Ocarina of Time Dungeons: Difference between revisions

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(Fire and Water Temples, Ice Cavern summaries added.)
(Last few dungeon summaries.)
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{{CD|file=800px-Ice Cavern222.jpg|link=Ice Cavern|desc=Following the frigid air blowing from [[Zora's River]], Link finds [[Zora's Domain]] has now been frozen solid by Ganondorf's magic. Behind the Zora kingdom he finds this frigid mini-dungeon, where he discovers the strange [[Blue Fire]] and many frozen enemies like the [[Freezard]]. At the dungeon's end, Link slays a white [[Wolfos]] before finding the [[Iron Boots]]. Shiek then appears and teaches Link the [[Serenade of Water]]. Being a mini-dungeon, Link does not receive a Heart Container for his exploits here.}}
{{CD|file=800px-Ice Cavern222.jpg|link=Ice Cavern|desc=Following the frigid air blowing from [[Zora's River]], Link finds [[Zora's Domain]] has now been frozen solid by Ganondorf's magic. Behind the Zora kingdom he finds this frigid mini-dungeon, where he discovers the strange [[Blue Fire]] and many frozen enemies like the [[Freezard]]. At the dungeon's end, Link slays a white [[Wolfos]] before finding the [[Iron Boots]]. Shiek then appears and teaches Link the [[Serenade of Water]]. Being a mini-dungeon, Link does not receive a Heart Container for his exploits here.}}
{{CD|file=800px-Wtt.jpg|link=Water Temple|desc=Following Shiek's instructions, Link sinks to the bottom of the now-shallow waters of [[Lake Hylia]] to find the Water Temple. In the temple, Link meets up with Princess [[Ruto]] again, who was saved from the ice by Shiek. Ruto leads Link further into the dungeon, where he must raise and lower the water level constantly to find a complex collection of Small Keys to advance. He is eventually confronted by [[Dark Link]], and upon conquering himself he finds the [[Longshot]]. With the Longshot, Iron Boots, and [[Zora Tunic]] combined, he is able to traverse the remainder of the treacherous dungeon and defeat its amoeba master, [[Morpha]]. Breaking Morpha's influence lets Ruto awaken as a sage and earns Link the [[Water Medallion]] as well as yet another Heart Container.}}
{{CD|file=800px-Wtt.jpg|link=Water Temple|desc=Following Shiek's instructions, Link sinks to the bottom of the now-shallow waters of [[Lake Hylia]] to find the Water Temple. In the temple, Link meets up with Princess [[Ruto]] again, who was saved from the ice by Shiek. Ruto leads Link further into the dungeon, where he must raise and lower the water level constantly to find a complex collection of Small Keys to advance. He is eventually confronted by [[Dark Link]], and upon conquering himself he finds the [[Longshot]]. With the Longshot, Iron Boots, and [[Zora Tunic]] combined, he is able to traverse the remainder of the treacherous dungeon and defeat its amoeba master, [[Morpha]]. Breaking Morpha's influence lets Ruto awaken as a sage and earns Link the [[Water Medallion]] as well as yet another Heart Container.}}
{{CD|file=800px-Shadowtempleinside.jpg|link=Shadow Temple}}
{{CD|file=800px-Shadowtempleinside.jpg|link=Shadow Temple|desc=When Link returns to Kakariko Village with four medallions in hand, he finds the village in flames and the lone figure of Shiek standing before the village well. He warns Link to stay back before a shadowy figure emerges from the well and knocks them both unconscious. When Link wakes up, he learns of the evil lurking in the [[Bottom of the Well]] and the Shadow Temple before Shiek teaches him the [[Nocturne of Shadow]]. With the [[Lens of Truth]] in hand, Link journeys to the temple behind Kakariko's graveyard and gains entry using [[Din's Fire]]. Within the temple Link finds [[Hyrule]]'s bloodstained history of violence and hatred, as well as another encounter with the [[Dead Hand]]. Killing the creature, he obtains the [[Hover Boots]] and delves deeper into the harrowing dungeon until he finally comes face to face with the dark creature [[Bongo Bongo]]. Upon killing the creature Link helps [[Impa]], descendant of the [[Shiekah]], to awaken as a Sage and he is given the [[Shadow Medallion]] and a Heart Container.}}
{{CD|file=Spirit Temple.png|link=Spirit Temple}}
{{CD|file=Spirit Temple.png|link=Spirit Temple|desc=Link's quest finally brings him to the desert where Ganondorf was born. After successfully sneaking past their guards, he is recognized as a worthy member of the [[Gerudo]] people and granted access to the [[Haunted Wasteland]]. Link overcomes the Wasteland's trials and reaches the [[Desert Colossus]], but finds he is unable to proceed in the Spirit Temple. Shiek then appears and teaches Link the [[Requiem of Spirit]] so he can return as a child. He does so and meets the Gerudo thief [[Nabooru]]. Link fights his way through part of the dungeon, slaying an [[Iron Knuckle]] to receive the [[Silver Gauntlets]] at Nabooru's request, but then witnesses her capture at the hands of the witches [[Twinrova]]. Returning as an adult, Link uses the power of the Silver Gauntlets to delve into the rest of the temple to find the [[Mirror Shield]]. With the shield, he finally confronts Twinrova and uses their powers against them to free Nabooru and awaken her as a sage. Link then receives one final Heart Container and the [[Spirit Medallion]].}}
{{CD|file=581px-Zeldaganonscastle.jpg|link=Ganon's Castle}}
{{CD|file=581px-Zeldaganonscastle.jpg|link=Ganon's Castle|desc=With the power of all six Sages now with him, Link is finally reunited with [[Princess Zelda]], who has masqueraded as Shiek all this time. She grants Link the [[Light Arrows]] before being captured by Ganondorf. Link follows the evil king to his tower, where he uses the sages' power to break the tower's six seals based upon the respective medallions' power. He obtains the [[Golden Gauntlets]] here before climbing to the top of the tower. Here, he confronts Ganondorf in a match of [[Dead Man's Volley]] before defeating the evil king, who then brings the whole tower down on them in his last breath. Link and Zelda escape, but from the wreckage the final boss, [[Ganon,]] finally emerges. Victory here means the game is won and Hyrule saved.}}
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Revision as of 06:37, March 20, 2013

This is for all the Ocarina of Time dungeons as a whole. It is a basic desciption of all of them together.

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Spoiler Alert! This section describes a subject that is sensitive to plot development.

There are eight dungeons in Ocarina of Time. The Deku Tree, Dodongo's Cavern, and Jabu-Jabu's Belly are the three child dungeons. The Forest, Fire, Water, Shadow, and Spirit Temples are the adult dungeons.

There are four child dungeons in this game. In each, you get an item which, like in the other games in the series, will be crucial to fighting the dungeon boss. It includes unique enemies in each area. You will receive three different Spiritual Stones, one for each dungeon.

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There are seven adult dungeons in the game. In each, Link acquires a medallion. After pulling the Master Sword and being transported seven years into the future, he will automatically receive the Light Medallion. He will receive the remaining five-Forest, Fire, Water, Shadow, and Spirit-as he beats each temple boss.

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