Chapter 5 - Tower of the Spirits 3


Spirit Tracks - Walkthrough Index

Chapter 1) The Beginning
Chapter 2) The Forest Realm
Chapter 3) Tower of Spirits 2
Chapter 4) The Snow Realm
Chapter 5) Tower of the Spirits 3
5.1 Get to the Tower!
5.2 Tower of the Spirits Secrets
5.3 Tower of the Spirits, Part 3
Chapter 6) The Ocean Realm
Chapter 7) Tower of Spirits 4
Chapter 8) The Fire Realm
Chapter 9) Tower of Spirits 5
Chapter 10) The Sand Realm
Chapter 11) Tower of Spirits 6
Chapter 12) The Dark Realm

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5.1 Get to the Tower

Our next destination is the Tower of Spirits. However, there are a ton of collectible items and extra treasure chests we can now get before heading to the Tower of Spirits. If you'd like to continue along with the main quest, just travel to the Tower of Spirits at the southeast part of the Snow Realm and skip down to section 5.2 of the chapter.

Five More Rabbits

When leaving the Snow Temple, you'll notice that the blizzard is now gone and the sun is actually out! Additionally there are two dark trains now out to kill you in this area of the map. Since the blizzard is now clear, there are five new snow rabbits that we can now reach.

Snow Rabbit #3 - East of the Snow Temple. Take the first path east and then at the next fork in the road, take a right and the rabbit is on the east side of the tracks.
Snow Rabbit #4 - Head directly south from the Snow Temple. When you cannot go south anymore, the rabbit will be on the west side of the tracks.
Snow Rabbit #5 - In the middle of where the blizzard was, there are four horizontal sets of tracks. The 5th rabbit is located on the 3rd horizontal track from the top and it is located at the southern part of the tracks.
Snow Rabbit #6 - From Rabbit #3, head south just a bit and take the east path. The rabbit is on the north side of the tracks.
Snow Rabbit #7 - At the southeast corner of the blizzard area. The rabbit is located on the east side of the tracks.

Beedle's Air Shop

The next time you stop at station with a mailbox, you'll be getting a letter from Beedle telling you to stop by his Air Shop. When traveling the overworld on the train, Beedle's icon will appear on the map near some tracks. Ride on over near the air balloon and pull the train whistle. This will cause Beedle to land his shop near the train tracks. At this point, we want to stop at the air shop just as if it was a station.

Beedle has several items for sale, with the most notable being the bomb bag! This will allow Link to carry up to 10 bombs himself. It costs a reasonable 500 rupees. If you've been following along the walkthrough and have gathered all the treasures thus far, you should easily have enough rupees. Beedle also sells some treasure, some bombs, and a red potion.

Once you have purchased an item from Beedle, he'll mention a membership program that he has. Tell him that you are interested and he will mail you the Beedle Club Card. Next time you reach a station with a mailbox, you'll get a letter from Beedle. For every 10 rupees that you spend at Beedle's shop, you will earn 1 membership point. Earning lots of points will upgrade your membership status and will earn you some discounts at the store. The grand prize is after you accumulate 500 points where Beedle will give you a heart container! This is a long ways away though.

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Bomb Bag #1
Link's first bomb bag is purchase for 500 rupees and can hold up to 10 bombs.

Wellspring Station

We want to make a quick stop over at the Wellspring Station where we can now reach a Stamp Station. Walk to the north of the house here and stand near the small lake. Use the boomerang on the ice torch and create a bridge of ice on the lake. Use this bridge in order to get to the stamp station that is just to the left of the ice torch. Stamp your notebook, which should bring your stamp total up to eight! Head back to the train and leave Wellspring Station.

Anouki Village - Secret Rupees

With our newly acquired bombs, there is a secret cave we can now access within Anouki Village. Just east of Honcho's hut, you'll notice a crack against the north wall. Use a bomb to blast open an entrance to a cave. There is a tricky block puzzle here that Link must solve in order to reach the treasure chest. Push the block across the ice in the following directions. West, North, East, North, East, North, East, South, East, South, West, and North. With the block now in place, we can jump on top of it and reach a treasure chest to the right. Open it up to get a big red rupee which is worth 200 rupees! Exit the cave.

There is one other treasure chest we can reach in Anouki Village. Run to the west part of time and you'll find a small pond of water. Use the boomerang on the ice torch across the water and create a bridge of ice. Walk across and open the treasure chest to get a big green rupee! That's all to do in Anouki Village, so head back to the train.
Stamp #8 - Wellspring Station

Castle Town Goodies

You may have gotten a letter in the mail from Russell, the swordsman at Hyrule Castle. That will be our next step, so ride south back to the Forest Realm and make your way all the way to Castle Town.

Before heading north up to see Russell, there are goodies right here within the actual town. Now that we have the bombs, we can blast away the boulders located at the northeast part of town. Doing so will allow you reach the rampart of the town. Run south and around the corner to reach a treasure chest to get a red rupee.

Walk back around and make your way to the northwest corner of Castle Town. Here you will find a stamp station, so stamp your book to increase the number to nine! Run south and around the corner to find another treasure chest which contains a red rupee. That's all there is here for now, so jump down and head north to Hyrule Castle.

Enter the castle and head right. Run up to where you first got your sword and speak with Russell. For just 50 rupees, you can practice your swordsman skills and earn a nice price! There are three guards that will surround you in this area. The goal is to get 60 hits in with your sword before taking 3 hits yourself.

The best strategy is to stand between the guard that is at the right and the one on the bottom. Just strike one of the guards over and over, but keep your eye on the other guard. Once it is gearing for an attack, quickly turn around and strike it before it can hurt you. As long as you stand between the two guards on the right and the bottom, the one on the left won't bother you. After achieving 60 hits, Russell will reward you with a full heart container!

That just above does it in terms of things we can do for now, so run back over to the train. Ride eastward and enter the Tower of Spirits for the 3rd time.
Stamp #9 - Castle Town

Heart Container #5

Speak with Russell and score over 60 hits in the swordsman mini-game.

 


5.2 Tower of the Spirits Secrets

5.2 is an entirely optional section of the Spirit Tracks Walkthrough. Now that we have acquired both the whirlwind and the boomerang from the previous two temples, we can revisit several of the previous floors of the Tower of Spirits to reach new chests that contain some pieces of treasure! Once you arrive at the Tower of Spirits walk up the steps and enter the first door to get to the 1st floor of the Tower of Spirits.

First Floor

If you glance at the map you will notice there are gaps at the northwest part of the map which you cannot cross. However, now that you have the boomerang, you can trace a path over these gaps and you will be able to hit a switch. This will cause a treasure chest to open up at the north end of the room. Run on over and open it to get a random piece of treasure!

Before heading up to the second floor, collect the three Tears of Light once again as we will need them in the floor above. Once you have done so, climb up the steps in the center of the room to get to the 2nd floor.

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Second Floor

Walk over to the northeast corner of the room and you will notice that there is a gap that is too large to jump across. Move the phantom to the edge of the gap and then pull out the whirlwind. A gust with the whirlwind will be enough to send the massive phantom over the gap. Who would have thought that these whirlwind gusts were that powerful! With Zelda across the gap, have her step on the switch next to the treasure chest and this will create a small bridge where Link can cross. Cross the bridge and open the treasure chest to get a rare piece of treasure!

Have the phantom jump off the ledge to the left and then jump on top of the phantom's shield with Link. Walk around the corner and then head back east. There is a treasure chest here that is on a higher platform. Since we are on top of the phantom, we can no reach this higher ledge. Jump onto it and open the treasure chest to get another piece of treasure.

Our last stop on this floor is the northwest corner of the room. Have Zelda distract the enemy phantom and run around to the northwest corner where you will find a cracked wall. Place a bomb to blow it up, but beware as this will alert the stationary phantom! Remember, Link cannot go through the passage that is revealed unless the phantom is nearby. Your best option here is to blow up and whole, but then run away so that the enemy phantom cannot see you. Then once it returns to its spot, safely run over to the corner and call over Zelda. Walk through and open the treasure chest found in this small chamber to get another rare piece of treasure!

Our next stop is the fourth floor of the Tower of Spirits. Your best bet is to head up the stairs to the third floor, and then step into the blue portal to get back to the Tower of Spirits entrance. From here, scale the staircase and enter the 4th floor of the Tower.

Fourth Floor

There is nothing new on this floor that we can currently reach. There is an area on the east end of the map that we will soon get to, but we must first make our way to the fifth floor. In order to do so, we need to take control over a phantom. Run around and collect the three Tears of Light just as we did before. Once you have taken control of a phantom, just like before, jump onto its back and walk across the lava. Make your way to the staircase and head up to the 5th floor of the Temple.

Fifth Floor

Navigate through this room just like you did before. Jump on top of the phantom and cross the lava. Defeat the flying keese and make your way to the west side of the map. There is a lava area to the north that we previously skipped over since we had no use for it at the time. Send the phantom into the Lava and then jump on top of it. While standing on the phantom stand on top of the platform in the center of the lava. From here, pull out your boomerang and trace a path around the corner to the north. You'll find a switch on the left, so hit it with the boomerang and it will cause the door to the right to open up!

Walk to the right and cross some more lava, ignoring the door to the north for now. There are two paths with three flames blocking the way. The middle flame is higher up and will only affect you if you are on top of the phantom. Send the phantom across the top route and while it is blocking the flames, run across with Link until both have reached the northeast corner of the room.

Place a bomb against the cracked wall at the northeast part of the room. Enter the small chamber and open the treasure chest to get another nice treasure piece. Return to the main part of the floor and now head to the southeast corner of the room. Walk down the steps to get back to the 4th floor of the Temple.
Fourth Floor

There is a small gap on the right side here and we need to use the same whirlwind trick we did earlier to get across. Have the phantom stand right next to the gap and then blow her across using the whirlwind. Once across, have the phantom stand on a nearby floor switch and this will cause the torch on your side of the gap to light up. Use the boomerang and trace a path from the lit torch south of the gap to the unlit torch that is north of the gap. With both torches now in flames, a small bridge will appear allowing Link to cross it.

There is a large flame that is blocking the path to the north and beyond the flame there are a set of four blocks that can be blown up with bombs. Pull out a bomb and then tap the phantom to give the bomb to Zelda. Have the phantom walk through the flames and over to the boulders. Drop the bomb next to the boulder and once it explodes, the phantom will be able to cross. Stop on the switch and this will cause the flames to disappear, so Link can reunite with the phantom. Run on over with Link and open the treasure chest to get another rare treasure piece!

There is nothing left to do on this floor so let's backtrack to the staircase at the south end of the room and head back up them. On the fifth floor, make your way back to the northern part of the map. Jump onto the phantom and walk across the lava to get to the staircase at the north end of the room. Walk up the staircase to get to the 6th floor.

Sixth Floor

Once you arrive on the sixth floor of the Tower of Spirits, you will be greeted by not one but TWO Geozards! Use the phantom to double team each geozard. After hitting each geozard several times, they will finally be defeated and the door to the south will open up.

Walk through the door and you'll see several treasure chests that are ready to be opened up! The three smaller chests each contain some pieces of treasure with the large one containing a rare piece of treasure!

That is all the secrets that we can find in the first few floors of the Tower of Spirits. We can now carry on with the main quest. You can return all the way back to the fourth floor of the Tower and then back to the large spiral staircase. Alternatively, you can just save your game at this time and once you load it back up, you will be at the entrance of the Tower of Spirits. Climb up the spiral staircase and enter the 8th floor of the Tower of Spirits!
 


5.3 Tower of the Spirits, Part 3

If you haven't already, you can speak with Anjean and you'll find out that your next destination is the next section of the Tower of Spirits. Walk up the stairs and then scale all the way to the top of the new set of spiral stairs. Enter the door to tackle the next part of the Tower of Spirits.

Eighth Floor

Right off the bat you'll notice that there is no map to this section of the Tower. This place is pitch black… other than the torches that light up some of the select areas. Begin making your way to the right and you'll eventually see some unlit torches. Use the boomerang and first target a lit torch, followed by an unlit torch and this will light it up. Continue to the east and the path will split, where you can either go up or down. Go up first and use the boomerang to light all the torches. There are two already lit torches against the northern wall. After lighting the torch on the right, you'll see a bomb flower. Pick up the bomb flower and toss it so it explodes between the two lit torches. Walk into the hole that it creates and grab the treasure piece from the treasure chest!

Return to the room below and now head southward, lighting up all the torches along the way. You'll eventually run into a ghost like enemy that is floating around in the dark portions of the room. These enemies are known as nocturn and Link cannot defeat them in his current form. You'll also see a tablet here, but since it's dark you cannot read it. All it does say, is that the wall to the right (which we also cannot see for now), can be bombed. We cannot do anything about it right now, so just head to the right and then up the stairs to the 9th floor.

Ninth Floor

Upon arriving you'll see two of the three Tears of Light, as well as new, torch phantoms! This next room can be rather frustrating as there aren't nearly as many torches. Light the torch to your left by using the boomerang. Continue to the left and you'll see a tablet next to several unlit torches. Light up the three torches while avoiding the nocturns and then read the tablet. The tablet says to blow out the lonely torch in the corner where the phantoms tread. It might sounds a bit confusing, but we'll make use of this statement in just a bit.

Run northward and you'll see a large safe zone with two torches. Use one of the torches to light up the unlit torch to the right. When the coast is clear, use this now lit torch to light up another torch just above it. Keep heading north and you'll find a safe zone on the left, along with a bomb and some unlit torches. Once again, use the boomerang to light up these two torches.

Walk to your left and you'll find several nocturn. Continue to the left and you'll find another unlit torch so light it up! There are several nocturn down the corridor here but there is an unlit torch as well. You need to move into the darkness a bit, and then use the lit torch to light up the unlit torch. Run over to the newly lit torch and you'll see a safe zone to your left. Walk to the bottom left corner, enter the safe zone, and collect the first Tear of Light!

Back track all the way to the safe zone that is located right next to a bomb flower. Walk out to the right and then head down just a bit. Once you reach the first torch, walk against the wall on the right side. You'll be able to see a safe zone, but it is blocked by a wall. Just walk down, right, and then up to reach the safe zone and collect the second Tear of Light!

Wait until no phantom is on the right side, and then head down and then right. Stay against the wall on the right and head up and you'll eventually find an opening on the right side. Now run all the way to the northeast corner of the room where you will find a torch. Remember that the table said there was a lone torch in the corner by where the phantoms tread? Well, this is that torch. Pull out the whirlwind and blow out the flame. Look what you see! It is a kind of scary looking crack in the wall.

Use one of your bombs or run on over to the safe zone to the left to get a bomb flower to blast away the cracked wall. Walk inside to get the 3rd Tear of Light!

Leave the room and follow one of the phantoms and strike at its back with your powered up sword. Tap on the phantom and Princess Zelda will now gain control of the armored beast. The phantoms swords act as flames, which will light up the area where the phantom lies. Additionally, the phantom can now kill the nocturn that float around the halls.

With Princess Zelda now in phantom status, get back to the south end of the room. If you recall, there was a stone tablet on the previous floor that we could not read because it was dark. Now that we have the torch phantom we can read it. It's optional, but if you'd like some goodies, head back down to the eighth floor. Read the stone tablet and it tells you to bomb the wall to the right. Walk with the torch phantom and you'll see the crack in the wall. Blow it open and then head inside to find a treasure chest containing a random piece of treasure! Now return to the ninth floor.

It's a good idea to let the phantom lead the way and then follow right behind with Link. Walk to the left and the path now extends over a large bottomless pit. Lead with the phantom and carefully follow suit with Link. Another cool perk about the phantoms sword, is that it can light torches on its own since it is on fire.

Make your way all the way to the bottom left of the map and you'll see there are two unlit torches and a closed door. Use the phantom and slash at the two torches to light them up. Walk up the staircase to get to the 10th floor.
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Nocturn
Threat

Attacks
Contact
 
Found wandering dark halls, Nocturn should just be avoided whenever possible.

Phantom (Torch)
Threat

Attacks
Contact
 
Torch phantoms are identical to standard phantoms, except they carry a large flaming sword.

Tenth Floor

Walk to the right and you'll see a switch here. Have Link step on it and then send the phantom to the right and then up. You'll see a second switch, so step on it. With both switches pressed down, the door near Link will open up. Call the phantom over and head through the door. There is a stone tablet here that tells you to illuminate as much as you can to find the answer.

Walk all the way northward until you get to a wall. From here go to the left, and then down until Princess Zelda gets scare of the rats running around. Kill the two rats, head left, and then up. Use the phantom to light up the torch and then open the treasure chest to get a random piece of treasure!

Backtrack a bit and walk on over to where you see a locked door that is indicated on the map. You'll notice there are a bunch gold colored squares on the ground. This is what that tablet was referring to. Walk around so that you can see all of the gold colored squares and you'll notice that it makes the shape of a ‘Z'.

With that out of the way, walk on over to the southeast corner of the map, allowing the phantom to lead the way. You'll see a red door here. Tap on it and it tells you to draw a symbol. Draw the letter ‘Z' as was shown on the floor and this will open up the door. You'll see the big key here, but it has an electric shock, so Link is unable to pick it up himself. Call the phantom over and have the phantom hold the big key.

Once the phantom picks up the key, three key masters will appear. Their goal is to pick up the big key and put it back to where it originally is. The phantom must carry the big key to the locked door at the top of the screen, but Link must protect the phantom from the key masters. These key masters will appear even after you defeated them, so don't bother try to kill them all over and over again. Just clear the phantom and then quickly have the phantom run by. Once you are close enough, have the phantom toss the key into the key hole to open the door. Walk up the stairs.

Eleventh Floor

Once you walk up the stairs, the door will shut behind you. A mighty looking geozard will appear. This ferocious looking enemy is a geozard chief but it's really not that much harder than the geozard. The general idea is the same. Just set the phantom after the geozard while you sneak behind him. Double team the geozard with constant sword slashing and the enemy will eventually jump away. The geozard will also spit out fire from its mouth that will harm Link, so tried to avoid that. Just repeat this process until the geozard has been defeated.

Once defeated a treasure chest will appear. Run on over and open it to get a rare piece of treasure. Walk up the staircase to get to the 12th floor of the temple.

This is the final floor so Princess Zelda will leave the phantom's body and Link's sword will revert to normal. Run up the steps and pick up the Ocean Rail Map. Walk into the blue warp portal to be sent back to the entrance.

Talk to Anjean and she'll instruct you that the Locomo at the Ocean Realm is Carben. Jump on the train and that concludes chapter 5 of the Spirit Tracks Walkthrough!
Geozard Chief
Threat

Attacks
Contact
 
Geozard Chief are a stonger variations of geozard capable of spitting out fire.

 


Spirit Tracks - Walkthrough Index

Chapter 1) The Beginning
Chapter 2) The Forest Realm
Chapter 3) Tower of Spirits 2
Chapter 4) The Snow Realm
Chapter 5) Tower of the Spirits 3
5.1 Get to the Tower!
5.2 Tower of the Spirits, Part 3
Chapter 6) The Ocean Realm
Chapter 7) Tower of Spirits 4
Chapter 8) The Fire Realm
Chapter 9) Tower of Spirits 5
Chapter 10) The Sand Realm
Chapter 11) Tower of Spirits 6
Chapter 12) The Dark Realm

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