Tag: Koizumi

An older interview that was recently translated by our friend, GlitterBerri, reveals the dynamic of the Majora’s Mask development team. Though some of the details are surprising, the way the final game turned out very much reflects the attitude of the team. Though Majora’s Mask is a unique Zelda game in that it was developed very shortly, this interview shows just how a Zelda game comes together. Hit the jump for more!

Wired recently held an interview with Mario series producer Yoshiaki Koizumi. Koizumi also worked in various capacities on several of the earlier Zelda games, from A Link to the Past through The Wind Waker. While speaking of the future of Mario on the Wii U, he was reminded of an experience from the days of Majora’s Mask development. Here’s the excerpt from Wired’s article: “When I think about the two screens being used at the same time, it seems like…