Break the jars for some health and then head up north to enter the main part
of the temple. Run to the right side of the room and you'll see a bunch of
boulders rolling southwards. There is pattern to these boulders and they are
easy to pick up on. Dodge the boulders as you run northward. Careful, as
what appears to be a safe area on the left is actually a trapped door. Run
upwards and then take a left down a corridor.
The door is locked to the left and there are numerous boulders rolling away
at the top of the screen. Use the bow and arrow and hit the switch to the
north. You'll have to time it so you the arrow squeezes through the
onslaught of the boulders. Once you hit the wall switch, the door to the
left will open up.
Run to the left and open the treasure chest to get... 1 rupee? Several stalfos
will appear in this area and if you just defeat them one by one, a seemingly
infinite number of them will come up from underground. The trick is that you
need to defeat all of the active stalfos within a short period of time.
Corner them if you need to but once they are done away with, a treasure
chest appears. Open it up to get a small key! Run back to the east end of
the room and dodge the boulders as you run southward.
Walk up the steps in the main area of the room and use the small key on the
locked door. Walk up the stairs to get to the 2nd floor.
Jump off the higher area to the right and run south. You'll find a new sand
enemy here known as a Gerune. We cannot do anything to defeat these guys
just yet. Run to the southeast part of the room and you can see there is a
statue here. You can awaken it and it will show you the location of a
statue... but we'll be getting that soon anyway.
Run northward and you'll see three massive rotating spikes. Wait for the
middle one to head upwards and then follow it. When there is a gap between
the middle rotating spike and the one on the right, squeeze through. Run up
the stairs here to get to the 3rd floor.
3rd Floor - Sand Wand
Run south and the door will close behind you. There are three stalfos
warriors here. These fellows are a bit tougher than ordinary stalfos. Bombs
work best against these warriors as one bomb each will do them in. Once all
three stalfos warriors have been defeated, walk through the open door to the
west. Climb the steps and open the treasure chest here to get the dungeon
item, the Sand Wand! This baby can be used to raise sand into a wall! Once
you get it, you'll hear a rumbling from somewhere else in the temple.
Run back to where you fought the stalfos warriors and you can experiment
with your new item. Use it to reach the platform to the north to test it
out. (That's why that platform is there!) Once you've gotten accustomed to
how it works, run down the stairs to get back to the 2nd floor.
|I want to be a video walkthrough embedded on this page when I grow up!|
Only the Sand Wand can harm these guys. Use it on them until they have hardened, and then slash away with the sword.
Stalfos Warriors are a bit more intelligent than regular stalfos and will come after you with their swords!
The Sand Wand can be used to raise the level of sand, allowing you to reach higher platforms or stop moving objects.
2nd Floor Revisited
There are two treasure chests in this room on each of the sides of the
rolling spikes. The rolling spikes are now rolling in unison, but thanks to
the Sand Wand, we can stop them right in their tracks! (pun intended). You
can raise the sand on the left side of the room to reach a treasure chest
with a red rupee. The treasure chest on the right is a bit more complicated.
You need to halt the rolling spike in the middle and the one on the right,
but make sure the one on the right is even with the treasure chest. You can
run across the top of the rolling spike without getting hurt. Open the
treasure chest to get a random piece of treasure!
Run to the southwest part of the room and the door will close behind you.
Now that we have the Sand Wand, we can take on the gerune. Use the Sand Wand
on each of the enemies and they will stop moving and form a wall. Run over
and either pick up and throw the gerune, or just slash away with your sword.
The gerune fear the Sand Wand and will aggressively try to run away from it,
but just follow them and this should be no problem.
Walk to the north end of the room and you'll see that the rolling spike here
is activated. Use the Sand Wand raise Link up and walk to the higher
platform above. In order to reach the staircase below, you need to use the
Sand Wand to stop the rolling spike while it is standing on the part of the
ground with no sand. Then just run right across rolling spike and then down
the stairs back to the 1st floor.
1st Floor Revisited
To your left you'll notice that there is a treasure chest. Walk down to the
main part of the room and use the sand wand to raise the sand. Repeat this
again on the higher platform as you make your way over to the treasure
chest. Open it up to get a random piece of treasure!
Run to the southwest part of the room and you'll see a large rolling stone
block. Use the sand wand to raise the sand and cause the stone block to roll
all the way to the west and into a hole. Walk up to the platform here and
then use the whip to hook onto the wooden pole on the right.
After crossing the gap you'll see another rolling stone block. Push it to
the right and this will leave just enough room for Link to squeeze by. Run
northward and to the west and you'll see three wall switches to the north.
Use the sand wand to raise the sand and then pull out the arrows. Hit the
two wall switches above and then once the sand lowers, hit the third switch.
This will cause a door to the right to open up.
Run past the door and you'll find another rolling stone block. The goal with
this one is to get it to roll to the south. Stand in the sandy area on the
right and then use the sand wand on the sand above the rolling stone. This
will cause it to roll southward. Roll it to the south so that Link can pass,
and then run up the north.
Use the sand wand to raise Link up and then head left. There are short
stairs on the right here, but you cannot walk across because they are higher
up. Use the sand wand one again on the rolling stone and set so that it is
right in between the steps to the north. Walk across to the right and then
repeat this same thing to get the rolling stone in line with the steps at
the bottom. Run across the rolling stone.
Use the sand wand on the two gerune to defeat them and it will cause a
treasure chest to appear nearby. We'll get that in just a moment. Use the
sand wand to get across the barrier at the top of this room and then check
out the map. It says that between one and three is where the key hides.
There are pictures of wall switches here.
If you remember, we just hit three wall switches to an area just south of
here. There was also just one wall switch at the square area at the
northeast part of the map. Draw a line between these two sections on the map
and then mark the middle point. The middle point is in the sand just north
of the middle of the entire room. Leave this area and go and open the
treasure chest that we unveiled and get a red rupee. Run south jump off the
two ledges to get back to the main part of the room.
Run to the east end of the room again and you'll see that the boulders have
now changed their route, making it impossible for Link to run passed them.
Instead, run to the sand area to the right and use the Sand Wand to raise
Link up. Run northward as much as you can. From here, you want to time the
boulders on the left. As soon as the boulders pass, quickly run to the
The area above now has two stationary boulders that are blocking the path.
Use the sand wand to roll these boulders out of the way. Now pull out the
bow and arrow once again and hit the wall switch to open the door to the
Run through and this area now has new enemies known as ergtorak's. These
sand creatures will crawl under the sand and will occasionally pop put
trying to shoot rocks at Link. Use the sand wand on them and bring them
above the surface. They will be stunned for a short period of time, so raise
Link up to their height and run on over and slash at them with your sword.
After all three have been defeated, a treasure chest to the west will
appear. Run over and use the sand wand to get up to this area. Open the
treasure chest to get a red rupee.
Just to the south, use the sand wand on the ground where we marked it on the
map. The sand will rise up and this will reveal a small key! Now run to the
area to the south, use the sand wand and then jump over the ledge to the
south to get back to the main part of the room.
You may have notice some sort of boulder catapult mechanism at the bottom of
this room. There conveniently is a boulder as well. Use the sand wand to get
the boulder onto the boulder mechanism and then hit the switch to the left.
This will catapult the boulder to the north, destroying the wall. Run down
the stairs to get to Basement 1 of the temple.
|I want to be a video walkthrough embedded on this page when I grow up!|
Ergtorok will spit out small rock projectiles towards you much like that of Octives. If Link tries to get close to the Ergtorok's, they will burrow underground. Unlike Octives, Link cannot use the whirlwind to send the rocks back at them. Instead, while the Ergtorok's are underground, use the Sand Wand on the sand below them and this will stun and surface them. Run on over and slash away with your to defeat them.
Walk to the left and you'll find some quicksand blocking your path. Use the
sand wand and create some sand blocks, allowing Link to cross. Use the small
key and open the door here.
There are two of these sandmen enemies in this room. Use the sand wand to
turn them into sand statues, but don't quite defeat them yet. Instead pick
them up and toss them onto the two switches that are in the room. This will
cause the door to the right to open up, so head through it.
This area is filled with quicksand. The path to the left will lead to a
stamp station. Use the sand wand to create sand block to walk on. Step on
them and quickly create more to the west and run onto those. Watch out for
the arrow shooters against the north wall. Once you make your way to the
stamp station, stamp your stamp booklet.
Now we want to make a series of sand blocks and travel all the way to the
northeast corner of the room. There are numerous arrow shooters on the
walls, so be careful. Remember, if you have a shield, Link can block the
arrows. Don't create long stretches of sand blocks as they may disappear
before you can make use of them. Just make some small groups of sand blocks
and you should be fine.
Basement 1 - East Side
Once you reach the northeast corner of the room, you'll see a classic block
pushing puzzle. There is a diamond hole in the middle of the area here and a
large block with a diamond at the top. The goal is to use the sand wand to
push the block around and cause it to have the diamond sticking into the
hole. Just move the block Down, Right, Down, Right, Up, and Left. (Note
there are several ways to solve this puzzle and this is just one of many.
Once you've solved it, the door at the southeast corner will open up, so
head through it.
There are boulders coming out of a hole on the left side of the room. Use
the sand wand to lift the sand and cause the boulder to stop. Then use the
sand wand to push it onto the catapult at the northeast part of the room.
Step on the ground switch below to create a bridge leading to the southeast
part of the room. While standing on the ground switch, use the boomerang to
hit the crystal switch above and this will catapult a boulder to the wall
below and blast it open.
Boulders will now start rolling on the left once again. Use the sand wand to
create a sand block to stop the boulder. Roll the boulder onto the ground
switch so the bridge stays active and then run to the corner of the room.
Walk to the left and you'll find another one of these block pushing puzzles,
this time the blocks have blue diamonds and red circles. Walk Pull out the
sand wand and let's first focus on the block on the left. Use the sand wand
to move it Right, Right, Down, Left, Down, Right, and Right. This will set
it on the blue diamond at the bottom-right of the puzzle. However, we will
need to move this block once again as it interferes with trying to get the
second block in place, so just move this block to the right and down, so
that it is in the corner. Now use the sand wand on the other block and move
it Left, Left, Down, Right, Down, Left, Up, and Left. Now push the other
block back in place by pushing it up and left. The door at the bottom-left
will open up.
Just to the left of the puzzle, you'll see a ground switch. This will open
up the door to the left, making it easier to reach this location. Now walk
to the southwest portion of this area and you'll find a rolling spike. Just
use the gap at the bottom to get by the rolling spike. At the corner of the
room, defeat the two stalfos warriors using bombs or arrows and a treasure
chest appears. Open it up to get a random piece of treasure.
Walk north and you'll find two rotating spikes. There is a ground switch on
the higher platform to the south that we need to step on. Use the sand wand
to stop the upper of the rolling two spikes. Now raise the sand underneath
you to lift yourself up. Use the sand wand to block off the rotating spike
below. Use the spike to reach the platform below and step on the ground
switch. This will open up the door above.
The door above is still at a higher level though, so we need to use the sand
wand to stop the two rotating blocks, creating a bridge that Link can run
across. Do so and head up and the door will close behind you.
There are several ergtorok's in this room. Use the sand wand while they are
underground to stun them. Raise yourself up and run after them with your
sword. Once all three have been defeated, head up through the opened door.
Use the sand wand to lift up all the sand in this area. On the left side
you'll find a big green rupee and on the right side you'll uncover the big
key! Backtrack all the way to the area that had the two-block puzzle. We now
need to maneuver the blocks so the red circles are plugged into the ground.
Use the sand wand and move the block that is currently on the left. Move it
left, down, right, up, left, down, and right; and it will settle on the red
circle switch. Move the block that is on the right up one and that's it!
With both red circles plugged, the door above will open up.
Use the sand wand on the quick sand above and then quickly pick up the big
key and run across the gap. Toss the big key into the big lock to open it.
Walk downstairs to get to the Basement 2.
Walk to the north and use the sand wand while standing on the sand. There
are four jars on the side, each with recovery hearts, so get this if you
need them. Climb to the top part of the room and tap on the stone tablet,
which will create a blue warp point. Once you are ready, head north to fight
Skeldritch, Ancient Demon.
Skeldritch, Ancient Demon
Once you are in the boss room just run forward and Skeldritch will come to
Skeldritch, Ancient Demon||
Fall Off Ledge
- The battle begins with Skeldritch shooting boulders out the bottom of its body. Use the sand wand to block these boulders and keep them in the arena. Use the sand wand to maneuver them over so they are on top of the catapult. Make sure there are no boulders in the way and then hit the switch. This will hit Skeldritch and cause him to lose a part of its body.|
- Skeldritch will turn start sending three boulders out in a row so be alert. The boss will also shoot out a laser at you, so you'll have to dodge that. The last three parts of Skledritch's body are protected on certain sides. The next one is only vulnerable from the right side. Load up a boulder on one of the catapults and then run to the left. Skeldritch will always face you. When you at the left, pull out the bow and arrow and shoot the crystal switch to the right. This will make the boulder hit Skeldritch on the right side, removing another part of its body.
- During the next phase, Skeldritch will shoot out red boulders which will travel through more sand barriers and come out much faster! The next body part of Skeldritch is only vulnerable at its back. So load up a boulder onto a catapult and then run all the way to the other side of the room. Use an arrow to hit the crystal switch and this will send the boulder into Skeldritch's back.
- The last weak spot is a bit tricky. It is a small spot that is not quite on its left and not quite behind him, but right in the middle. Load up a boulder on one of the catapults. It's quite difficult to reach this area with a bow and arrow, so you have two choices. One is to drop a bomb right next to the switch and then make a run to the right side. Past the catapult here and stand in between catapults so that Skeldritch's weak spot is facing the boulder. Once the bomb explodes, the boulder will hit its weak spot. Skeldritch will now shoot four consecutive boulders out at Link. Alternatively, instead of using the bombs, you can trace a long path with the boomerang, but that leaves Link vulnerable for quite awhile. Eventually you'll hit Skeldritch and its skull will drop to the ground.
- The final phase of the battle can be quite hectic. Use the sand wand and create a massive wall of sand surrounding Skeldritch. Skeldritch will begin eating away at the sand. Very quickly run to the backside of Skeldritch and slash away at purple spot at the back of its head. Remember, Link must be elevated on top of sand in order to reach Skeldritch's head. Make sure you completely surround Skeldritch, as if it has any room to move, it will turn around. Repeat this process until Skeldritch has been defeated.
- Stop a boulder that Skeldritch spits out with the sand wand and then maneuver it onto a catapult. Hit the switch and the catapult will remove a part of Skeldritch's body. Skeldritch's weak spot changes and the first time it's at Skeldritch's right, then behind, and then behind and to the left. Place boulders on the catapults and then run around the room so the catapult is in line with Skeldritch. Use your bow and arrow, boomerang, or even timed bombs to blow up the switches and launch the catapult.
After the battle is over, the sand will disappear and a staircase will
appear. Open the treasure chest to get a full heart container and then head
down the steps. Jump off the ledge to the left and then walk up the steps to
find a treasure chest. Open it up to get the Bow of Light!|
A blue warp portal appears to the north. Use your new bow, (it replaces the
old bow), and hit the eye switch on the wall. Step into the blue portal and
you'll be sent to the temple entrance. Talk to Zelda and enter the Spirits'
Anjean is still waiting for Link in the train. After a rather excited
Princess Zelda tells Anjean the news of the Bow of Light, the mood is
shattered as Anjean doesn't know where Malladus can be. Anjean went
searching for the Demon Train but to no avail. Byrne awakens and tells them
that there is a hidden section of tracks underneath the Tower of Spirits.
Byrne mentions that there is the Compass of Light and that will lead you to
the Demon Train, located within the Dark Realm. Cole and Malladus cannot
touch the Compass of Light since it uses the power of the spirits.
Before Link heads off, Anjean presents Link with the Lokomo Sword! The sword
is filled with sacred energy! You'll next appear back outside riding the
train. Next stop, Tower of Spirits... again! That here concludes chapter 10 of
the Spirit Tracks Walkthrough.
Heart Container #11|
Open the treasure chest after defeating Skeldritch in the Sand Temple.
Bow of Light|
The legendary Bow of Light is an upgrade to the bow that you already have. This will charge up your arrows and will allow Link to seperate Malladus from Princess Zelda's body.