Chapter 5 - Level 4: The Snake
This part of the walkthrough covers getting another hidden Heart Container as well as completing the Fourth Dungeon.


The Legend of Zelda - Site Walkthrough

Chapter 1 - The Gathering
Chapter 2 - Level 1: The Eagle
Chapter 3 - Level 2: The Moon
Chapter 4 - Level 3: The Manji
 Chapter 5 - Level 4: The Snake 
 5.1 Heart on the Island
 5.2 The Snake
Chapter 6 - Level 5: The Lizard
Chapter 7 - Level 6: The Dragon
Chapter 8 - Level 7: The Demon
Chapter 9 - Level 8: The Lion
Chapter 10 - The Entrance to Death

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5.1 Heart on the Island
Total Life

 
Heart
Containers
:
#4


The First Dungeon

The First Dungeon
  - After leaving the Manji, head back to the start screen. Instead of heading towards the next dungeon, there's a Heart Container we can get. Head right eight screens, and up four. There's a small dock here. You can use the raft on these. Just approach it and you'll automatically get out your raft. The island looks like a dungeon, but when you enter, it's another Hidden Heart Container room. Grab the Heart Container and leave.

  - Now we can head to the next dungeon. Use the raft to get back to the main landmass. Head left once and up once. Avoid the Tektites and leavers here and head left six screens. Then head down three screens and left three screens. There will be another dock here. Use it to get to the island in the middle of the lake. The dungeon's on this island.

  - This dungeon's potion shop is the same as the last dungeon's. Head back to the mainland and head down one and left one. This dungeon is about the same difficulty as the last so if you found the last one easy, then don't worry about it.
Heart Container 4
Heart Container Island

The Potion Shop


5.2 The Snake
Total Life

 
New
Enemies
:
New
Items
:
V I R E
Vires jump around the screen almost constantly. If you hit them they will split into two red Keese.
L I K E - L I K E
Like-Likes will try to grab you. If they do, escape as quickly as you can, as they will steal your Magic Shield.
S T E P L A D D E R
The Ladder allows you to cross small rivers and the waterways in dungeons.



Statue
x 12



This entrance room is the same as any other, so there is not much to say. Head left.



Keese
x 8



This room has many Keese. Kill them all for a Key. Head back to the entrance room and then up.



Vire
x 3



This room has a new enemy, the Vire. Vires jump around rooms almost constantly, making them very annoying. Even better, when you "kill" them, they turn into two red Keese (which are the same as blue Keese, only they are red). Head right.



Vire
x 5



This room is originally dark. To fix that, whip out your Blue Candle and use it to light up the room. Remember that trick, as we'll be using it a lot in this dungeon. Grab the compass amongst the Vires and head left and up once.



Keese
x 8



This room has numerous Keese, none need to be killed. Grab the key in the center, and head left.



Vire
x 5



This room is dark and has a few Vires in it. Use your Candle so you can see, and head up.



Zol
x 5



Also dark. Use your candle so you can see, Grab the Key and head up.



Vire
x 3
Bubble
x 2


Use your Candle in this room, as it is also dark. The first thing you'll notice is a river in this room. You can't go any further up, so use a key to head right for now.



Vire
x 5



This room has a complex waterway in here, and a number of Vires. I'd recommend the Boomerang, because there's going to be a lot of Keese. Kill all the Vires to unlock the door to the right and head through it.



Like-Like
x 2
Zol
x 2
Vire
x 2

This room has a new enemy, and many other enemies too. The Like-Like enjoys shields of the Magical nature, so if it grabs you, it won't hesitate to devour it. Kill all but the Bubbles in this room and push the left block to reveal a staircase.



Keese
x 4



Side Scroller. Avoid the Keese and grab your newest addition to your Inventory, the Stepladder. The stepladder lets you cross small rivers and things of that nature, so that room we couldn't before. Head back to the room with the river and use your Stepladder to gain access to the next room.



Vire
x 5



With your new stepladder, you can walk right through the center of this room, nifty trick isn't it? I like to go onto the water as defense. Most enemies can't reach us, but our sword still can! Anyway, head right.



Gel
x 5



There will most likely be a Gel in your path to get to the Dungeon Map, so kill it if necessary and grab the Dungeon Map. You can bomb the upper wall for a hidden Rupee room (Even though the map doesn't show anything). Head left and up.



Manhandla
x 1



This room has a Miniboss, Manhandla. Use the methods you used in the last dungeon. If you use the Bomb method, you may discover that the right wall can be blown up to expose a hidden Rupee Room. Manhandla will leave behind some Bombs after he's defeated. Once Manhandla is defeated, head up.



"WALK INTO THE WATERFALL."
-Wise Old Man
Old Man
If you've been following the guide, this will be your first Old Man encounter in a dungeon. The Wise Old Man often tells you mostly useless hints. This Old Man is telling us that a screen below where we got our White Sword, we should walk into the Waterfall there. Feel free to do it. I won't ruin the surprise.
Well, anyway, head Right.



Keese
x 8



Use your candle in this room, grab the key and head right, avoiding the Keese. The bottom wall can be bombed for passage into a hidden Rupee Room.



Bladetrap
x 6



This room is dark, so use your candle. There are no "real" enemies in this room, but the Blade Traps do pose a problem. There is a block in our path making it almost impossible to avoid them. What I do, is go in their path, then quickly go back in the door (without actually leaving) and while they're recoiling, take a run for it. Head down once you've avoided them.



Vire
x 5



This room has some Vires. Kill them all including the Keese they split into and push the block on the left to open the door to the right. Head through it. Placing a bomb against the left wall will open a passage to a secret rupee stash.



Gleeok
Heads: x 2
This room has Gleeok, the Multi-Headed Dragon.

Gleeok will shoot fireballs that cannot be blocked at you, so dodge them.
Just keep stabbing at Gleeok's heads to make it come off. The severed head will then fly around the room shooting Fireballs at you. Kill the other head quickly.
Gleeok can be killed in one hit with a well-placed bomb, but this is extremely difficult.

After Gleeok dies, grab the Heart Container and head up.
View this Boss in our Boss Guide



Statue
x 4



In this room is the Triforce. You should know the drill by now, so grab the Triforce and you'll be sent to the entrance.



The Legend of Zelda - Site Walkthrough

Chapter 1 - The Gathering
Chapter 2 - Level 1: The Eagle
Chapter 3 - Level 2: The Moon
Chapter 4 - Level 3: The Manji
 Chapter 5 - Level 4: The Snake 
 5.1 Heart on the Island
 5.2 The Snake
Chapter 6 - Level 5: The Lizard
Chapter 7 - Level 6: The Dragon
Chapter 8 - Level 7: The Demon
Chapter 9 - Level 8: The Lion
Chapter 10 - The Entrance to Death

Previous | Next