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9.1 Tons of Goodies
9.2 Temple of Spirits, Part 5
This phantom in this room patrols rather slowly so you can easily maneuver around it. Run to the northeast part of this room and you'll see a switch. If you step on the switch a door will open, but it will quickly close once you get off the switch. We'll get to this in just a bit. Just south of the switch is a block that can be pulled. Move it so that it just to the left of the platform with the switch. Link can now jump onto the platform and then jump to the west.
Now maneuver around the phantom and head to the southeast part of the area where you will find a blow arrow orb on top of a ton of boulders. Use your bombs to blow up these boulders and many of them will come crashing down. Pick up the orb and run back to the switch at the northeast part of the room. Jump onto the block to the left and then to the platform on the left. Place the orb on the block here and make sure it is facing southward.
All the blocks in the middle of the room are in the way here. You can get rid of them by using bombs, or by purposely getting spotted by the wrecker phantom and getting him to roll into the blocks himself. If the phantom spots you, you can always just run to the safe zone in the corner of the room. Either way, get rid of the boulders in the room and then run to the safe zone in the corner.
Walk up the stairs on the platform to the west. Use the boomerang to target the closer of the orbs at the southern wall. Hit it until it is facing northward. With all this out of the way, run to the northeast corner of the room and step on the switch. While stepping on the switch shoot an arrow at the blue orb to the left, and after activating several orbs, an arrow will hit the wall switch and the door on the far left will open up. Run on over and get the third Tear of Light!
Walk behind the phantom and slash at its back. Take control with Princess Zelda and Zelda will become a wrecker phantom! Use the staircase in the corner of the room and return to the lower floor.
Nineteenth Floor Revisited
Roll to the right and roll all the way into the phantom. Link can actually hit the phantom in the back and Zelda will change phantoms, so then you don't have to worry about any phantoms on this floor.
Walk across the bridge and then use the phantom toll into the mounted miniblins here, as well as all the stationary statues that block the path to the left. Run around in this area and walk up the steps. Use the boomerang to hit the orb in the center of the room, causing it to face northward. Then hit it with the bow and it will hit a wall switch, cause a treasure chest to appear. Jump down and open the chest to get a random piece of treasure. Walk down the stairs to get back to the 18th floor.
Eighteenth Floor Revisited
The wrecking phantom has the ability to move these giant blue blocks. Use Link and south, to the west and then back up north. There are two switches in the corner of the room here and a large blue block to the right. Have Link move the small blue block all the way north so that it is out of the way. Then take control of the wreaking phantom and have her push the large blue block all the way against the west wall. Then stand above the block and pull it upwards. Run around the block and push it northwards until it sits on both of the switches here.
There are several other switches in this area, one of which is at the bottom-left corner of the room. Use Link and push the nearby small block all the way southward. Now bring the phantom around and pull the large blue block up one spot. Control Link and push the small block all the way against the west wall. Now run around the blocks so that you are standing just north of this small block. Push it down so that it lands on top of the switch.
The next switch at the bottom-right corner is a bit trickier as it's more packed together. First things first, pull the small block up one. Then run around and push the small block up once again. Then walk around and move the block two spaces to the left so that then phantom can maneuver around in here. Have the phantom move the blue block on the left one space to the left. Then role around the area to get to the other side of the blue block and have the phantom push it to the left once. Now use the phantom and push the block on the right up once.
With the blocks move out of the way get the phantom out of the way so that Link can go to work! Push and pull the small block several times as you maneuver it and eventually you'll get it all the way onto the switch. Only one more switch to go!
There is one more block lying around in the middle of the room. Push it around so and get it all the way to the northeast corner here so it is on one of the switches. Step on the other switch with Link and now that all the switches in the room are covered, the spikes at the area to the south will fall. Run on over and open the treasure chest to get a small key. Now head back up the stairs to get back to the 19th floor.
Twentieth Floor Revisited
Use the small key on the locked door and then head up the stairs back to the 20th floor. There are a ton of boulders rolling around on the right side of the room here. Send the phantom rolling northward and then to the left. Hit the switch with the phantom and the boulders will stop coming. Catch up with Link and walk to the left.
There is lava here, but wrecking phantoms cannot walk in lava. Instead, have Zelda roll to the area to the south, breaking the boulders along the way. Follow up with Link and then head up the stairs to the 21st floor.
Walk to the center of the room and step on one of the switches while the phantom steps on the other one. Four stalfos will appear and they aren't too difficult to defeat at all. You can use the phantom to roll into them for an easy set of kills. Afterwards three Geozards will appear. You can either use the phantom to roll into these enemies, or use the whip to steal their shields and then slash away with the sword. If you are using the phantom be careful, as there is a rat hole at the north end of the room and the rats will scare the phantom.
Try to end the fight near the bottom-right portion of the room if you can, as once all these enemies are done away, the door will open, but four phantoms will appear! Quickly run to the safe zone if you can. If you get hit, no worries, you'll appear back at the stairs, but you won't have to fight the enemies again. We need to switch phantom types for Zelda, so stand near the safe zone and when a phantom walks by, slash at its back and then switch phantoms. With our new phantoms, head back down to the 20th floor.
Twentieth Floor Part 3
Walk over to the lava and have the phantom jump in. Jump on top of the phantoms back and walk all the way to the left side of the room. Jump off the phantom and pick up the blue orb. Jump back on to the phantoms back and walk to the middle part of the lava. Have Link jump off to the area at the south and place the orb on either one of the square tiles. Have the orb face to the right.
Jump back on top of Zelda and walk to north wall. You'll notice there are two wooden poles above. Use the whip on the pole to the left and swing up to the higher platform. Hit the orb so that it is facing tot he left and then grave it with Link. Call over the phantom and then jump onto the phantom. Walk over to the southwest part of the room and the jump off with Link. Drop the orb and make sure it is facing to the left.
Jump back on the phantom and walk to the northern wall once again. Use the whip to get to the higher platform once again. Now control the phantom and walk back to the southwest platform where the orb was and pick it up. Stand on one of the tiles and make sure the orb is facing right.
Switch back to Link and from here, Link can use his arrows and shoot both of the blue orbs that he planted. Hit the one on the right first and it will hit a wall switch that will open a door on the left for a few moments. Now hit the orb on the left and it will hit a wall switch that will open the door by the staircase on the left.
With the door open, control the phantom and walk all the way back to the east part of the room. Switch back to Link and use the whip on the wooden poles to cross the gap and get back to the right side. Hit the phantom with an item to cause it to drop the orb. Then have the phantom jump back into the lava. Jump on the phantoms shield with Link and walk across the lava for a final time. Head up the stairs to get to the 21st floor of the tower.
There isn't much to do on this floor so just walk up the stairs to get to the 22nd floor of the tower. Control the phantom and walk through the fire to the north and the fire to the west. Then walk all the way to the big key, but don't get it quite yet. Control Link and run all the way to the big key as well.
Pick up the big key with the phantom and key masters will appear. Walk to the northwest corner with the phantom. Control Link and slash away at the two key masters that are at this side of the room. Once you are at the northwest part of the room, trace a path for the phantom to the northeast corner of the map. Control Link and cross the sand paths. Use arrows to hit the key masters and protect the phantom. Circle in the corner and then switch to Link and step on the glowing circle. After the two switch places, send the phantom over to the big lock and use the big key. The key masters will all go away, as will the flames. Switch to Link and run all the way over the phantom. Climb up the stairs to get to the 23rd floor.
Walk forward and together with the phantom open the large door to the north. A blue warp portal appears on the side. Walk up the stairs to get to the 24th floor of the Tower of Spirits and face off with the Tower boss, Byrne. After an exchange of dialogue, the battle will begin!
After the battle a scene with the battered Byrne will take place and after a premature celebration by Link and Zelda, Byrne escapes. Gain control of Link and follow Byrne and you'll now be outside near the top of the Tower. Scale the tower and another scene will take place between Cole and Byrne.
Malladus has been resurrected and is now controlling the body of Princess Zelda. Bryne is nearly killed and after the lengthy scene, Cole and Malladus leave with the Demon King Train.
Anjean will show up and after some more talk, you'll next appear inside of the Spirits' Train. She mentions that there was a weapon known as the Bow of Light. After some more talk, Anjean advises you go to the final temple known as the Sand Temple. Anjean will give you a Force Gem, which will cause the Ocean rail map to start glowing and new Spirit Tracks will appear. You will then be sent off into the Ocean Realm. That here concludes chapter 9 of the Spirit Tracks Walkthrough!
|Spirit Tracks - Walkthrough Index|
Chapter 1) The Beginning|
Chapter 2) The Forest Realm
Chapter 3) Tower of Spirits Revisited
Chapter 4) The Snow Realm
Chapter 5) Tower of Spirits 3
Chapter 6) The Ocean Realm
Chapter 7) Tower of Spirits 4
Chapter 8) The Fire Realm
Chapter 11) Tower of Spirits 6
Chapter 12) The Dark Realm
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