Glitch: Difference between revisions
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* [[Twilight Princess Glitches]] | * [[Twilight Princess Glitches]] | ||
* [[Skyward Sword Glitches]] | * [[Skyward Sword Glitches]] | ||
* [[Breath of the Wild Glitches]] | |||
==Gallery== | ==Gallery== | ||
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File:Storage_ww.jpg|Link performing the Super Swim glitch | File:Storage_ww.jpg|Link performing the Super Swim glitch | ||
</gallery> | </gallery> | ||
{{cat|Game Mechanics}} |
Latest revision as of 09:12, October 8, 2020
This article is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
A Glitch is a mistake in a game's coding. Zelda games can be filled with glitches that some players learn how to exploit to make the games easier to complete. Some of the notable glitches are the wall-clipping in A Link to the Past, the Ocarina items in Ocarina of Time, and the storage glitch in The Wind Waker.
- A Link to the Past Glitches
- Ocarina of Time Glitches
- Twilight Princess Glitches
- Skyward Sword Glitches
- Breath of the Wild Glitches