Tag: tomb

Gonna be a short review this time, since, well, we’re reviewing The Minish Cap’s sole mini-dungeon: The Royal Crypt. It’s not really a dungeon to be honest; it lacks all of the hallmarks of one, with no Dungeon Map, Compass, Big Key, or main item, and it has no map screen of its own. That said it functions enough like one with the puzzles and collection of keys to advance that some would count it, and I’m including it for…

The Earth Temple is my favorite dungeon in The Wind Waker, and has been for a long time. Because the things it succeeds at are less nuanced than those of Dragon Roost Cavern, it’s the only dungeon in The Wind Waker that I loved outright, whereas it was only upon further analysis that I came to understand why I appreciated Dragon Roost Cavern. That lack of nuance combined with the fact that the Earth Temple’s problems are few — regardless…

My apologies for the delay in writing this review, but now I can finally cover Arbiter’s Grounds. Scary dungeons are common in the Zelda series, starting with Ocarina of Time’s Shadow Temple. The Zelda games have often had a single dungeon ripe with scary elements, and Arbiter’s Grounds continues this trend but combines it with multiple other elements, particularly those of a desert dungeon. But how does it stack up to other dungeons in general, scary or otherwise? Arbiter’s Grounds…