Walk north through the door and enter the main portion of the temple. Walk
straight ahead and defeat the keese. You can’t really do much else so walk
straight northward to another part of the room.
Upon entering Princess Zelda notices a large bell, and it becomes apparent
that these bells will play a big role in this dungeon. If you look on the
ground, you’ll see that there are three squares with bell symbols on them.
There are three bells that we will find in this dungeon and we want to push
the bells to land on top of these bell looking squares.
The first large bell is right here and the square it falls on is just to the
north. Push the bell so that it falls on top. The bell is now lower so Link
can strike at it with his sword. Just north of the bell there is a sign on
the wall. Check it out and you’ll see two bell notes along the middle line.
This is actually a clue on what you need to do, but at this point it’s so
easy that it might actually seem confusing. Just run over to the bell and
slash at it twice with your sword and this will cause the door at the
bottom-right of this area to open up.
Walk through the door and you’ll see a small staircase here, but you cannot
jump across to the platform to the right as the gap is too large. Elsewhere
in the room, you’ll see a block sitting on top of some ice. (Enter classic
Zelda puzzle solving). We want to get this block to the top of the room so
that we can jump on it to get across the gap to get to the right side of the
screen. It’s quite simple actually, just push the block all down and it will
slide across the ice. Push it to the left, up, to the right, and then up to
get it in place. Now climb the steps, jump onto the block, and then jump
over to the right side.
Walk south to corner of the map and you’ll find a brand new enemy located
here. These enemies are known as Octives and they act very similar to
water octoroks or water toadpolis from previous Zelda titles. They will come
up from underwater and will shoot rocks out of their mouth. If you walk to
the edge, you’ll see there is a switch across the water. Pull out the
whirlwind and then time the rock that is being shot of the enemy’s mouth.
The goal is to send out a gust that will cause the rock to hit the switch.
It may take a few tries, but upon successfully doing so, a bridge will form.
Cross the bridge and head down the staircase.
|I want to be a video walkthrough embedded on this page when I grow up!|
Hit the bell twice to open the door.
Octive live in the water and will shoot rocks out at Link. Defeat them by blowing their rocks back at them or striking them with your sword.
Use the Whirlwind to refelct a projectile at the switch, forming bridges.
Basement 1 - Boomerang
Push the block to the right and it will glide across the ice and fall into
the water. Jump on top of the block and then pull out the whirlwind. Aim to
the left and use the whirlwind, and this gust will cause Link and the block
to float to the right. There is totem over here, so pull out the whirlwind
once again and use it to cause the totem to spin. This will open up a door
that is just to the north.
Also to the north is a new enemy known as a freezard. If Link hits them or
blows them with the whirlwind, they will move at crazy speeds along the ice.
Use the whirlwind to get over to the freezard and then use your sword
or whirlwind and it will send the enemy flying and hopefully into the water
where it won’t cause any more problems. Use the whirlwind if you need to in
order to get to the platform, and then head up.|
There is another block here so push it to the left and it will land in some
more water. There are more octives here that will shoot rocks
out towards Link. Use the whirlwind and redirect the rocks back at them in
order to defeat them. Use the whirlwind to move along the water and to the
area at the south, there is a treasure chest containing a red rupee.
Jump back on the block and make your way around the water and defeating all
the octives in your way. There are three of octives in the water and if you
defeat all three, a treasure chest will appear. Open it up to get a random
piece of treasure.
Walk up and to the left and a door will close behind you. This room is
filled with three ice keese. These bats are covered in flames of ice and
will freeze Link if he tries to hit them. Instead, use the whirlwind on the
keese and this will cause them to lose their ice surroundings and stun them,
making them vulnerable to Link’s sword. Defeat all three of these enemies
and a large treasure chest will appear. Open it up to get the dungeon item,
Walk back to the room to the right and pull out the boomerang. Across the
gap there are two switches. Use the boomerang and trace a path so that it
will hit both of the switches. Doing so will create a bridge and allowing
Link to cross. Do so and then head up the staircase here.|
While using the boomerang, trace a path with the stylus to the switch or enemy you are trying to hit.
Use the Whirlwind on the pinwheel to open the door.
Freezard will move at blazing speeds across the ice once they are hit or blown.
Kill the three Octives to get the treasure.
Ice Keese have a flame of ice surrounding them. Stun them with the whirlwind or defeat them with the boomerang.
1st Floor - 2nd Bell
Walk around the corner here and you’ll see a few ice keese flying around.
Use the boomerang to defeat them and then trace a path with your boomerang
so that it hits the switch here. This causes the door to the left to open up
and this door leads to the main room of the dungeon. Also, if you defeat
both of the keese here, a treasure chest will appear in the corner of the
room. Run on over to it and open it to get a random piece of treasure.
Now run over to the bell and just above it, you’ll notice another sign on
the wall. Take a look at it and it will show a series of bells. If you
recall, the middle line was for the bell already in the center room, so the
top line must be for this bell. The goal is to push it back to the main room
and onto the square bell switch on the right side. In order to do that, push
the bell in the following order and just let it slide across the ice. Push
it down, left, up, and left, and it should now be in the top-left corner.
From here push it down, right, down, left, and then down and it will fall
onto the square block.
Now if you remember the sign we just saw, the order was middle, top, top,
and middle. Since the middle represented the center bell, that is the one we
hit first. Pull out the boomerang and trace a line so it hits the middle
bell, then the right bell, then the right bell again, and finally the middle
bell. If done correctly, this will cause the door at the southwest corner of
the room to open up, so head through it.
There is one lit torch and four unlit torches here, but the trick in this
room is that you must light the torches in the proper order. If you use the
boomerang and then trace paths over all of the snow, they will melt away so
Link can see the ground. On the ground next to each torch, you can see a
symbol with a number of dots and this reveals the proper order to light the
torches in. The order is; top-right, bottom-right, top-left, and then
bottom-left. This will cause the door at the corner of the room to unlock,
so head down the stairs.
Walk past the locked door and you’ll see one of those statues here. You can
awaken it by playing the Song of Awakening, but all it will do is ask for 20
rupees in order to tell you where two treasure chests are on this floor.
Since we’ll be getting these treasure chests anyway there is little reason
to pay the rupees.
There is a flame of ice in the center platform here. Use the boomerang, and
then trace a path in the water with your boomerang and this will change
parts of the water into ice! The ice is sturdy enough for Link to run
across, but it won’t last forever so you’ll have to move quickly. Trace a
path to the right, where there is a treasure chest that contains a small
key. Now get back to the left and use the key on the locked door.
Grab the Small Key.
Stand here to melt the totem thing.
Walk up and the door will close behind you. There are four mini-freezards in
this room as well as a torch flame. Use the boomerang and target the torch,
and then target the mini-freezards. Hitting a mini-freezard with the flamed
boomerang will cause it to turn into a standard octorok. Finish all four
octoroks off and two doors in this room will open up.
Walk to the right and you’ll see there is a totem in the water but it is
frozen solid. Use the boomerang and target the torch back in the room and
then trace a path all the way to the totem and it will cause it to melt.
You cannot use the whirlwind on the totem from here as the wall blocks the
direct line of sight. Instead, use the boomerang to the flame of ice that is
in the middle of the water and create a path extending over the water. Walk
onto the newly created ice, pull out the whirlwind, and use it to spin the
totem, which will open the door to the right. Finish off the path of ice
with the boomerang and then head up.
There are several octives that will pop up from underwater.
Use the whirlwind and launch their rocks right back at them to defeat them.
Alternatively, you can stun them using the boomerang and when you are close
enough, strike them with your sword to defeat them. Make a path within the
water, using the blocks of ice and make your way to the northeast portion of
There is a stamp station located here so pull out your stamp book and get
the book stamped. There are four water enemies in total here, as well as
several torches. Use the boomerang to light up the torches while creating
paths for Link to walk on. Defeat all four of the enemies and a treasure
chest will appear at the platform in the corner of the room. Make your way
to the corner of the room and open the treasure chest to get 100 rupees!
Walk up the stairs to get back to the 1st floor.
Hit the switch to open the door. Kill both Ice Keese to get the treasure.
|I want to be a video walkthrough embedded on this page when I grow up!|
Blow the pinwheel with the Whirlwind.
Stamp Station #7|
Use the blue fire to make a path to the top right corner of the big water
1st Floor - 3rd Bell
You’ll notice the third and final bell is found here but there is something
else we want to do before dealing with this guy. Walk south and head into
the room there. There are four fire keese that are found in this room. Use
the boomerang to defeat them quite easily. There is a bunch of snow on the
ground, as well as two torch flames. Use the boomerang to target the torches
and then trace over all of the snow to melt away everything. What is
revealed underneath is the third and final order that you need to play the
bells in. Remember, the new bell that we are getting here represents the
bell not on the bottom line. The order is bottom, middle, middle, top,
middle. Walk back up to the room with the third bell.
Push the bell up, right, down, left, and then up so the bell is along the
left side near the middle of the ice. If you look across the water, Link can
now make a direct line of ice so that if he pushes the block, it will slide
all the way back to the main room.
However, there is a door that blocks your way. There is a switch just south
of where the door is located. Use the boomerang on the flame of ice and
create an ice path so that you can access the switch. Step on and the door
leading to the main room will open up. Also, at the very top of the screen
here, there is a treasure chest, so trace a path of ice to get to it and
then open up to get a red rupee!
Now let’s use the boomerang and create some ice over the water so that we
can push the block. Once a full line of ice is created, run over to the
block and push it to the right, sending across the ice and into the main
Fire Keese are just like Ice Keese except with fire surrounding them. Stun them with the whirlwind or defeat them with the boomerang.
There is an unlit torch in the main room. Use the boomerang to target the
torch from the room to the left and then light up the torch in the main
room. Now use this torch and the boomerang to create ice over much of the
water area below. Once ice is created, we want to push the block down, then
left, and then down to send it to the solid ice area below. From here, push
it left, up, and right and it will fall into place.
With all three bells in place we can now hit the bells once more. Remember,
the order was bottom, middle, middle, top, middle. Relating this to three
bells in this large room, this means we need to hit them in the order of
left, middle, middle, right, middle. Trace a path with the boomerang so that
it hits the torches in this exact order and it will cause the door above to
Walk towards the door and you’ll see an unlit torch on the right side. Use
the torch we just recently lit up on the left side to light up the right
one, and this will cause a treasure chest to appear along the north wall.
Open it up to get a red rupee! There is a statue here, but like all the
statues in dungeons, it just tells you how many treasure chests are
available on the current floor. Disregard it as well as the freezard and
head up the stairs.
2nd Floor - Big Key
Walk to the south and you’ll find three more ice chuchu’s as well as the big
key lock. However, now that we have the boomerang we can stun the chuchu’s
more easily. Defeat all three and then walk around the corner and you’ll see
a sign on the wall. It shows six torches and labels three as fire and three
as ice. You can jot this information down on your map if you’d like and then
head to northwest corner of the map.
There are two lit torches and six unlit torches. The sign on the wall showed
which torches need to be lit with fire and which with ice. The two torches
on the left, as well as the one at the bottom-right are the ones that Link
needs to light up with fire. The other three need to be lit up with ice.
However, Link must light up all six of the torches with one toss of the
boomerang. You’ll first want to light up the ice torches. Use the boomerang
and trace a line from the ice torch to the one at the top-right, top,
bottom, then to the fire torch, the top-left, bottom-left, and then
bottom-right. This is close to the maximum length that you can trace your
boomerang so there is little room for error with the tracing. Once you’ve
lit all the torches a door on the right side will open up, so head through
The door will close behind you and four white wolfos can be seen in this
room. Just aggressively go after these enemies and once all four of them are
done away with, the door to the right will open up.
Walk around the corner and you’ll reach some ice. On the north side of the
ice there is a switch. Step on it and it will create a bridge. Now stand
just close to the edge, pull out the whirlwind and target the big key. The
gust for the whirlwind will land the key on the bridge that you just
created. Walk around and pick up the big key! Walk across the bridge and
toss it on the giant lock. Walk up the staircase.
There are pots on both sides of this room. You can use the boomerang on the
pots in order to refill your hearts. Tap on the stone tablet here and it
creates a warp point to the beginning of the dungeon. Once you are ready for
battle, head on up the stairs to take on Fraaz, Master of Icy Fire.
Master of Icy Fire
There are alternating forms of Fraaz as well as two phases. The first form
is when Fraaz is together as one large goblin like creature. Fraaz will suck
up energy of either fire or ice and this can easily be distinguished whether
he light up blue or red. If Fraaz sucks in ice, use the boomerang and target
the fire torch and then target Fraaz. The boomerang will pick up the flame
and then hit Fraaz, causing his body to shrink. If Fraaz has already sucked
in a lot of air and his body his huge, then it will take two hits with the
other element type to stun Fraaz. Once Fraaz is stunned run on over and
slash away with your sword. Repeat this process until Fraaz separates into
two smaller creatures.
This form of Fraaz can be quite annoying. One of the creatures will
light up with fire and the other with ice. The goal in this phase is
to use the elements against each other. Hit the one of fire with ice,
and vice versa. When the creatures stop running, target one of the
torches and then glance at your map above. Each of the seperated mini
goblins will have a blue or red icon, signifying what element they
are. If you target the blue flame, then target the creature with the
red icon. Once you've stunned this mini part of Fraaz, run on over
slash away with your sword. Once one of them is down, the other one
might try to revive its partner by using a purple and blog spirit
ball. Just defeat both of them as quickly as you can to prevent them
from thing this. After both have been defeated, they will combine to
form the larger Fraaz once again.
Fraaz then gets intelligent and will destroy the two torches that are in the
boss arena. During this phase, you have to wait for Fraaz to shoot either
fire or ice at Link. Dodge the attacks but fire or ice will remain on the
floor. When Fraaz switches to the opposite element, use the boomerang to
target the fire or ice and then hit Fraaz to stun him. Once stunned, slash
away with your sword. Repeat this process until Fraaz once again breaks
until smaller forms.
Since there are no torches, you’ll have to wait for the little versions of
Fraaz to shoot out either fire or ice. They’ll leave their mark on the
ground, at which you can use the boomerang to once again to grab the fire
and ice and hit the respective creature. Repeat this process until you’ve
both of the little guys. Remember, you have to be quick otherwise they will
revive one another.
The final phase is a combined Fraaz once again and this time he more
relentless. He shoots out fire and ice even quicker than before and of more
amounts! Just repeat the strategies that we have been using to finally
When Fraaz is filled with fire, use the boomerang to target ice and
then hit Fraaz. Vice versa if Fraaz is filled with Ice. When Fraaz splits
up, glance up at your map to see what element each one is, and then hit them with the alternate element. After Fraaz breaks the
torches, wait until it shoots out its own fire or ice and it will leave a
spot on the floor. Use this against him when he changes element. Repeat
until Fraaz is defeated.
After the rather difficult battle with Fraaz is complete a cutscene kicks
in. It is very similar to the scene when we beat the Forest Temple. A statue
is formed and a silver force gem can be seen. The Spirit Tracks are revived
and the next floor of the Tower of Spirits is now put back together!|
Afterwards the snow rail map glows, and a new path is opened up, which
serves as a shortcut to getting to the Tower of Spirits. After some small
talk from Princess Zelda, walk over and open the treasure chest to get a
full heart container! Then step into the blue warp portal and you’ll be sent
to the temple entrance. That about concludes chapter 4 of the Spirit Tracks