 You can leave anytime through the teeth. |
 You'll need your Deku Shield for this dungeon. |
Mouth (Entrance)
- Even though that previous little clip made it seem like you're trapped
inside this giant fish, you can actually exit by... walkthrough through his
teeth... Why of course! With that totally logical escape route in mind,
let's continue.
- Upon taking a step forward, two Octorok's will pop out of the water.
Press Start and equip the Deku Shield again, because it's more handy in this
dungeon anyway. Either use that to reflect their attacks back at them or
just dodge their projectiles and shoot them with your slingshot.
 Practically harmless bubbles. |
 Shoot the dangly thing. |
- Either way, once they're dead, you need to figure out how to open the
veiny door ahead. You can kill the Shaboms (bubbles) if you like, but
they're pretty harmless. At the start of the corridor where the room gets
smaller, there's a small nob on the ceiling that Navi will fly to. Shoot it
with your Slingshot to open the door. |
|
|
Shabom |
Threat
Attacks
Contact
|  | |
The name of these enemies comes from the Japanese word "Shabondama," meaning
"soap bubble." These things are easily avoided, but should you desire to kill them,
(they drop goodies often,) your sword and slingshot are good options. Deku Nuts
also work great for big groups of them. In fact, they're so weak, you can
even kill them with a simple roll (although tricky). |
|
Biri |
Threat
Attacks
Contact (Electrocute)
|  | |
These floating jellyfish will shock you immediately upon contact and
while they can be killed with your sword, it'll also hurt you. To kill them,
using Deku Nuts and then your sword is effective, and so is a quick Spin Attack.
In general though, you can simply avoid them altogether. |
|
| ~ Ruto Transportation Service ~ |
 Yes, let's get out of here...! |
 ...right... |
 Carry her through the door. |
 You can kill bubbles with her! |
Lower Stomach (Room with Biri)
- Upon falling down, talk with her multiple times to make her stop
complaining. She mentions her "precious stone", which must be the Spiritual
Stone of Water we're looking for... Anyway, she'll crouch into a little
ball, to give you the honor of carrying her around. Lazy fishface... So for
this little endeaver, you'll carry her around, but if you drown her, leave
the room without her, etc... She'll appear back at this point. Go ahead and
pick her up before too many Biri get close and enter the door nearby.
|  |
 Throw her at Stingers too! |
 Toss her up the next ledge. |
|  |
|
Switch Puzzle
- In the next room, you'll find yourself in a hallway with several Shaboms.
If you just wait a bit, they'll float into the larger part of the room, or
you can kill them with your sword, or even toss the princess to pop them;
It's great fun!
- Round the corner and you'll be met with a small puzzle. Jump down into
the lower water and be wary of the Stingers in the water. You should kill
them now while the water is low, as they can be frustratingly hard to avoid
while you're swimming. A good way to kill them is to actually toss the
princess at them while they're still burrowed (or whatever you want to call
that) - it'll kill them one hit.
 Step on this AFTER you throw her up! |
 There's a fairy up top if you like... |
|
|
Stinger |
Threat
Attacks
Contact
|  | |
These stingray-like enemies have the ability to float in and out of the water,
then dive at you at high speeds. Although weak, they can be unpredictable and
are quite dangerous in large groups. Close attacks work, but ranged attacks are
much easier to defeat them. Keep Deku Nuts handy so you can stun them if they
get too close (such as diving towards you). As long as you're quick and are
aware of their location, these enemies pose little danger. When they're in the
floor, you can walk over them to lure them out of the ground, then quickly shoot
them with your Slingshot. |
|
- Now, you can't climb up the other side, so you'll have to use the switch
in the middle of this pit to raise the water level. Before that however,
toss Ruto up to the other side so she's safe. If you sink her, she'll appear
back in the previous room and be angry with you. After stepping on the switch,
you may want to get the Skulltula token nearby and the fairy in the jars
above to keep in a bottle for later.
|
- After using the raised water to climb up the other side, pick up the
princess and continue down the Shabom infested hallway. You'll find another
"closed" door. Once again, shoot the dangly nob from the ceiling and head on
through.
|
 |
#26 |
Inside Jabu-Jabu's Belly (Past) |
| |
|
| ~ Getting The Boomerang ~ |
Upper Stomach (Ruto Room)
- From now on, if you lose Ruto, she'll appear in this room. With that in
mind, make your way to the opposite side of the room to the door we've
ignored until now. Be careful, as there are some Biri and new Bari that will
drop from the ceiling. The latter is harder to defeat and will split into
three Biri when defeated. Enter the door.
 |
|
Bari |
Threat
Attacks
Contact (Electrocute)
|  | |
These larger versions of the Biri (that look very much like a Metroid) are very easy really, their only attack is to
sit in one place and spin around. The only catch is they usually appear by
falling from the ceiling. A simple sword slash will hurt you, so you're better
off using Deku Nuts to stun them or a quick Spin Attack. Once damaged, they will
split into three Biri. In general though, it's better to just avoid them
altogether. |
|
Tailpasaran |
Threat
Attacks
Contact (Electrocute)
|  | |
These long, floating, glowy enemies are electric, alike almost every enemy in
this dungeon. Their head is invulnerable, so their only weak spot is their blue
body. Once again, if you use your sword, you'll be harmed, so the only way to
really defeat them is to either use Deku Sticks or the Boomerang. They're also
pretty easy to avoid, so that may be a better option. |
New Item:
Boomerang |
Inside Jabu-Jabu's Belly (Past) |
|
This classic Zelda item is one of the most useful at this point in the game.
Z target something and just press the button to send it flying. It has the
ability to stun enemies and even retrieve items. |
|  |
Intestines? (Hallways)
- This branching hallway has many doors that you can't access yet. There's
also a new enemy here, the Tailpasaran, which are electric floating
monsters. You can't even hurt them yet, so simply head right for now and
jump on the switch; you'll need Ruto to press it down all the way. Go
through the door it opens.
|
|
|
Stinger Room: Boomerang
- In this next small room, there are four Stingers hiding in the floor.
Just set Ruto down near the entrance and slaughter them. After they've been
defeated, a large chest will appear with the Boomerang! Nice. Equip your new
found weapon, pick Ruto back up and exit the door.
|
| ~ Parasitic Tentacles (Dungeon Map & Compass) ~ |
 You can kill them now! |
 Go to the other side... |
 ...leave her on the switch. |
 Kill the red tentacle. |
|
Intestines? (Hallways)
- Now that we can actually hurt all of the enemies in this place, you can
actually set Ruto down and kill the Tailpasaran if you so desire. In any
case, make your way to the opposite side of the room to the other door with
the switch. Once again, use Ruto to step down on it. This time however,
it'll pop back up once you step off it, so set her down on it and go through the
door without her. What a shame. =)
|
|
Parasitic Tentacle |
Threat
Attacks
Tentacles Slap
|  | |
These giant tentacles hang from the ceilings in certain rooms within Jabu-Jabu's
Belly. They can only be killed using the Boomerang on the narrow part of their
body. Simply Z target them and walk in circles, throwing your Boomerang whenever
they get low enough. |
| |
Red Tail (Dungeon Map)
- In this next room, you'll meet your first Parasitic Tentacle. Simply Z
target it, get close, and circle around it while continually using your
Boomerang. After a few good hits, it'll die, leaving behind a large chest
with the Dungeon Map inside. Exit the room.
|  |
|
Intestines? (Hallways)
- Ruto is annoyed that you left her, and actually, every other room will
make her disappear if you leave her behind. That would be fine for now, so
if you don't feel like bringing her along, you don't have to. Anyway, if
you'd like to get the compass, just round the corner and enter the nearby
door, to which Navi will exclaim that this half of the Parasitic Tentacle is
now gone. Nifty.
| 
 |
Shabom Room (Compass)
- In this small room, should you choose to go this way, you'll find tons
of Shaboms (bubbles) and a time limit! If you don't kill the bubbles within
40 seconds, you'll start this room over again and lose some health. No real
explanation as to why... but... hurry up! I find it's easiest to simply Z
target and use your Boomerang. If you're feeling daring, try a spin attack
to nab a bunch of them at once. Once you've put the pop on them, a chest
will appear containing the Compass. Woot.
|
 Each Tentacle you kill makes an electric doober disappear! |
 Deku Nuts can kill almost all of them in a single shot! |
 Then take care of the rest with the Boomerang if you like. |
|
Intestines? (Hallways)
- Whether you did that last room or not, head back to the opposite side of
this massive, hallway room to where you found the Boomerang. The room right
next to it is now open, so head on in.
Blue Tail
- Inside, there's another lone Parasitic Tentacle. It should be simple for
you to kill at this point. After doing so, exit this room and make your way
for the middle, as well as the final, hallway.
Green Tail
- Once inside, there's the last Tentacle, but watch out for the Biri
surrounding it. I suggest you kill them first before you tackle the large
enemy, as it can slap you into the others otherwise. Once you've defeated
them all, the door will open. Head back to the main room (where you first
found Ruto).
|
 Northeast (blue) hallway. |
 Killing the blue tail. |
|
 Middle (green) hallway. |
 Kill the Biri first... |
 ...then the green tentacle. |
 Back to main room! |
 Fall down the hole where the other end of the green tail was before. |
 Do NOT fall off the ledge! Collect the Gold Skulltulas and go through the door. |
|
 |
#27 & 28 |
Inside Jabu-Jabu's Belly (Past) |
| |
|

|
Upper Stomach (Ruto Room)
- The hole closest to the top left (opposite where you first saw Ruto) used
to have a large tentacle sticking through it that has now disappeared. Fall
down this hole to land on a new platform you couldn't reach before.
|
Lower Stomach (Room with Biri)
- There's two Gold Skulltulas on the wall here, which you can now grab
their tokens with using the Boomerang! After doing so, head through the only
hallway on this platform and enter the door.
Bigocto's Lair
- Inside, Ruto will begin squirming around and demanding you throw her on
the platform in the center of the room. After doing so, a short clip will
begin and she'll get the Spiritual Stone of Water! Lame... take a step
forward and... oh no... that's really... too bad... =)
|  |
|
Mini Boss:
Bigocto |
Inside Jabu-Jabu's Belly (Past) |
| Navi:
"Bicocto
Attack it from behind!" | Threat:
|
 |
Attacks:
 Contact.
 Spikes along the sides of platform.
 Turns around suddenly.
 Burrows and appears on other side.
|
|
 Oh nooos! |
 You will catch up eventually. |
 But watch out, he can burrow! |
- This giant Octorok isn't stuck in the confines of the water alike his
brothers. He circles around a spinning spiked platform of doom
trying to run you over, and he runs just about as fast as you do, so
it's difficult to catch up to him. Once he rams into you, he'll then turn around and start over again. Occasionally, he'll
disappear and reappear on the opposite side of the track. Just watch
the spikes to know which way he's traveling.
- As is pretty obvious, you're going to have to stun him using
your new-found Boomerang. You can hit him anywhere with it to stun him, but
he's only vulnerable to your sword from the backside once stunned. Below are the two ways to defeating him:
|
Catching Up (Hard)
- The first method is to run away from him, sticking close to
the spikes so you gradually catch up. Once you're close enough, Z
target, Boomerang, slash his backside. Simple, but lengthy and he
can be tricky at times, suddenly turning on you or burrowing to the
opposite side. (When I first played, I thought this was the only way
to do it!)
Standing Still (Easy)
- The easy way is to understand one thing: he turns around if he hits you
or occasionally when you stun him. What does this mean?
 | Stand still and get mowed over on purpose, then stun him and slash away. Repeat. |
| OR... |
 | Stun him with Boomerang. Wait until stun wears off, let him spin around a little bit, stun him again while he's facing away. Smack him. Repeat. |
|  |
- The second method makes this battle pathetically easy once you
notice the way he moves. Either way, after four sword slashes (or two jump attacks) to his
vulnerable spot, Bigocto will be a Bigloser.
 Stun him while he's facing you. |
 Stun him as soon as it wears off. |
 If it's his back, slash away. |
|
Summary:
- If he gets too close, or you get close enough, use the Boomerang to
stun. Once stunned, get behind him and slash. Run away when he chases you. Be
careful, because he can "teleport" to the other side. To kill him easily, just use your Boomerang, stun him again while he's
turned the other way and slash him. Repeat.
|
|
|
- Generally, he drops three hearts when he dies, so pick those up, then
step onto the platform to go up to the next level. Once there, you may want
to snag the fairy in the jar and put it in a bottle if you're not full. Head
for the only exit, killing the Biri along the way.
|
|
Red Jelly Puzzle
- The next room has some wiggly electric jelly blobs that hate you. Before
tackling them though, you may want to kill the Octorok below. After doing
so, stand on the platform near the door you entered from and use your
Boomerang on the first angry tofu, which will freeze it, allowing you to use
it as a platform. Jump onto it and freeze the second and make your way to
the next door.
|

|
 |
|  |
Throat (Elevator Room)
- You'll appear in a small area with a lone platform across the way. Jump
onto it and it'll lower to connect an old platform to a door we have yet to
venture. There's a switch to open the door, but it pops back open if you step off
it. Unfortunately, we no longer have Ruto, so just snag one of the nearby
boxes and use it instead.
Biri Room
- In this last room, kill all the Biri real quick then go to the far side
of the room. You'll find a Gold Skulltula on some vines nearby. After
killing it, climb the vines (snagging the token along the way) and get on
top. |
- Once there, you'll notice another switch thing hanging from the ceiling.
There's a spider-web like barrier blocking the way though. Simply Z target
it and use your Boomerang. It may take a few tries to get the distance
right, but once you hit it, the door leading to the boss will open. When you
think you're ready, head on in.
|
 |
#29 |
Inside Jabu-Jabu's Belly (Past) |
|
 On the vines in the room before the boss. |
|
|
Temple Boss:
Bio-electric Anenome,
Barinade |
Inside Jabu-Jabu's Belly (Past) |
| Navi:
"Barinade
Many parasitic jellyfish swarm
around this monster. Aim for its
body, protected by the jellyfish!" | Threat:
|
|
Attacks & Abilities:
 Electric Beams.
 Contact with little jellies.
 Contact with main body.
 Hides main body to protect itself.
|
|
Phase 1: Tentacles
- The battle starts out by slicing off the three appendages that are
attached to the ceiling, sucking energy out of Lord Jabu-Jabu. The natural conclusion is to use the Boomerang.
Target one at a time and dismember them as you circle around to avoid
the electric beams.
 Don't get hit! Keep moving! |
 Slice the tentacles on the ceiling. |
Phase 2: Jellyfish
- The next phase is a little harder. He releases the top row of jellyfish and allows them to
orbit around the main body. The electric
"connection" to them is dangerous as well, so try to weave in and
out to get close. Once you're close enough, use your Boomerang on
the main body (which is now slightly vulnerable). This causes the
connection to the outer jellyfish to break momentarily, making them no
longer invincible. You can also just wait awhile and he'll disconnect, but
he'll shoot while disconnected. Slash up the
jellies, stun the main body again before it comes back to life,
repeat. Your sword and Din's Fire work for killing them, but Deku
Nuts and the Boomerang get my vote for the best methods.
|
|
 Sneak in and stun it. |
 Kill the disconnected jellyfish. |
 Keep the main body stunned! |
Phase 3: Spinning Defense
- After the first set of Jellyfish die out, he'll send out his last line
of defense, spinning around the main body quickly as he zips around
the room. Z target the main body and try to keep some distance
between you as you continually use your Boomerang. Once you make it
through the jellyfish, they'll be separated again. This time
however, he can shoot you while stunned. Quickly run forward and
throw a Deku Nut at the main body (to hopefully take them all out at
once), or use the previous methods.
 Don't get too close as you stun it. |
 They're close together, Deku Nuts rock! |
 Din's Fire is okay too, if you do it fast. |
 |
Phase 4: Vulnerable At Last!
- Once all of the jellyfish are gone, he'll zip around the room a little
more aggressively and shoot faster. Just keep moving and using your
Boomerang to stun him once again. Once you get him, go slash away at
the main body with your sword. After a couple slashes, he'll sink
down into the ground to protect the body. Run away for a bit until
he gets back up. Repeat. After a good ten sword slashes or so,
Barinade will explode.
|
 Stun the body as soon as it's close... |
 ...slash away while you can... |
 ...then stay back and wait. |
|
Summary:
- Keep moving to avoid the electricity it shoots. Use your boomerang to
kill the tentacles at the start of the battle, then to stun the main body
afterwards. Kill the jellyfish when they're disconnected with your sword,
Boomerang, Deku Nuts or Din's Fire.
- You can keep the main body stunned by repeatedly hitting it with your
Boomerang. When there's no jellyfish left, attack the main body when he's
stunned. Run away when he ducks into the ground. The end.
|
|
- I never realized electric fish thingies grew tons of zits when they
died... Grab the Heart Container and go meet up with Ruto in the blue light for
a quick scolding on how long it took you to save her. Yeah, sure am glad I
saved you...
|
You... You're late!
What took you so long?
You're useless!
I was just lonely, that's all...
Just a little!!
|
|
|