty magic." — Ancient Sages, Twilight Princess.
  5. "One is in the snowy mountain heights..." — Ancient Sages, Twilight Princess.
  6. "One is in an ancient grove..." — Ancient Sages, Twilight Princess.
  7. "And one is in the heavens..." — Ancient Sages, Twilight Princess.
  8. "You who have been sent by the goddesses... You should be able to gather the three pieces..." — Ancient Sages, Twilight Princess.
  9. "You still live... How astonishing. No wonder some call you "hero."" — Zant, Twilight Princess.
  10. "For I fear this is the last time I will see you alive!" — Zant, Twilight Princess.