Chapter 1 - Beginning
This section of the walkthrough covers the beginning, the first part of the Temple of the Ocean King, and up until you reach the Isle of Ember.


Phantom Hourglass - Walkthrough Index

~ Chapter 1 - Beginning ~
- 1.1 Welcome To Mercay Island
- 1.2 Mountain Passage
- 1.3 Mercay Village
- 1.4 Temple of the Ocean King, Part 1
- 1.5 Sea Faring
Chapter 2 - Sizzling
Chapter 3 - Sand
Chapter 4 - Sea of Madness
Chapter 5 - Windy Wonderland
Chapter 6 - Treasures
Chapter 7 - Courageous
Chapter 8 - Haunting
Chapter 9 - Wet Waters
Chapter 10 - Having A Blast
Chapter 11 - Chilly
Chapter 12 - Gems
Chapter 13 - A'mazing
Chapter 14 - Ancient
Chapter 15 - Time's End

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1.1 Welcome To Mercay Island

Items: Oshus's Sword
New Enemies: Red ChuChu
 - Once you initially start the game, it will show a cool recap of what exactly happened in the Wind Waker using some cute slideshow artwork. Once that’s over with the intro video kicks in showing our hero Link at sea with Princess Zelda… I mean Tetra. In what appears to be a jolly old day on the sea turns ugly quite quickly. The skies begin to darken and the gloomy Ghost Ship appears.
 - Tetra being the curious pirate she is jumps aboard only to be screaming for help seconds later. Our great hero tries jumping on board, but doesn’t quite make the jump. Unable to hang on to the ship, he falls into the water.


~ Mercay Island - West Side ~

 - Next we see of Link, he has washed ashore at an island and a fairy that makes the same noises as Navi from Ocarina of Time awakens Link. Her name is Ciela. Link tells Ciela of the Ghost Ship and she says that Grandpa will know more about it. After a short scene where it shows her grandpas house, you will take control of Link. Use the stylus to tap your way towards the house and enter it.

 - The old man here is Ciela’s grandpa, Oshus. After finding out what has happened to Tetra, Oshus encourages Link not to pursue her because of the dangers of the Ghost Ship. After Link’s persistence, Oshus refers Link to a sailor on the other side of the island, Linebeck.
 - After the old man is done talking, head outside and down the steps. Make your way to the right and you will feel the shake of an earthquake. Continue right and you will discover that the bridge has collapsed. After talking to the lady next to the bridge, she will tell you of another route at the north side of the Island.

 - Using the map, you can follow the path to the North but you will come across some enemies and Ciela will tell you to head back. If you talk to Oshus once again, he will tell you simply to wait for the bridge to be repaired, but we have no time for that. Exit Oshus’s house and head right. You will find a cave that is guarded by barrels. Lift the barrels to reveal the entrance and head inside.


~ Mercay Island - Oshus's Storehouse ~

 - This is Oshus’s storehouse. Head over to the door that is closed and Ciela says that she forgot the secret on how to open it. However, she does remember that the password was the same number of palm trees that are found on the beach. Rather than counting yourself, I’ll just tell you that there are seven of them on the beach. Tap the sign and scribble the number seven on there to open up the door. Straight ahead lies a chest. Open it to get Oshus’s sword.

New Item: Oshus's Sword Mercay Island - Oshus's Storehouse
 - This blade was Oshus's weapon of choice as a young lad, but he no longer needs it. Link can use the sword to slash objects, cut down grass, small trees and defeat most enemies.


~ Mercay Island - West Side ~

 - After you leave the cave Oshus will confront you. He will take you back to his house and teach you how to handle the sword. Link will learn three basic attacks from Oshus. The targeted sword attack, the side slash, and the great spin attack. After mastering the three attacks Link is ready to head up the path at the north and fight off those enemies.

 - Before heading up the path to the north, head west and talk to the farmer with cucco’s outside of his house. He will say that because of the earthquake rocks have filled his garden. Do him a favor and toss the rocks to clear the garden. As a reward for your help, he will give you 1 rupee. Wait what, just one rupee?
 - After calling him a cheapskate he will give you a very worthy hint. He points to your map and circles a small area on the north side of the island. There is a tree there and he tells you to bash it really hard.
 - Now is a good time to learn how to mark your map. Just click menu in the bottom-left corner or simply just press down on the d-pad. This will flip the bottom and top screens allowing you to draw on the map. Circle the area where the farmer showed you there was a tree. We will get to that later.

Red ChuChu
Threat

Attacks
Contact
 - One of the most basic and easiest enemies in the entire game. The Red ChuChu's are extremely slow and have no real attack other than simply walking into Link. They are so easy to avoid and just one strike with the sword will take care of these guys.

 - Now we are ready to head north. Do so and you will encounter your first enemies in the game, Red Chuchu’s. One simple sword strike will do the trick against these easy enemies. It is a good idea to chop down any small trees and bushes here to gather some more rupees.
 - Continue along the path and you will come to a statue. Tap at it with the stylus and it will give you some advice. It will teach you the summersault attack and tell you to do it on the tree just next to it. The summersault attack isn’t really an exact science and at times it might take several attempts to get it. Scribble tiny circles along the perimeter of the screen and Link will do a summersault in that direction. Roll into the tree here and a Red Rupee will fall out. The Red Rupees are worth 20. Get to the end of the trail to find a cave, enter it.
 

1.2 Mountain Passage

New Enemies: Rope, Keese, Rat
 

 - The mountain passage here will offer some of the basic puzzles that Link will face throughout his entire quest. Once inside head straight along the path and you will come to a locked door. For now just head right by it and some Red Chuchu’s will appear. Defeat them and head up the stairs here to find a chest. Open it to get your first small key. Backtrack to the locked door and tap on it to use the key.

 - Straight ahead is another locked door with two levers on each side of the door. In obvious Zelda fashion, the next small key is obtained by pulling the levers in the correct order. Striking the statue to the right will tell you the same thing. If you do just guess and pull the levels in the wrong order several ropes will fall from the ceiling.

Rope
Threat

Attacks
Contact
 - These snake creatures are rather weak. They moves around slowly until they notices you, then dash at you quickly. A quick slash of the sword solves the problem.

 - Head to the west part of the screen and you will see a block that you can push as well another statue. Tap the statue and it gives you introductory lessons on how to push a block. Push the block to the left and you will find another statue and two Keese.

Keese
Threat

Attacks
Contact
 - These bat like creatures move quite quickly and fly in random patterns. Their only attack is simply flying into Link. One swipe with your sword will do the trick. If there is more than one Keese in an area, the Spin Attack works quite well.

 - After killing the enemies, tap the statue here and it will give you a hint on the correct order of the lever puzzles. It tells you the second from the left is the first to pull. Bring out your map and jot this secret down.

 - Now backtrack to the center room with the levers and this time head right pushing another block. Here you will find four more Keese that can be easily defeated. At the top there is another statue along with a treasure chest. Tap the statue and it will tell you that the lever 1st on the left needs to be pulled second. In addition, the statue states the second from the right is last. Jot these numbers down and by process of elimination we can see that the level are numbered from left to right as 2,1,4,3.

 - Open the chest next to the statue here and Link will get a red rupee. Head back to the main room here and pulled the levers in the correct order. In case you didn't jet them down it is the second from the left, then the far left, then the far right, and lastly the second from the right. A small key will drop for Link. Grab it, open the locked door, and head up the stairs.

 - Looking at the map will show a key that is moving around. That is because a pesky rat is holding the key and running around.

Rat
Threat

Attacks
Contact
 - Another very simple enemy. They usually are found roaming caves. They don't really attack Link, but just move in random patterns. The only way to get hurt is if you walk into one. One sword swipe will defeat this pathetic enemy.

 - Our goal here is to kill the rat with the key, however, it will avoid Link at all costs and just run circles from hole to hole. You will notice that there is a block on the far left of this room. After defeating all the other rats here, pull the block and then push it so it blocks the entrance to the hole on the left side. Now the rat can't do a full circle.
 - Make your way back to the right side of the screen near the locked door. Once you see the key on the map come out of the hole on the right and make its way to the left then you can make your move. The rat will not be able to head through the hole on the left because of the block so now is your chance to strike at it with your sword. Do so and grab the key that the annoying rat leaves behind. Unlock the door and make your way passed some more Keese to get to the cave's exit.
 

1.3 Mercay Village

Items: Wooden Shield, Red Potion, Purple Potion
Gems: Power Gem #1
New Enemies: Crow
~ Mercay Island - Mercay Village ~

 - Upon exiting the cave, Ciela will talk to you about going to see Linebeck. Before doing so you may want to take a tour around the Mercay Village. The lade in the purple will tell you things are kind of slow because of rumors of the ghost ship. Link can also talk to the worker that is on the east side of the broken bridge. For now just head to the southeast portion of Mercary Village where Linebeck is said to be. Unfortunately, Linebeck isn't here, but the person that is by the dock advises us to check out Milk Bar.

 - Now is a good time to explore the rest of the village. The building closest to the dock is currently closed. Head to the left and you will find a postbox. While it isn't important right now, it will come in handy at later points in the game. Keep in mind that each major island has its own postbox as well. Head to the left and you will find a small hut. This is the Mercay Island Shop. You definitely should purchase the Wooden Shield for 80 rupees for now.

New Item: Wooden Shield Mercay Island - Shop
 - This is your basic shield in the game. Unlike most other Zelda titles, it is the only shield that Link will find on his quest. It will deflect most frontal attacks.

 - If you have the rupees, a potion is also something that you should buy. The wooden shield is the only shield found in the game. It will protect Link from frontal attacks from his enemies as well as deflect certain objects back towards enemies. Unlike previous Zelda titles, Link does not need a bottle to carry potion. When drinking red potion, Link restores 6 heart containers. After your purchase the wooden shield, the purple potion becomes available. Far superior to the red potion, it restores 8 rather than 6 heart containers. Although the main reason it is superior is because if Link dies while holding purple potion, he will automatically use the purple potion and his life will be restored, much like a fairy in previous Zelda titles.

New Item: Red Potion Mercay Island - Shop
 - Restores six hearts when used, although fairly weak and not as good as the Purple Potion, it is cost effective for the time being.

New Item: Purple Potion Mercay Island - Shop
 - Restores eight Hearts and revives you if you die automatically! For the extra 100 rupees, it's well worth it!

 - There are a few more goodies for sale at this time as well. The most useful of them all is the Power Gem. There are actually 20 power gems as well as 20 wisdom and courage gems throughout the game. While this gem has no particular use at the moment. Link will soon find three fairies, the Spirits of Power, Wisdom, and Courage. Gathering 10 of a particular Gem will increase the Spirit's strength. They will come in handy in later portions of the game. Unfortunately, this first Power Gem is rather expensive at this stage of the game. You can always come back at a later time for it.

Power Gem #1 Mercay Island - Shop
 - These mystical gems can be collected and used to upgrade the Spirit of Power later in the game! View a complete listing of each gem using the Power Gems Guide..

 - Also available is a treasure piece. These items are merely trade items that can be bartered for a higher price later down the road. While it's not necessary to get right now, it will save you money in the long run to get it right now. The last items available are some bombs, but they cannot be purchased at the moment because you don't have a bomb bag. Nothing else here, so you can exit the shop.

 - Just north and east of the shop Link will find a cucco wandering around. Slowly walk up to the cucco and pick it up. Don't run or else the cucco will run as well. Walk to the west of the shop and you will see a small area of land over the water to the left. While holding the cucco, it will allow Link to fly for a short period of time. Glide over to the piece of land on the left. Head up the stairs and open the chest to get a treasure. This treasure will vary from game to game. Its only use is to be sold to a collector for rupees. Jump off the cliff on the right and enter the first building you see, the Milk Bar.

 - Tap on the bartender to talk to him. After a short talk with him, he will tell you that Linebeck has headed for the Temple of the Ocean King. Another man jumps into the conversation saying that the Ocean King is the defender of all creation. He gives a threatening speech of how you should not enter the temple. After all that talking, the bartender will mark the Temple of the Ocean King on Link's map. You can jot it down on the map, but I think it's obvious which building it is.

 - Exit the bar and it's now time to make our way north. The building we haven't looked at yet at the far top-right of the village is the Treasure Teller shop, but it is not open yet. Remember this place because it is where Link can trade in the treasures that he finds on his quest. Continue to the screen above.
 - Navigating this area will find several Red Chuchu's. There is a new enemy found here as well, a crow.

Crow
Threat

Attacks
Contact
 - These annoying enemies are found perched atop trees. They will swoop down and attempt to ram into you, knocking some Rupees everywhere. Kill them quickly with your sword before you lose too much money!

 - Remember earlier that farmer with the cucco's shows a tree on your map? If you marked it on your map head towards it and use the rolling summersault maneuver to bash the tree. This will release a large green rupee that is worth 100 rupees! Awesome!

 - Anyway, continue heading left to the next screen. Make your way around this enemyless area to get to the Temple of the Ocean King. Ciela will once again remind you have the dangers but is persistent about helping Link find Tetra. Enter the Temple.
 

1.4 Temple of the Ocean King, Part 1

Items: Sea Chart #1
 

 - The Phantom Hourglass is located in this entrance chamber, but at the moment it cannot be obtained. Link will notice bones all over this area. These are men that have become victims of the temple. You can chat with their souls, but once you are done with that, head north through the passage.

 - Head straight up and look! It's none other than Linebeck, who appears to be doing jumping jacks as he is pleading for Link's help. He is trapped in an enclosed area of spikes and apparently has sprained his ankle. He will go on to say that the purple areas are safe, while any other area of the temple will suck the health out of you.

 - Head right to the purple area. You can break pots if you need to restore health. From here you can head up to the next purple area which has a treasure chest. Open it to get... wait? It's empty! Shucks. Anyway, head to the far left to the next purple area and you will find a switch. Strike at it and it will lower the spikes that surround Linebeck. Linebeck will immediately bolt to the door at the bottom. Follow after him.

 - After insulting your name, praising his bravery, and accusing you of getting the treasure from the Ghost Ship, Linebeck will tell you to search for a clue about the Ghost Ship. He gives Link a small key that he found in the temple. Once you gain control of Link again, quickly run to the purple area that had the switch which freed Linebeck. There is a locked door here. Use the key that Linebeck gave you to open it.

 - Next, quickly dash towards the purple area at the northwest part of the map. There is another switch here. Strike it and then quickly bolt to the right. Follow the path making your way to the top-right purple area on the screen. Make sure to move quickly as the switch you hit will eventually reset. Strike the switch at top-right area before the other switch resets and the door at the top-center of the room will open. Quickly run to the area to find a large treasure chest. Open it up to get Sea Chart #1!.

New Item: Sea Chart #1 Temple of the Ocean King, Part 1
 - This map reveals the southwest quadrant of the Great Sea, allowing you to travel there! Spiftacular!

 - There is nothing left for you in this area anymore so head back to where Linebeck was. Make sure to watch your health as you head back. Break and pots to gain some hearts. Once you reach the bottom of the room, Linebeck is gone! Continue backtracking and exit the Temple of the Ocean King.
 

1.5 Sea Faring

Gems: Wisdom Gem #1
Enemies: Sea Trap
~ Mercay Island - Beach ~

 - Linebeck is waiting for you just outside. After showing him the Sea Chart, he grabs it and runs back towards his ship at the dock, taking the map with him. Follow him back to his ship.

 - Upon arriving at his ship, you will see both Linebeck and Oshus. After Oshus praises Link and insults Linebeck, they discuss the findings of the Sea Chart. Apparently there is a secret within this Sea Chat which Oshus describes as flakey. Use the stylus to scratch off the island at the bottom-right of the screen to reveal a strange symbol.

 - Oshus will point out that this is the Isle of Ember and a fortune teller named Astrid lives there. Oshus advices Link to speak with Astrid to find out more information about the Ghost Ship. After some more chit-chatting, Link, Ciela, and Linebeck are off to the Isle of Ember.

 - Link will gain control of the ship and it is quite interesting how he controls it. Simply use the stylus on the map on the bottom screen to trace the route of the ship. One thing you will notice right away, is that Linebeck's ship has its own health bar, which can be seen by the four green hearts in the corner of the screen.

 - There are a few places that Link can sail to at the moment. Just south and west of Mercay Island is Cannon Island. If you do head over there, you will find there isn't much to do just yet. You will meet up with the Postman, but he has nothing to deliver to you just yet. There is one building that Link can enter, Eddo's Garage. Eddo is working on a Cannon, but isn't there at the moment and Eddo's assistant is there to inform Link.

 - Another place of interest on the map is Beedle's Shop Ship. It moves around the water, so just trace a line towards the ship to follow after it. A few items of interest are found at Beedle's Shop. Link can purchase his first Wisdom Gem here. Much like the Power Gem, it's rather expensive and has no use at the moment. You can skip it for now and just come back at a later point to get it.

Wisdom Gem #1 Beedle's Shop Ship - Southwest Quadrant
 - These mystical gems can be collected and used to upgrade the Spirit of Wisdom later in the game! View a complete listing of each gem using the Wisdom Gems Guide.

 - There is another treasure as well as some Red Potion for sale. I suggest getting the treasure if you have the rupees. What you definitely should purchase is the Ship part. You will find these throughout the game and it is best to always purchase them if you can. It sells for 150 rupees and is something you should definitely buy.

 - Once you are done shopping, exit and just trace a line that takes Link to the anchor symbol at the Isle of Ember. Not much else to do for now, so we are ready to go.

Sea Trap
Threat

Attacks
Contact
 - These things are simply two sea urchins holding some wire-like material in between them. Easily avoidable, but painful if you don't react fast enough.

 - These Sea Traps are the only true enemy in this part of the sea. To avoid running into them, simply hop over them by pressing the jump button. Continue sailing until you have finally reached the shore of the Island of Ember.
 


Phantom Hourglass - Walkthrough Index

~ Chapter 1 - Beginning ~
- 1.1 Welcome To Mercay Island
- 1.2 Mountain Passage
- 1.3 Mercay Village
- 1.4 Temple of the Ocean King, Part 1
- 1.5 Sea Faring
Chapter 2 - Sizzling
Chapter 3 - Sand
Chapter 4 - Sea of Madness
Chapter 5 - Windy Wonderland
Chapter 6 - Treasures
Chapter 7 - Courageous
Chapter 8 - Haunting
Chapter 9 - Wet Waters
Chapter 10 - Having A Blast
Chapter 11 - Chilly
Chapter 12 - Gems
Chapter 13 - A'mazing
Chapter 14 - Ancient
Chapter 15 - Time's End

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