Masanao Arimoto: Difference between revisions

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{{Infobox|person
{{Infobox|person
| image =  
| image = [[File:Masanao-Arimoto.jpg]]
| game = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br/>''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''<br/>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''<br/>''[[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]''
| game = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br/>''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''<br/>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''<br/>''[[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]''
| dept =  
| dept =  
| born = October 27th, 1966<br/>Wakayama Prefecture, Japan
| born = October 27th, 1966<br/>Wakayama Prefecture, Japan
| position = Background Designer<br/>Character Director</br>Design Manager<br/>Graphic Design
| position = Background Designer<br/>Character Director<br />Design Manager<br/>Graphic Design
}}
}}


'''Masanao Arimoto''' is a game developer who has worked for [[Nintendo]] since the late 1980's, first working on the Famicom Disk System title, Yūyūki, before then moving on to games for the [[Super Nintendo Entertainment System]]. His first work on the Zelda team came on ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', where he worked alongside [[Tsuyoshi Watanabe]] as a Background Designer. He would later go on to work as an Character Director for ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', a Design Manager for ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' and ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''. Arimoto would return to work on ''[[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]'', working with the Graphic Design team.
'''Masanao Arimoto''' is a game developer who has worked for [[Nintendo]] since the late 1980's, first working on the Famicom Disk System title, Yūyūki, before then moving on to games for the [[Super Nintendo Entertainment System]]. His first work on the Zelda team came on ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', where he worked alongside [[Tsuyoshi Watanabe]] as a Background Designer. He would later go on to work as an Character Director for ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', a Design Manager for ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' and ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''. Arimoto would return to work on ''[[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]'', working with the Graphic Design team.
When working on ''The Wind Waker'', he worked along his fellow design managers, [[Satoru Takizawa]] and [[Yoshiki Haruhana]]. It was Arimoto's job to figure out how to create a world that was based on the artwork that was provided to them.{{Ref|''I participated on the original as a designer trying to see how we could fully create a world based on the character art by Takizawa-san and (Yoshiki) Haruhana-san.6 When it came to the refining work this time, I took on the responsibility of taking data from the original and somehow making it work! (laughs)'' - '''Masanao Arimoto - [[Interview:Iwata Asks: The Wind Waker HD]] - September 18, 2013'''}} He also spent time working on Link's reactions and in particular his eye movement, so that the character would be looking in the direction of interesting objects.{{Ref|''We made it so when you stop, the eyes move, looking this way and that way.'' - '''Masanao Arimoto - [[Interview:Iwata Asks: The Wind Waker HD]] - September 18, 2013'''}} Arimoto explains that this is one of the qualities that differentiates the Wind Waker. The anime style that they had used made it so that the oversized heads of the characters or their small legs didn't make the game feel out of place.{{Ref|''That's the strength of that visual style. With the stylized, anime-like look, no matter how big the head was, or how short the legs were, it didn't feel weird. Rather, it all gave a positive impression where everyone was just fine with it.'' - '''Masanao Arimoto - [[Interview:Iwata Asks: The Wind Waker HD]] - September 18, 2013'''}}
In addition to working on several Legend of Zelda titles, Arimoto has worked on several games in the F-Zero, Super Mario, Pokémon, and Super Smash Bros. franchises.


{| class="wikitable" style="text-align:left;"
{| class="wikitable" style="text-align:left;"
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|Graphic Design
|Graphic Design
|}
|}
{{References}}


{{Cat|Game Staff}}
{{Cat|Game Staff}}

Revision as of 18:16, July 9, 2020

Masanao Arimoto
Masanao-Arimoto.jpg

Games

Born

October 27th, 1966
Wakayama Prefecture, Japan

Position

Background Designer
Character Director
Design Manager
Graphic Design

Masanao Arimoto is a game developer who has worked for Nintendo since the late 1980's, first working on the Famicom Disk System title, Yūyūki, before then moving on to games for the Super Nintendo Entertainment System. His first work on the Zelda team came on A Link to the Past, where he worked alongside Tsuyoshi Watanabe as a Background Designer. He would later go on to work as an Character Director for Link's Awakening, a Design Manager for The Wind Waker and Four Swords Adventures. Arimoto would return to work on The Wind Waker HD, working with the Graphic Design team.

When working on The Wind Waker, he worked along his fellow design managers, Satoru Takizawa and Yoshiki Haruhana. It was Arimoto's job to figure out how to create a world that was based on the artwork that was provided to them.[1] He also spent time working on Link's reactions and in particular his eye movement, so that the character would be looking in the direction of interesting objects.[2] Arimoto explains that this is one of the qualities that differentiates the Wind Waker. The anime style that they had used made it so that the oversized heads of the characters or their small legs didn't make the game feel out of place.[3]

In addition to working on several Legend of Zelda titles, Arimoto has worked on several games in the F-Zero, Super Mario, Pokémon, and Super Smash Bros. franchises.

Release Game Credit(s)
1991 A Link to the Past Back Ground Designer
1993 Link's Awakening Character Director
2002 The Wind Waker Design Manager
2004 Four Swords Adventures Design Manager
2013 The Wind Waker HD Graphic Design

References

  1. I participated on the original as a designer trying to see how we could fully create a world based on the character art by Takizawa-san and (Yoshiki) Haruhana-san.6 When it came to the refining work this time, I took on the responsibility of taking data from the original and somehow making it work! (laughs) - Masanao Arimoto - Interview:Iwata Asks: The Wind Waker HD - September 18, 2013
  2. We made it so when you stop, the eyes move, looking this way and that way. - Masanao Arimoto - Interview:Iwata Asks: The Wind Waker HD - September 18, 2013
  3. That's the strength of that visual style. With the stylized, anime-like look, no matter how big the head was, or how short the legs were, it didn't feel weird. Rather, it all gave a positive impression where everyone was just fine with it. - Masanao Arimoto - Interview:Iwata Asks: The Wind Waker HD - September 18, 2013