Chapter 2 - The Forest Realm
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2.1 Whittleton Village
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Total Life
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| New Enemies: |
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| I want to be a video walkthrough embedded on this page when I grow up! |
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Now that we are back on the train, there is a new way that we can travel
that is a bit simpler for long range travel. You now use the stylus to trace
your entire path that you’d like to go along rather than having to make the
decisions as you go along. You can change your route at any time by clicking
the route button or by just changing the rail switch at the bottom of the
screen. Now that we are in full control of the train, you can travel to any
destination you’d like. |
Our next destination will be the small village in the center of the map. Just
trace your route to the town whose name is just “???” at the moment. In your
route towards this village you’ll encounter some Moinks that are roaming
across the train tracks. Just pull your whistle to scare them off.
Additionally, you’ll find a few new bird like enemies flying around and they
will attack your train if you don’t do anything to stop them. Just pull the
train’s whistle and it will scare of the birds temporarily. Just do that
repeatedly and the birds will stop bugging you. Finally arrive at the
village, which is named, ‘Whittleton.’
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Snurgle |
Threat
Attacks
Contact
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These fat, little, flying things with an elephant-like mouth/nose will follow your train and let out a battle cry before swooping in on you. The poor little guys have sensative ears, however, so blast your whistle repeatedly to make them leave you alone. |
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 Blow your whistle to move the Moinks... |
 ...and keep the
Snurgles at bay. |
 Errrrrrch! Tsssssst! |
Whittleton is a small village filled with many lumberjacks who make their
living by cutting down trees and selling wood. There are just four houses in
the town. Real quick, if you didn't get the shield earlier, now is a great
time to do so. The "triangle shaped" house on your map, the one all the way
to the left, is the town shop. Inside, you can purchase the Shield for 80
Rupees. You should have more than enough at this point. =)
You can walk around and talk to the townsfolk if you’d like but
make your way to the hut at the north end of the village. Enter the house
and speak with Whittleton Chief. He has heard about your journey and
mentions that there is a secret path to get to the Forest Sanctuary and it
is just west of town. The Forest Sage, Gage, lives in this area. The chief
warns you that this area is known as the Lost Woods, and if you go the wrong
way, you’ll end up right back where you entered. He tells you that some of
the locals may have more information for you.
If you wonder into the house on the right navigation, the villager here has
some kind of advice for you. He tells Link to listen to the trees as they
talk a lot, but do not listen to the fourth tree since it has no sense of
direction. Keep that in mind as it will be of use shortly. There really
isn’t anything of importance to do in Whittleton at this moment. You can
reach an additional area past the village by walking to the northeast corner
of the map, but there is little of importance at the moment. Run back over
to the Spirits Train and jump onboard.
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Whittleton Chief |
This friendly old guy runs the logging business in Whittleton, selling the goods to the other places in Hyrule.
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2.2 Lost Woods
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Total Life
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| I want to be a video walkthrough embedded on this page when I grow up! |
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Our next destination is the Lost Woods, located just west of Whittleton.
Trace a route along the piece of track that extends into the forest to the
west. Upon entering, you’ll notice the scenery changes quite a bit as we are
now in a new area, the Lost Woods.
Follow the path straight ahead until you see a brown tree near the tracks
that you ride on. This tree will be either one the left or right side and
immediately after the three, there is a fork in the road and Link must
choose which direction to go. The brown tree has a branch extending outward
and this branch points you in the direction that you have to go. Be sure to
take the correct path otherwise you’ll end up at the entrance to the Lost
Woods once again.
There are four of these forks in road within the Lost Woods. Follow the path
that the trees point to for the first three forks. However, as you heard
from the villager in Whittleton, do not listen to the fourth tree. Whichever
direction the fourth tree is pointing in, be sure to head in the opposite
direction. Your reaction time needs to be spot on, as after each fork, the
train will speed up quite a bit, giving you less time to decide which route
to take. After correctly choosing the four paths, you will arrive at the
Forest Sanctuary.
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 Trace a route to the Forest Sanctuary. |
 This tree points right! |
 This tree points left! |
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2.3 Forest Sanctuary
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Total Life
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| New Enemies: |
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| I want to be a video walkthrough embedded on this page when I grow up! |
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Crow |
Threat
Attacks
Contact
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Crows sit perched atop trees and will attack you if you come near, knocking some of your rupees to the ground and picking them up. They're probably easiest defeated by taunting them to follow you, then the quick use of a Spin Attack. |
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This land is filled with Yellow Spinuts all over the place, as well as a new
foe, a Crow. Crow’s will set on top of tree tops and will fly at Link when
he gets close. The enemies shouldn’t be too much of a problem for you. Walk
to the northeast corner of the map and head up two small steps of stairs,
which lead to an area with two bomb flowers. Before walking across the
bridge, pick up one of the bomb flowers and take it back down the steps,
heading to the left where you'll find some cracked blocks. Tap on the steps
just before the blocks to toss the bomb flowers at them, blowing them up and
making a shortcut for later.
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Once you've done that, head back to the bomb flowers and walk across the
bridge to find a switch. Hitting the switch creates a small bridge to your
left, but only for a short period of time. If you run across the bridge,
you’ll see that the path is blocked by more cracked blocks that are just
begging to blown to smithereens.
Puzzle Time! Unfortunately, the switch-bridge does not give us enough time
to hit the switch with our sword and get a bomb flower in time to cross the
bridge. In order to solve this rather simple puzzle, head back over to the
bomb flowers. Pick one up, run across the first bridge, and toss it right
next to where the switch is. Before it blows up, run back and pick up the
second bomb flower. By now the first bomb flower will blow, activating the
switch and giving you a few extra seconds. Quickly run across the bridge
with the second bomb flower in hand and toss it at the cracked blocks,
opening the new path!
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You’ll notice a strange statue that is making some noise. Don’t mind this
for now and we’ll come back to it shortly. Walk down the steps and defeat
all the red chuchu’s in this area. Check out the map in the center of the
area and it tells you to connect the statues that are facing each other.
Exit the map and look around at the 8 statues in this area and you’ll find
that the two that are facing each other are the one at the top-left near the
closed door and the one on the right, just north of the odd looking statue
we saw earlier. Go back to the map and draw a line connecting these two
statues and the door above will open up! Go inside.
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You’ll meet up with Gage, the Sage of the Forest. Speak with him and he
already knows your whereabouts and tells you that we must recharge the Tower
of Spirits with the energy of the forest. Link needs to learn a special song
that Gage must play on his cello while Link plays it on his Spirit Flute.
Speak with Gage once again and you can practice how to use the Spirit Flute.
The song appears at the top of the screen and it’s a simple three note tune
of Orange, Yellow, and Purple. Gage will play it first so you can get the
sound and timing down. Afterwards you can try it out for yourself. In order
to play the Spirit Flute you must use the Stylus to slide the flute so that
the note you want to play is in the center. Then just blow into the Nintendo
DS Mic to play that sound. As you are blowing, you can move your stylus on
the bottom screen to change the note that you’d like to play. Don’t lose
your breath trying to play this properly! Just a slight blow into the mic is
fine and be sure to move the stylus quickly as the note changes. Practice a
few times and then click the back button.
Gage explains that for the real deal, Gage will play a different sound and
Link will have to follow up with the orange, yellow, and purple set of
notes. Don’t let his part confuse you and just practice it a few times and
you’ll eventually get it. It took me a few times to get it, so don’t worry
if you can’t get it on your first try. After you get it the basic set of
notes three times in a row, you can watch as Link and Gage play in harmony.
One you got it down, Link will have completed the duet with Gage and the
Forest Rail Map will start glowing, revealing more of the Spirit Tracks! The
path to the Forest Temple is now complete! Leave the area and head back to
that odd linking statute that we hear some noise coming from.
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Skulltula |
Threat
Attacks
Contact
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These spider enemies have a creepy skull design on their backs and tend to get in the way as you pass through with your train. For now, all we can do is blow the whistle to scare them off temporarily. |
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Walk up to the statue and you’ll see two circular light balls come out, one
is a turquoise color and the other is orange. Pull out the Spirit Flute and
play this very simple couple of notes. A short cinema will play and a rocket
will shoot to the sky. Underneath, a statue, similar to that of talking
stones from Phantom Hourglass will appear and talk to Link. That song is
known as the Song of Awakening and if Link plays this song at statues, they
will awaken and give Link valuable information. That’s about all we want to
do right now, so head back to the train. |
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Song of Awakening |
Use this mystical song to wake things up sleeping things! How nifty!
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With the path now opened, our next destination is the Forest Temple to the
north. Trace a path that leads to the entrance. As you are travel on the
train, you’ll bump into a new enemy, a skulltula. These spider enemies will
hang over the tracks, but with a simple pull of the train whistle, they will
be scared off and Link can pass quite easily. Continue along the path and
enter into the Forest Temple!
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 And we're off! |
 Blow your whistle to scare the Skulltulas. |
 Welcome to the Forest Temple. |
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2.4 Forest Temple
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| New Bosses: |
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Entrance
After a short pep talk with Zelda, walk northward and you’ll see another one
of those statues. Tap on it and you’ll see a light green, a white, and
another light green note come out of the statue. Whip out your Spirit Flute
and play these three notes. Doing so will cause a fairy to appear and the
fair will say that if you are low in health and play the tune at any point
in a dungeon, the fairy will come and restore your life. The fairy can only
be used in temples though and can only be used once per temple! This song is
known as the Song of Healing. With that out of the way, head through the
door above and let’s go dungeon exploring!
 Continue along. |
 Pick up the chestnut... |
 ...throw it at the switch... |
 ...to make the bridge. |
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| I want to be a video walkthrough embedded on this page when I grow up! |
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Song of Healing |
Play this song within to heal yourself completely! You can only use it once
per dungeon, and you can't use it in the overworld at all. Dang.
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Green Spinut |
Threat
Attacks
Contact
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Although not seen very often, this rare variety of Spinut is the same way as their yellow counterpart, except they have a little more life and thus, take more hits to defeat. |
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Floor 1
Straight ahead you’ll see a locked door so turn the corner and walk around
until you see two chestnuts growing out of the ground, much like bomb
flowers. Lift up one of them and carry it to the right, where you will see a
switch across the gap. Tap the switch and Link will toss the chest nut at
the switch. Hitting it will cause a bridge to appear. Walk across and then
continue to the bottom-right portion of the map.
Upon entering, the door will close behind you and three enemies will appear.
Two of them are yellow blobs that we’ve already fought before while the
third enemy is a slightly stronger Green Spinut. After all three have been
defeated a treasure chest will appear and the doors will unlock. Open the
treasure chest to get 100 rupees! Walk up the staircase to get to the 2nd
floor.
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Floor 2
Avoid the purple fog as Link will take damage if he runs into it. We’ll get
back this area in just a bit, but for now and just make your way to the
northeast corner of the room. The door will close behind you and four Vengas will appear. These pesky enemies aren’t too difficult to defeat,
just sword slash away. After they have been defeated, they will leave a
small field of purple fog. Defeat all four of them and a treasure chest
appears in the corner of the room. Open it up to get the Whirlwind!
The whirlwind utilizes both the stylus and the Nintendo DS microphone. Equip
the whirlwind from the menu screen. Now at any point you may click the one
of the shoulder buttons on the Nintendo DS,(R or L) and the Whirlwind will
appear. Aim the whirlwind in whichever direction you’d like, using the
stylus, and then blow into the microphone to unleash a whirlwind. This baby
can be used against enemies, to clear purple fog, or to hit switches and
solve puzzles.
Walk back to the southeast corner of this room and clear all the fog. A
treasure chest will be revealed that contains a treasure piece! Back at the
northeast corner of the room you’ll see that the path to your left is block.
However there is a switch at the top of the screen that can be twirled. Use
the whirlwind to blow a gust towards it and it will spin, causing the door
to the left to open up!
Run to the top-left corner and you’ll see one of those sleeping statues.
Playing the Song of Awakening (Turquoise then Orange) will awaken the
statue. Just like in Phantom Hourglass, these statues will reveal how many
treasure chests are still left on this floor. Depending on if you got the
treasure near the bottom-right of the floor, he may say there is just one or
none at all. Clear the purple fog with the whirlwind and head back
downstairs.
 Remove the fog to grab... |
 ...some treasure! |
 Blow at the wind catcher... |
 ...to open the door. |
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Floor 1
In this room there is a key in the center, but Link cannot reach it on his
own. Pull out the whirlwind and aim at the small key in the center of the
room. Blow into the DS microphone and it will send the key flying to an area
that Link can reach. Run over and grab it!
Run to the right and step on the switch to open the door. We are now back in
an area we previously were, but it is now infested with fog spiders! Defeat
them all and then make your way to the top-right corner of the map. Blow
away all the fog and you’ll notice there is a stamp station. Don’t mind
this, but more importantly there is a switch on the ground to the top-left
of it. Step on this switch and it will cause a treasure chest to appear
elsewhere on the floor! Run back over to the treasure chest and open it up
to get another 100 rupees!
Walk back over to near the entrance of the temple and use the small key you
got on the locked door. Walk to your left and you’ll see another statue that
you can awaken to tell you how many treasure chests remain on the floor.
Walk around to get to the bottom-left portion of the map. The door will
close behind you and several fog bubbles will appear. These enemies cannot
be defeated with your sword unless the fog has been removed from their body.
Use the whirlwind to blow off the purple fog and then slash away with your
sword to finish them off. Afterwards, head up the staircase.
Floor 3 - Last Small Key
Two more pesky Vengas can be found in this area. Defeat them and head
up the stairs on the left side of the room. Walk to your left and you’ll see
a chestnut and a switch across the gap. Stand just below the chestnut and
blow it straight upwards and it will hit the switch, causing a treasure
chest to appear. Open it up to get a small key and then return to the floor
below.
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Vengas |
Threat
Attacks
Contact
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These bugs move sporatically around the room, pausing at points and rushing towards you. They're easily defeated with a simple sword slash, but watch out! They leave a cloud of poison once they "explode." |
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Whirwind |
While using this item, blow into the mic to send a whirwind in the direction you're facing!
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Bubble |
Threat
Attacks
Contact
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These skulls will float around the room, leaving behind clouds of red mist. Occasionally, they'll stop and stay in once place, making them more vulnerable. Use your Whirlwind to stun them, then run in for the kill. |
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Mothula |
Threat
Attacks
Bubble
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These moth-like enemies (with a title from Godzilla) float around the room and avoid getting close to you. Eventually, it'll "charge up" and shoot a Bubble at you. If you time it right, you can reflect the projectile using the Whirlwind, which will stun the Mothula, giving you the perfect chance to slash away at it with your sword. Just watch out! If you use the Whirlwind when there's no Bubble present, the Mothula will reflect your gust back at you, stunning you shortly before it swoops in and smacks you! =( |
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| I want to be a video walkthrough embedded on this page when I grow up! |
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Blastworm |
Threat
Attacks
Contact
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These slug-like enemies will inch towards you eagerly when you come into view. Any attack will cause them to curl into a spiked ball, which will then explode if it gets smacked hard with anything; Yikes! You can use this to your advantage, however, to blow things up! Hint, hint... |
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Key Master |
Threat
Attacks
Contact
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These creepy hand enemies appear when the Big Key is removed from its "starting location." Their only goal is to return the key to where it belongs and will reappear shortly when defeated. Run as quickly as possible to avoid them, or set the key down and either kill or stun them. |
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Floor 2 - Mothula Battle
Use the small key on the locked door near the bottom of the room and walk in
to face a tough enemy known as a Mothula. It will float around quickly
in this area and will occasionally shoot out fog bubbles towards Link. Whip
out the whirlwind and target Mothula, but don't use it just yet! If you blow
a whirlwind prematurely, Mothula will reflect it back at you, stunning you
for a short time while it sweeps in for a hit. Instead, wait until it
charges up its attack and shoots a Bubble towards you. Use the whirlwind to send it flying right back at Mothula
to stun it, then run on over and slash your sword!
Mothula isn’t too difficult though and will be defeated after
just two hits. Walk up the
staircase to get to the third floor of the temple.
Walk to the south end of the room and Princess Zelda will point out the huge
lock and she’ll say you need a special key to unlock it. That special key
can be seen on the map at the top-right corner, but we must take care of a
few things before we can access that.and
it will turn into a spiked ball. Use the whirlwind and aim the spiked ball
so that it targets the blocks and causes them to blow up!
Walk over to the southeast corner of the map and use the whirlwind to clear
up a crap load of purple fog. Step on the switch that is revealed on the
right side and it causes a treasure chest to appear. Open up the treasure
chest to get a random piece of treasure. You’ll notice another statue here
that you can awaken to find out the number of treasures there are left on
this floor. (Hint, there are none). Hit the switch to the right and it will
cause the door to open near the bottom-left of the map.
Run on over and you’ll find two spiked slugs, several blocks across the gap
above, and then a switch. Just as before, slash at the slugs to turn them
into spikes and then use the whirlwind to send the spiked bombs over to blow
up the boulder. Now repeat this process but this time hit the switch. Doing
so will cause the door at the top-right of the map to open up, giving Link
access to the big key!
Run on over and you’ll notice just behind the big key, there is a map with a
line and two skulls. This is route that Link must take when holding the big
key. If Link picks up the big key and deviates from this route, scary
looking Key Masters will appear and they will come to grab the big key.
They’ll pick it up and toss it back to where it was located originally. Pick
up the big key and follow the path that is shown on the map carefully. Toss
the big key into the giant lock to unlock the door. Head upstairs to get to
the 4th floor of the temple.
Break any of the nearby pots to fill up your life. Tap the stone tablet and
this will cause a blue warp portal to appear. Stepping in this warp portal
will allow Link to return back to the entrance of the dungeon. Once you are
ready, out up through the door and you’ll fight the temple boss, Stagnox.
Stagnox will make his dramatic entrance from the top of the Temple and
slowly drop itself to the ground. You’ll immediately see its gigantic horn
on its head, as well as its purple backside cover with fog. As you may have
guessed, that bright purple backside of his is its weak point. After a cry
out from him, the battle with Stagnox will begin.
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STAGNOX Armored Colossus
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| Threat:
| Attacks:
 Horn Attack
 Falling off Edge
 Arm Swipe
 Fog
 Spiked Slug
 Flying Thrust
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Summary:
For the first phase, just run around Stagnox and when it tries to
attack, use the whirlwind to clear purple fog for its backside and then
slash away with your sword. In the second phase, slash at the blastworms
and when Stagnox comes down to the platform to attack, launch a spiked ball at Stagnox
using the Whirlwind. Finish off the your stunned foe with the sword.
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After the battle a massive green gem will appear and then a large structure
will be constructed in the center of the boss room. This will power the
Spirit Tracks and you’ll see the power flow through the tracks and all the
way to the Tower of Spirits, where the next block of the tower has been
restored!
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Heart Container #1 |  |
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 Defeat the boss of the Forest Temple. |
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The Forest Rail map will shine and some more tracks will now be laid within
the overworld. Back inside the boss lair a large treasure chest will appear,
as well a blue warp portal. Open the treasure chest to get a full heart
container! Now walk over and enter the blue warp portal to be sent back to
the entrance of the dungeon… and that concludes Chapter 2!
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