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11.1 The Final Collection
Once you arrive at the station, you can run around and you'll find that there are two diamonds at the station, one near the bottom-left of the map and another near the top-right. Stand next to each of the diamonds and play the Song of Light. Two beams of light will be created and if you follow them, they will intersect at a location just near the station. Play the Song of Discovery at the intersection to reveal a treasure chest. Open it up to get a rare piece of treasure.
Walk to the north and you'll a large cliff with a bird floating around. Play the Song of Birds and then attach onto the bird with the whip. Ride it northward and release once you reach the higher platform. Defeat the four crows that are perched on top of trees and then run to the east end. You'll see another diamond switch here. Play the Song of Light and it shines a beam of light against the wall to the north. Use the bomb flower or your own bombs on this wall and it will uncover a cave. Enter it.
Once you enter you will find a gossip stone in the center of the room. Awaken it with the Song of Awakening and it tells you that a replica of temple from a distant kingdom can be found, but you are not allowed to use either your sword or the bow.
Lost at Sea Station 1st Floor
You'll be taken to what is the first floor of this mini-dungeon. The stone tablet nearby tells you to light up all the candles in this room. Before doing so, just run over to the safe zone located at the west side of the room. There are only three torches for you to light up and the first of which is right in the center of the map. When the path is clear quickly run over to the center of the room to find two torches, one of which is not lit. Use the boomerang to light up the torch.
The other two torches are located at the top corners of the room. There are two lit torches near the closed door at the top of the room. Just wait for the phantoms to pass and use the boomerang to create a path and light up the two corner torches. Once all three torches have been lit, the door above will open up. Run on over and head down to the lower floor.
Lost at Sea Station 2nd Floor
This second floor is dark and two torch phantoms can be seen patrolling the area. Read the stone tablet here and you'll have to put out all the lights. There are a bunch of torches here and we have to blow each one out using the whirlwind.
Torch #1 - In the safe zone where you start the floor.
Torch #2 - Also in the safe zone where you start the floor.
Torch #3 - Run to the northwest corner of the room to find the torch.
Torch #4 - Just south of Torch #3 on the west part of the room.
Torch #5 - East of Torch #4 near the center of the room.
Torch #6 - Just southeast of Torch #6 near the center of the room.
Torch #7 - Fun to the northeast corner of the room to find the torch.
Torch #8 - South of Torch #7, but a bit towards the center of the room.
Torch #9 - Run to the southeast corner of the room to find the torch.
Torch #10 - Run to the southwest corner of the room to find the torch.
Torch #11 - Just north of Torch #10, at the west side of the room.
Torch #12 - In the safe zone at the south part of the room.
Torch #13 - Also in the safe zone near the south part of the room.
Once all 13 torches have been put out, the door will open. Climb down the steps to get to the next floor of this mini-dungeon.
Lost at Sea Station 3rd Floor
The third floor of the dungeon is a bit more intense. There are two warp phantoms as well as a phantom eye patrolling this floor. The stone tablet says that in each pair, one switch is correct, which is a bit confusing as to what that means until you start running around the room.
There are four sets of fish statues with handles hanging out of their mouths. As the stone tablet says, one of the two handles in each set is wrong and if pulled, it will cause a Phantom Eye to come out. The goal is to run around the room and pull the four correct handles and this will cause the door in the center of the room to open. First things first, run to the northeast part of the map and you'll find a treasure chest. Open it up to get a piece of treasure. Now run around the room and pull the correct handles.
Northeast Corner - Pull the right handle.
Northwest Corner - Pull the left handle.
Southwest Corner - Pull the right handle.
Southeast Corner - Pull the right handle.
The handle at the southeast corner is a bit touch as the phantom is nearby, but just run quickly to get by him. Once all four are pulled, run to the now open door in the center of the room and head down the stairs.
Lost at Sea Station 4th Floor
This room is filled with wrecker phantoms, as well as wooden blocks that bombs or wrecker phantoms can blow up. The tablet here tells you to smash all the rocks. While there are wrecker phantoms all over the place, bombs are much more efficient ways to get rid of the blocks. Begin your journey by heading to the southwest corner of the map. Blow up the two blocks and then open the treasure chest that's in the safe zone to get a treasure.
Blow up the four blocks on the west side of the room, as well as the four blocks at the north side of the room. Now run all the way to the northeast corner of the room and blow up the blocks. Enter the safe zone and open the treasure chest for another small treasure.
There isn't much else to this room. Just use bombs or the wrecker phantoms to break all the blocks in this large room. Once all of the blocks are broken, the door will open up. Run on over and head down the stairs to get to the next floor.
Castle Town - Take Em' All On
Before heading off to the Tower of Spirits, let's make a stop in Castle Town. Run on over to Take Em' All On game and you'll see that level 3 of the game is now open for customers. Pay the 50 rupees in order to play and you'll be sent into a much tougher set of floors. This is actually a really tough set of floors, so I highly suggest bringing two potions with you.
Room 1 - Four Helmet ChuChu's, Four Blue ChuChu's
Room 2 - Sixteen Green Spinuts
Room 3 - Six Stalfos
Room 4 - Seven Ice Keese, Seven Fire Keese
Room 5 - Three Big Blins
Room 6 - Six Stalfos Warriors
Room 7 - Five Gerunes
Room 8 - Five Ergtoroks
Room 9 - Four Heatoise, Two Moldola
Room 10 - Twelve Freezards
Room 11 - Stagnox, Armored Collosus
Room 12 - Fraaz, Master of Icy Fire
Room 13 - Phytops, Barbed Menace
Room 14 - Cragma, Lava Lord
Room 15 - Skeldritch, Ancient Demon
Room 16 - Dark Link
After the first 15 floors are done away with, you'll be rewarded with a small treasure chest, open it and then head down the steps. You finally get some new recovery hearts, just in time to face off with a brand new boss! Yourself! Yes, you are facing off with classic Zelda boss, Dark Link! Dark Link will use all sorts of different sword attacks, arrows, and even bombs to try to hurt you. Dodge the attacks and just repeatedly try to go after Dark Link. After numerous hits you will have defeated the final level of the Take Em All On mini-game. Your reward, a rare treasure chest!
You can finally head to the Tower of Spirits if you'd like. There is only one last optional pit stop you could make if you'd really like to get every last thing in the game.
If you've been following along the walkthrough, we have now gotten 3 Alchemy Stones and 2 Regal Rings, (not counting the Regal Ring we gave to the Bridge Worker). These are the rarest of all the treasure and if you want to upgrade your train to the best set, the Golden Set, then you'll need at two Alchemy Stones and 2 Regal Rings. If you haven't already done so, you can head on over to the Trading Post and speak with Linebeck to train in your treasure for train parts. Unfortunately though, the super rare treasure isn't usually the rarest after all! I find that I'm always short in one of the random 2nd tier of treasures, (Goron Amber, Palace Dish, Mystic Sphere, or Ancient Gold Piece).
We'll only be getting a couple more treasure chests in our last visit of the Tower of Spirits. So if you don't have enough treasure just now, you'll have to go about getting them as prizes from mini-games, purchasing them at shops, or by trading in prize postcards. Either way it is just optional but I thought it would worth mentioning.
Jump back on the train and finall set a path to the Tower of Spirits!
11.2 Temple of Spirits, Part 6
Once you arrive at the temple walk up the stairs and make your way all the way to the top of these never ending steps. Step into the blue warp portal that is located here and you'll be taken to the 23rd floor. Walk up north and pass through the room where you fought Byrne to get outside. Scale the tower to get to the very top of it.
There are two eye switches here. Using your newly acquired Bow of Light, shoot two light arrows at the eyes and a staircase appears. Walk down the steps and fill up your hearts, arrows, and bombs in this room. Then head down the stairs to the north and you'll appear in the 30th floor of the Temple of Spirits.
Since we have the Locomo Sword, we no longer need to collect Tears of Light; we can automatically use it to take control of phantoms. There isn't much we can do in this room at all right now, so walk to the north end of the room and walk downstairs to get to the 29th floor.
29th Floor - Normal Phantom
This room is dark and has three different types of phantoms. Makes some noise or wait for one of the patrolling phantoms to come by and then slash it in its back. Take control of the phantom with Zelda and return to 30th floor.
30th Floor Revisited
Have the phantom walk across the spikes to the right and step on the switch. This will lower the spikes so have Link catch up. Walk into the lava with the phantom and when the enemy phantom is on the right side, jump on top of the phantom with Link.
Walk to the right and defeat the fire keese that are flying around here. There is a switch here and there is also one at the north end of the room. On the right side there is a safe zone. If you stand just to the southwest of the safe zone, Link can use his boomerang and hit both targets. You need to do it quickly as these are timed switches. Once both of have been hit the door at the northeast corner will open up. Walk down the stairs to get back to the 29th floor.
29th Floor - Torch Phantom
Once you arrive at this floor, walk to north and then all the way to the west. In corner of this area you'll see a stone tablet. Read it and it hints that you need to blow out the torches to reveal a secret. Pull out the whirlwind and blow out the torch here. Walk to the east and blow out a second torch. Now run to the safe zone at the east and blow out that torch. Just to the southwest of the safe zone there is another torch, blow it out with the whirlwind. Return to the safe zone and walk directly south. Blow out this torch. Now walk straight to the closed door to the west that is shown on the map. Blow out the final torch and the door will open!
Wait until the torch phantom patrols by and then run and hit it with your sword! Now that we have a torch phantom, let's return to the safe zone at the northeast corner of the room. Walk back up to the 30th floor. Jump into the lava with the phantom and then have Link jump on top of the phantom. Avoid the phantom here and make your way all the way to the staircase at the north end of the room.
29th Floor - Northwest Section
Now that we have the torch phantom here, send the phantom to the south part of the area. Link can read the stone tablet here and it hints that the phantoms know a secret. We'll get to this in a little bit. Walk to the southwest part of this area and you'll find two torches. Use the flame filled sword and hit these two torches and the door above will open. Run over with Link and head down to the 28th floor of the dungeon.
28th Floor - Small Key #2
Let the phantom stay here while Link runs south and defeat the three stalfos warriors with the use of some bombs. Return to the phantom and climb the stairs on the right. Walk up and then jump off the edge to the right. Run over and defeat the stalfos warrior here using some bombs. You'll notice there are two unlit torches in the corners here. Change back to the phantom and have her climb the first set of stairs and then north as far as he can go. Use the sand wand so that a higher platform is created, which will allow the phantom to walk on top of it. Make a path so that the phantom can walk to each of the torches and slash a flame into them. This will create two treasure chests in this room.
Use the sand wand to get the torch phantom back to the other side of the sand. Have Link climb up the steps on the right and then jump onto the back of the phantoms back. Use the sand wand on the sand to the south to create a platform for the phantom to walk on. Just make small sets of sand platforms and move a little at a time. Walk to the southwest part of the room and step on the platform. Stand all the way against the north part here and let Link jump towards the treasure chest. Open it up to get a treasure piece!
Do this same method of raising the sand, but this time make your way eastward across the sand. Walk onto the platform and then use the phantom to get to the higher platform. Open the treasure chest here to get a small key! Our work at this area of the floor is done. So use the sand wand to get back to the staircase at the far left and then head back up to the 29th floor.
Run back to the safe zone at the top-right part of the room and then head back up to the 30th floor. Once again use the phantom and walk across the lava to the right. Walk down the stairs to get back to the dark 29th floor.
29th Floor - Warp Phantom
Walk back to where you got the torch phantom and from there head west. Walk around and light up all the torches that you see as you head westward. On your map you will see two closed doors. Walk to the west from here and continue to light up torches. A giant warp phantom will appear to the left.
We need to switch bodies and take control of the Warp Phantom. Just south of the warp phantom there is a torch and a tablet. Slash at the tablet to make noise and the warp phantom will go to investigate. Run around on the right to get behind the warp phantom and then slash at its back with your sword. Take control of the warp phantom with Zelda.
There is an eye switch behind where the warp phantom was standing. Use a light arrow to hit it. This will light a torch and a second eye switch can be seen on the right side of the map. We'll get to this a bit later. Return to the northeast corner of the room, dodging the revived torch phantom. Walk back up the stairs to the 30th floor. Jump on the phantom and head west across the lava. Walk down the stairs yet again to get to the 29th floor.
29th Floor - Warp Phantom
Remember what the stone tablet had said earlier? Have the phantom walk around the room and talk to the other phantoms to find out that there is a weak spot in the wall to the upper left corner. Run to the upper left corner of the map and place a bomb against the north wall, a couple steps right from the left wall. This will blast open a secret passage. Go through it and go down a few flights of stairs and you'll appear at the top-left part of the 30th floor.
30th Floor - New Territory
Walk to the south and you'll see a bunch of boulders here. Blow them up with bombs and open the treasure chest here to get a random piece of treasure. Now walk over to the sand and use the sand wand to raise Link up. Jump onto the phantoms back and then walk northward to the higher ledge. Jump onto the ledge and step on the switch with Link. This will cause Phantom Eyes and a warp phantom to appear within the room.
Walk to the south end of the area and have Link stand on top of the circle. Now switch to the phantom and start tracing a path southward to the circle on the other side of the wall. Once the phantom eye hovers right over the circle, finish the path and the warp phantom will be sent over. Link and the phantom will then switch spots.
Control Link and run to the safe zone that is to the right. Switch back to the phantom once more and start to trace a path. Hit the phantom eye when it is at the top-right of its set path and this will warp the phantom. From here walk north over the spikes and then left onto the triangle. Switch back to Link and have him run to the other triangle just below and the two will switch spots once again.
Run northward with Link all the way to the warp phantom that is stationed here. Allow the warp phantom to see you and let it chase you around the corridor. Walk over the sand and the phantom will fall victim to the sand. Quickly run over to where the warp phantom was and use the light arrows on the eyes switch above. This will cause the door at the south end of the room to open up.
Run back over to the glowing triangle and step onto it to switch places with the phantom. Control Link and run to the safe zone at the south part of the room. Switch to the phantom and have her join back up with Link. Switch back to Link and pull out the sand wand. Walk to the north and step on the sand. Raise yourself up and summon the phantom. Jump on top of the Phantom's back and then walk to the southeast corner of the room.
Get rid of the mounted miniblin with a sword slash and then turn your attention to the gap on the left side. There is a blue arrow orb across the gap. Use the boomerang to hit it twice so that it is facing northward. Then shoot an arrow and it will hit a wall switch, causing the door on the right side to open up. Walk down the steps to get to a new area of the 29th floor!
29th Floor - Wrecker Phantom
Run to the main part of the room and sneak behind the wrecker phantom. Slash at its back and take control of it with Zelda! Watch out as there are mice patrolling the area here. Run back to the east and walk back upstairs.
30th Floor - Small Key #2
Have the wrecker phantom roll into the blocks as well as the statues above. This will reveal a treasure so open it up to get yet another small key! You can use the wrecking phantom in this room to also break the statues that are in the center of the room, making for easy access just in case. Run back and head down the steps at the east end of the room.
29th Floor - Small Key #3
Run to the left side of the room and you'll see one unlit torch. Use the boomerang to light it up and this will open up all the doors in the room, finally allowing you to move freely.
Just behind where the warp phantom is standing ont he west side of the room there is a large eye switch. Run on over and make some noise south of the warp phantom to cause him to move from his location. Quickly pull out your bow and shoot a light arrow at the switch. This will cause a torch on the right side of the room to light up.
Run back to the right side of the room where this torch is and you'll see a second eye switch. Hit this one with a light arrow as well and this will cause a treasure chest to appear at the far right side of the room. Run on over and open it to get a 3rd small key!
Out next destination is a staircase at the south-central portion of the map. Run on over and head down the stairs to get to the 28th floor.
28th Floor - Three Locked Doors
Out next destination is a staircase at the south-central portion of the map. Run on over and head down the stairs to get to the 28th floor. There are three small keys and they all lead downstairs to the same room. However, we have to tackle each of the room separately, depending on which phantom we are. Since we are currently the wrecking phantom, it is best to start on the third room, which is the door all the way on the right. Use the small key and run down to the 27th floor.
27th Floor - East Door
Once you enter you'll see there are three eye switches in this massive room. Control the wrecking phantom and role downwards, to the left, and all the way. Wreck your way through the boulders here and you'll find a stone tablet. Read it and it you'll find it says you need to light them in this order; "The undefended flame, the flame surrounded by sand, the flame surrounded by the abyss, and finally, the guarded flame." We'll make use of this later. Jump off the ledge to the right.
We now want to head up along the left side but there are boulders in the way. Send the wrecking phantom rolling northward all the way against the wall and it will break all the boulders in its way. Follow behind with Link and run and hit the switch in the safe zone. This will stop the boulders from rolling on the right.
Roll to the left with the wrecking phantom and bulldoze through all of the statues and blocks that are in your way here. That's about all there is to do right here, so backtrack to the northeast corner of the room and back to the 28th floor. We are going to need to change phantoms in order to progress further. Run back to the southwest part of the room and head up to the 29th floor. Run around this room and take control of a flame, warp, or standard phantom. Then return to the 28th floor.
27th Floor - West Door
Make sure you got a flame, warp or standard phantom from the 29th floor. Then head tot he 27th Floor and use a small key on the door on the left and run around to get back down to the 27th floor. Walk to the east and three phantom eyes will also be pointed out. There is sand to the right, so leave the phantom behind and run around the corner with Link Hit the ground switch to create a bridge for the phantom to cross. Cross the bridge.
Stand in the sand with Link and use the sand wand to push Link up higher. With the phantom close by, jump onto her back. Walk southward and you'll see a wooden pole to the left. It is normally too high to reach, but since we are on top of Zelda, we can now reach this. Swing across the gap and step on the switch in the corner, causing a bridge to form.
Once you walk northward a warp phantom and another phantom eye will appear in the room. Walk northward and use either bombs or the light arrows to defeat the master stalfos. Watch out for the phantom eye here as you don't want to be spotted. Wait until the warp phantom just starts to walk northward and then use the sand wand to lift Link up to the higher platform. Run up behind the phantom and Zelda will take control over this phantom.
This strange on this platform is actually an odd looking staircase. From the bottom, walk up to the top of the staircase and leave Link here. The phantom eye that spawns won't be able to reach Link at this higher level. Use the sand wand and to raise the sand to the left. Then control the phantom and walk across the gap. Lift up the blue arrow orb here. Switch back to Link and shoot the orb that the phantom is carrying using the light arrows and this will hit the eye switch to the north! One down, down to go!
Now use Link and jump down to the sand area on the right. Defeat the master stalfos that is here, using either the bombs or light arrows. Run to the right and step on the circular switch on the ground. Switch back to the phantom and trace a path to the phantom eye at the far right to warp over there. From here, walk to the glowing red tile on the left and this will cause Link and the phantom to switch spots!
Control the phantom and walk northward up the steps. Step on the switch and a door to the right will open up. Control Link and run over to where this door was. Power up a light arrow and shoot the blue arrow orb and this will hit the second eye switch! Warp the phantom back over to Link and then run to the northeast corner of the room. Head up the stairs to get back to the 28th floor.
27th Floor - Middle Door
There is only one more door to go through, but before we do that, we need to gain control of a torch phantom. Walk back up to the 29th floor and gain control of a torch phantom. Now return to the 28th floor, use the small key, and then head back downstairs to the 27th floor.
Walk over with the torch phantom and light up the top-left of the four torches. If you recall the stone tablet at the bottom-right corner of the room, it said, "The undefended flame, the flame surrounded by sand, the flame surrounded by the abyss, and finally, the guarded flame." This is a hint as to the order that you must hit these torches in. Use the boomerang and trace a bath through the lit torch, then to the one in the sand, and then to the one at the northeast that is by the abyss. Now walk across the spikes with the torch phantom and light up the final torch. This will open up the door to the left.
Run on over and use the light arrow to hit the third and final eye switch on the floor. The door near the middle of the room will now open up. Send the phantom northward to defeat the phantom eye. Then join back up with the phantom and head north and down the steps to the 26th floor.
The door will close right behind you and the room will fill with nine blue chuchu's. Walk around with the torch phantom and defeat these enemies one by one. Link can help out by shooting light arrows if wants to. After all nine blue chuchu's are done away with, eight new enemies will appear in the form of stalfos and master stalfos. Use bombs and light arrows to get rid of these pesky fellows. Once these stalfos are done away with, the room will fill with three geozards chiefs! Use your whip to remove their shields and then slash away with your sword until all three are gone. Finally both of the doors will open up. Walk down the steps at the top-right corner to get to the 25th floor.
This room will fill up with four phantoms, one of each variety. Run around to the safe zone on the right side of the room. Just lurk here until the torch phantom walks by. Take control of the torch phantom and that will be one left phantom to deal with.
Walk around to the door that is just south of where the two inner phantoms are located. Use the torch phantom to light up both torches and the door will open up. However, a phantom eye will also appear at the right side of the room.
There are two phantoms here and we need to take control of the warp phantom. However, the stationary phantom in this area is a big nuisance. Send Link off to the safe zone to the west so that he isn't spotted by the phantom eye. Then send in the phantom and stand to either the left or right of the normal phantom. Talk to the phantom and you can distract him. Now when the path is clear, sneak in behind the warp phantom and slash at its back, then take control. Link will be spotted so quickly run to the safe zone at the left.
Send Zelda off so that the phantom doesn't follow you. Wait until the wrecking and torch phantom are near the right side. Then run to the phantom eye and allow it to see you. Let it chase you to the left side of the room and walk across the sand. Wait here and the wrecking phantom and torch phantom will just fall in the sand. Switch back to the warp phantom and trace a path to the phantom eye. Once you've switched spots, have Link stand on one switch and the phantom stand on another. This will open the door in the center of the room.
Our next goal is to take control of the wrecking phantom. Run towards the wrecking phantom and just slash at its back. Now that we have the wrecking phantom, we can roll over the other phantoms to stun them temporarily. Roll over to the middle room and roll right through the stationary phantom. Break up all the statues that are behind him.
Now roll over the warp phantom and the stationary phantom and keep them stunned. While the phantoms are stunned, quickly run past them with Link to get to the safe zone. Have the phantom meet back up with you and together, push the door above. Walk northward through the door above.
Now on the 24th floor, Princess Zelda will leave the body of the phantom. Walk up the steps and open the treasure chest to get the Compass of Light! This compass will shine light, revealing the places linked to the Dark Realm! The Forest rail map will now begin to glow, revealing new Spirit Tracks that lead to the southwest part of the map.
A blue warp portal appears so step into it to leave the Tower of Spirits for good! That here concludes chapter 11 of the Spirit Tracks Walkthrough!
|Spirit Tracks - Walkthrough Index|
Chapter 1) The Beginning|
Chapter 2) The Forest Realm
Chapter 3) Tower of Spirits Revisited
Chapter 4) The Snow Realm
Chapter 5) Tower of Spirits 3
Chapter 6) The Ocean Realm
Chapter 7) Tower of Spirits 4
Chapter 8) The Fire Realm
Chapter 9) Tower of Spirits 5
Chapter 10) The Sand Realm
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