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{{Dungeon
{{Infobox|dungeon
|name = Sand Temple
| name2      = Desert Temple
|image = [[File:SandTemple.png]]
| image       = [[File:SandTemple.png]]
|game = ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
| game       = ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
|item = [[Sand Wand]]
| item       = [[Sand Wand]]
|boss = [[Skeldritch|Ancient Demon: Skeldritch]]
| enemies    = [[Ergtorok]]<br/>[[Gerune]]<br/>[[Stalfos]]
|reward = [[Heart Container]]<br>[[Bow of Light]]<br>[[Lokomo Sword]]
| miniboss    = 3 [[Stalfos Warrior]]s
|walkthrough = [http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-10.php#c3 Text Walkthrough]
| boss       = [[Skeldritch|Ancient Demon: Skeldritch]]
| reward     = [[Heart Container]]<br/>[[Bow of Light]]<br/>[[Lokomo Sword]]
| walkthrough = [https://www.zeldadungeon.net/spirit-tracks-walkthrough/the-sand-realm/ Text Walkthrough]
[https://www.youtube.com/watch?v=TNK2elpUIV0 Video Walkthrough (Sand Temple)]
[https://www.youtube.com/watch?v=SGdi4rgV5PQ Video Walkthrough (Skeldritch)]
}}
}}


The '''Sand Temple''' ('''Desert Temple''' in the European version) is the fifth [[Dungeon]] in  ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. It is located in [[Sand Realm]] regions of the [[Ocean Realm]]. The dungeon item is the [[Sand Wand]], and the boss is [[Skeldritch]].
{{ZD|[https://www.zeldadungeon.net/spirit-tracks-walkthrough/the-sand-realm/ '''Spirit Tracks''' Walkthrough<br/>Chapter 10: Sand Temple]}}


==Enemies==
The '''Sand Temple''' ('''Desert Temple''' in the European version) is the fifth [[dungeon]] in  ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. Anjean states the temple will test all of Link's skills and if he triumphs, the [[Bow of Light]] awaits him.{{Ref|ST|797|}} It is located in [[Sand Realm]] regions of the [[Ocean Realm]]. The dungeon item is the [[Sand Wand]], and the boss is [[Skeldritch]].
 
*[[Stalfos]]
*[[Gerune]]
*[[Stalfos Warrior]]
*[[Ergtorok]]


==Skeldritch, Ancient Demon==
==Skeldritch, Ancient Demon==
{{Main|Skeldritch}}
{{Main|Skeldritch}}
[[File:Skeldritch_Ancient_Demon.png|left|thumb|The Boss of the Sand Temple, Skeldritch]]
[[File:Skeldritch_Ancient_Demon.png|left|180px]]
 
In the final chamber, Skeldritch appears at first as an inanimate skull in the center of a sandy arena, but it soon awakens and rises out of the sand, revealing its long spine. This spine is vulnerable in certain areas, and [[Link (Spirit Tracks)|Link]] must return a barrage of boulders to destroy its segments. In addition to the boulders, Skeldritch defends itself during this portion of the battle by firing lasers from its eyes.
Upon entering the battle area, a short cutscene will play wherein Skeldritch's skull is visible on the sand. After a moment, its eyes light up and long body lashes out of the sand.
 
Skeldritch's weakspot is the bottom of his body. Using the Sand Wand, [[Link]] must stop the oncoming boulders and use the adjacent catapults to launch the boulders back and strike Skeldritch.
 
The subsequent portion of Skeldritch's body are only vulnerable from certain sides. Link must hit Skeldritch from the right to remove the next portion of his body. The problem is that Skeldritch always faces Link. Link must position Skeldritch so its exposed part is facing a catapult to tie right. Using the [[Bow]], Link must launch the boulder and inflict damage on Skeldritch. During this phase, Skeldritch emits laser beams from its eyes which Link must avoid.
 
The next phase is slightly trickier because Skeldritch begins to shoot red boulders able to penetrate Link's boulders. The next portion of Skeldritch's frame is only vulnerable at the back. Position Link accordingly and let an arrow loose.
 
Skeldritch's final weak spot is located between its left side and back. This can be a bit tricky to hit and it's suggested Link positions a [[Bomb]] near the switch and makes a run for it. Link should stand between two switches exposing Skeldritch's weak spot. Once Skeldritch is hit, its skull will drop to the ground.
 
During this final hectic phase, surround Skeldritch with a wall of sand on all sides so as to traverse the raised sand and smack the boss's exposed purple cranium. Remember: Link must be on elevated sand to strike Skeldritch.
 
==Reward==


Upon conclusion, Link will be awarded with a [[Heart Container]] and the [[Bow of Light]].
Once the spine is completely destroyed and Skeldritch is reduced to a skull, it will move around freely in a desperate attempt to defeat Link. The top of its cranium is vulnerable and can be reached by elevating the sand surrounding the boss.


{{References}}


{{clear}}
{{Listbox|Spirit Tracks Dungeons}}
{{Listbox|Spirit Tracks Locations}}


{{Cat|Spirit Tracks Dungeons}}
{{Cat|Spirit Tracks Dungeons}}
{{Cat|Spirit Tracks Locations}}
{{Cat|Spirit Tracks Locations}}

Latest revision as of 20:26, April 12, 2024

The Sand Temple (Desert Temple in the European version) is the fifth dungeon in Spirit Tracks. Anjean states the temple will test all of Link's skills and if he triumphs, the Bow of Light awaits him.[1] It is located in Sand Realm regions of the Ocean Realm. The dungeon item is the Sand Wand, and the boss is Skeldritch.

Skeldritch, Ancient Demon

Main article: Skeldritch
Skeldritch Ancient Demon.png

In the final chamber, Skeldritch appears at first as an inanimate skull in the center of a sandy arena, but it soon awakens and rises out of the sand, revealing its long spine. This spine is vulnerable in certain areas, and Link must return a barrage of boulders to destroy its segments. In addition to the boulders, Skeldritch defends itself during this portion of the battle by firing lasers from its eyes.

Once the spine is completely destroyed and Skeldritch is reduced to a skull, it will move around freely in a desperate attempt to defeat Link. The top of its cranium is vulnerable and can be reached by elevating the sand surrounding the boss.

References

  1. "Go to the final temple, the Sand Temple. The Bow of Light is located deep inside. It will be the most difficult place you've visited yet. It was built only to protect the Bow of Light, so it's full of the trickiest of traps and surprises. The temple will test all of your abilities.", Spirit Tracks.