Chapter 5 - Level 4: The Snake
This part of the walkthrough covers getting another hidden Heart Container as well as completing the Fourth Dungeon.


The Legend of Zelda - Site Walkthrough

Chapter 1 - The Gathering
Chapter 2 - Level 1: The Eagle
Chapter 3 - Level 2: The Moon
Chapter 4 - Level 3: The Manji
 Chapter 5 - Level 4: The Snake 
 5.1 Heart on the Island
 5.2 The Snake
Chapter 6 - Level 5: The Lizard
Chapter 7 - Level 6: The Dragon
Chapter 8 - Level 7: The Demon
Chapter 9 - Level 8: The Lion
Chapter 10 - The Entrance to Death

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5.1 Heart on the Island
Total Life

 
Heart
Containers
:
#4


The First Dungeon

The First Dungeon
  - After leaving The Manji, head back to the start screen. Before we head towards the next dungeon, there's a Heart Container we can get. Head right eight screens, and up four. There’s a small dock here that you can use your raft on. Simply walk on to the dock and you will be transported to an island. Go through the door to find Heart Container #4! Grab the Heart Container and leave.

  - Now we can head to the next dungeon. Use the raft to get back to the main landmass. Head left once and up once. Avoid the Tektites and Leevers here and head left six screens. Then head down three screens and left three screens. Use you raft from the dock on this screen to arrive at the fourth dungeon.

  - This dungeon's potion shop is the same as the last dungeon's. Head back to the mainland and head down one and left one. This dungeon isn’t much harder than the last one was, so prepare yourself accordingly.
Heart Container 4
Heart Container Island

The Potion Shop


5.2 The Snake
Total Life

 
New
Enemies
:
New
Items
:
V I R E
Vires jump around the screen almost constantly. If you hit them they will split into two red Keese.
L I K E - L I K E
Like-Likes will try to grab you. If they do, escape as quickly as you can, as they will steal your Magic Shield.
S T E P L A D D E R
The Ladder allows you to cross small rivers and the waterways in dungeons.



Statue
x 12



This entrance room is the same as any other, so there is not much to say. Head left.



Keese
x 8



This room has many Keese who can be killed for a key. Head back to the entrance room and then up.



Vire
x 3



This room has a new enemy, the Vire. Vires jump around rooms almost constantly, making them very annoying. Even better, when you "kill" them, they turn into two red Keese (which are the same as blue Keese, only they are red). Head right.



Vire
x 5



Take out your Blue Candle and use it to light up this room. Remember that trick, as we'll be using it a lot in this dungeon. Grab the compass amongst the Vires and head left and up once.



Keese
x 8



This room has numerous Keese, but none need to be killed. Grab the key in the center and head left.



Vire
x 5



This room is dark and has a few Vires in it. Use your Candle so you can see, and head up.



Zol
x 5



Also dark. Use your candle so you can see, grab the Key and head up.



Vire
x 3
Bubble
x 2


Use your Candle in this room, as it is also dark. The first thing you'll notice is a river in this room. You can't go any further up, so use a key to head right for now.



Vire
x 5



This room has a complex waterway and a number of Vires. I'd recommend the Boomerang, because there's going to be a lot of Keese. Kill all the Vires to unlock the door to the right and head through it.



Like-Like
x 2
Zol
x 2
Vire
x 2

This room contains a new enemy: the Like-Like. If one grabs Link, it will render him motionless for a short amount of time and steal his Magical Shield! Kill all but the Bubbles in this room and push the left block to reveal a staircase.



Keese
x 4



Avoid the Keese and grab your newest addition to your inventory, the Stepladder. The stepladder lets you cross small rivers and waterways. Head back to the room with the river and use your stepladder to gain access to the next room.



Vire
x 5



With your new stepladder, you can walk right through the center of this room. You can also use the stepladder defensively. Because most enemies won’t be able to reach you when you are on the water, you can safely slash away at them. Anyway, head right.



Gel
x 5



There will most likely be a Gel in your path to get to the Dungeon Map, so kill it if necessary and grab the Map. You can bomb the upper wall for a hidden Rupee room (even though the map doesn't show anything). Head left and up.



Manhandla
x 1



This room has a miniboss, Manhandla. Use the same methods to defeat Manhalda as you did in Level 3. Once you defeat him, he will drop bombs which can be used on the right wall to find a hidden rupee room! Head up from Manhalda’s room to continue.



"WALK INTO THE WATERFALL."
-Wise Old Man
Old Man
If you've been following the guide, this will be your second Old Man encounter in a dungeon. The Wise Old Man often tells you mostly useless hints. This Old Man is telling us that a screen below where we got our White Sword, we should walk into the waterfall there. Feel free to do it. I won't ruin the surprise.
Well, anyway, head Right.



Keese
x 8



Use your candle in this room, grab the key and head right, avoiding the Keese. The bottom wall can be bombed for an entrance into a hidden Rupee Room.



Bladetrap
x 6



This room is dark, so use your candle. There are no "real" enemies in this room, but the Blade Traps do pose a problem. There is a block in our path making it almost impossible to avoid them. To make it past them, walk into their path and then run back in the doorway (without actually leaving). While they're recoiling, take a run for it. Head down once you've avoided them.



Vire
x 5



If you'd like some extra rupees, placing a bomb against the left wall will open a passage to a secret rupee stash. Otherwise, defeat the enemies here and push the block on the left to open the door to the right. Head through it.



Gleeok
Heads: x 2
This room contains the dungeon boss: Gleeok. Gleeok shoots fireballs that cannot be blocked by the Magical Shield, so you must try your best to dodge them. Slash at one of Gleeok’s heads a few times to sever it from his body, at which point the decapitated head will bounce around the room dealing damage on contact. Try to kill the second head quickly while avoiding the red one to defeat the boss and earn your Heart Container. Head up.
View this Boss in our Boss Guide



Statue
x 4



In this room is the Triforce. You should know the drill by now, so grab the Triforce and you'll be sent to the entrance.



The Legend of Zelda - Site Walkthrough

Chapter 1 - The Gathering
Chapter 2 - Level 1: The Eagle
Chapter 3 - Level 2: The Moon
Chapter 4 - Level 3: The Manji
 Chapter 5 - Level 4: The Snake 
 5.1 Heart on the Island
 5.2 The Snake
Chapter 6 - Level 5: The Lizard
Chapter 7 - Level 6: The Dragon
Chapter 8 - Level 7: The Demon
Chapter 9 - Level 8: The Lion
Chapter 10 - The Entrance to Death

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