Warp Point

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
Warp Point
LA19 Ukuku Prairie Warp Point.png
The Warp Point in Ukuku Prairie

Games

Uses

Related

A Warp Point is a location in Switch remake of Link's Awakening. They replace Warp Holes from the original version of the game. After Link activates a Warp Point, he can walk into it to warp to any other active Warp Point of his choosing.[1] Link can also teleport to any active Warp Point by playing Manbo's Mambo on the Ocarina in the overworld.

There are ten total Warp Points on Koholint Island. For those that are in plain sight, Link only needs to walk into them. Some, however, are hidden, and revealing them will activate the Warp Point without needing to actually walk onto them. These require either the Power Bracelet to lift a rock covering them up or the Shovel to dig them out of the ground. Manbo's Pond becomes an active Warp Point after learning Manbo's Mambo.

The locations of the Warp Points are:

A book called The Properties of Warp Points can be found in the Mabe Village Library, describing their abilities.[2]

Gallery

References

  1. "There are some warp points on Koholint Island. You can warp to and fro using these spots. You can warp only to a point you have stood on with your own two feet..." — The Properties of Warp Points, Link's Awakening
  2. "'The Properties of Warp Points' Read this book?" — In-game description, Link's Awakening