Arbiter's Grounds: Difference between revisions

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== Death Sword ==
== Death Sword ==


The [[Mini-boss]] of Arbiter's Grounds is known as the [[Death Sword]]. It is a demon-like figure that is only visible if Link is using his senses as Wolf Link. Upon entrance to the room, Link will see a giant sword in the ground connected to strings that run at an angle away from the sword, similar to the inside structure of a tent. If Link cuts one of the strings, the rest will burn and the sword will rise and start attacking Link. It is seemingly a giant sword that is moving by itself and that has no weak spot. However, if Link uses his senses as Wolf Link he will see the wielder of the sword, a demonic figure. Now Link can attack the Death Sword back, so wait until the Death Sword attacks and then jump out of the way. Now attack the Death Sword. Repeat this process until it starts floating in the air, which is the beginning of phase two. Transform into a human because now the Death Sword is visible without Link's senses. Take out the [[Hero's Bow]] and shoot it, and then keep an eye on the Death Sword as it will spin around Link quite fast. Keep the Hero's Bow out and prepare a shot once it stops spinning, and then shoot. It will fall to the ground, giving Link the perfect chance to attack it. Use [[Jump Attack]]s and [[Spin Attack]]s on it because those moves cause the most damage. Repeat the process until the [[Death Sword]] has been defeated. Run ahead and grab the Dungeon Item, the [[Spinner]].
The [[Mini-boss]] of Arbiter's Grounds is known as the [[Death Sword]]. It is a demonic looking figure that wields a gigantic sword. In the first phase of the battle against the Death Sword, it will be invisible to Link. The only way Link will be able to see it is by becoming Wolf Link and using his senses. In the second phase of the battle, it is visible without [[Link]]'s senses.


== Twilit Fossil: Stallord ==
== Twilit Fossil: Stallord ==

Revision as of 21:43, March 23, 2012

This article is unfocused. To comply with the style guide, detailed descriptions of peripheral topics should be moved to and/or merged with the appropriate main article.

Template:Dungeon

Arbiter's Grounds is the fourth dungeon in The Legend of Zelda: Twilight Princess. Link and Midna go to Arbiter's Grounds in search of the only connection to the Twilight Realm, the Mirror of Twilight. Arbiter's Grounds is located at the furthest north point of the Gerudo Desert. Link is told by Auru that Arbiter's Grounds was home to the worst criminals ever. He talks of a mirror that was used for the criminal's chastisement. Link and Midna make the connection to the Mirror of Twilight.

When Link first enters the dungeon, giant Poes steal the light from the four torches, much like in the Forest Temple of Ocarina of Time. Before Link can go any further into the dungeon, he must explore all of the side rooms looking for the Poes to take back the light they stole from the torches. After learning the Poe Scent, it isn't too hard to track them down, as the scent will guide Link directly to each Poe. After killing all of the Poes, Link can venture further into the dungeon. He soon engages in a battle with the Mini-boss of the dungeon, the Death Sword. After defeating it, Link is rewarded with the Spinner. In this dungeon, Spinner tracks are common, allowing Link to reach places otherwise unaccessable. Link uses the Spinner to reach the boss, Stallord. It is a fossil, which Zant brings back to life with his sword. Link must use the spinner to kill Stallord, and he does. Link and Midna enter the Mirror Chamber, where they predict the Mirror of Twilight lies. After Link uses the Spinner to raise the mirror from underground, they only find a quarter of the mirror. They are told by the Sages that the mirror has been broken into four pieces. They tell Link the locations of the pieces and tell Link he must repair the Mirror and defeat Zant.

Enemies

Here are all the enemies that Link will encounter as he travels through Arbiter's Grounds.

Death Sword

The Mini-boss of Arbiter's Grounds is known as the Death Sword. It is a demonic looking figure that wields a gigantic sword. In the first phase of the battle against the Death Sword, it will be invisible to Link. The only way Link will be able to see it is by becoming Wolf Link and using his senses. In the second phase of the battle, it is visible without Link's senses.

Twilit Fossil: Stallord

File:Stallord Small.png
Twilit Fossil: Stallord

The Boss of Arbiter's Grounds is known as Twilit Fossil: Stallord. It is a skeleton of a giant beast that died a long time ago. Upon entrance to the Boss Chamber, Link will see Stallord in the sand, not moving. If he walks up to Stallord, Zant will appear on top of Stallord's forehead. He will say that he is surprised to see Link alive, and then tells him this will be the last time he sees him alive. He will then summon a giant sword that appears to have Twilight Realm markings on it. He will use this sword to stab Stallord right in the forehead. After he leaves, Stallord will come back to life and will scream right up in Link's face. The battle is on. Around the stadium are spinner tracks that Link can use the Spinner on. Stallord's weak spot is his spine which is supporting all of its weight. Use the spinner tracks to get behind Stallord and then jump off. Get as close as possible to its spine and press the B button. Repeat this three times. Each time Link hits the spine Stallord will summon more and more of these figures that appear out of the sand which can get annoying as they get in Link's way. Luckily there are killed with a jump of the Spinner. After three hits, Stallord will collaspe and all the sand in the area will evaporate, leaving Link and Stallord's apparent dead body at the bottom of the area. In the middle of the floor there isna spot Link can use his Spinner on. It will rise the part of the floor where Link and Stallord are back to top. Link will turn around to see Stallord's head alive and ready for battle. Stallord will knock Link off the platdorm all the way to the bottom, beginning phase 2. Use the Spinner on the the tracks that are on the surrounding walls. Once Link gets high enough, Stallord will begin shooting fireballs at Link. Jump side-to-side avoiding the fireballs, and then once Link gets close enough to Stallord, jump right into its face. It will fall to the ground, giving Link an opportunity to attack the sword thats in its head. Use Jump Attacks and Spin Attacks to attack the sword. Repeat a couple more times and Stallord will be defeated, opening tne entrance to the Mirror of Twilight.

Dungeon Items

Throughout Link's travels through Arbiter's Grounds, he has the opportunity to collect certain Dungeon Items that will greatly assist him. They are the Dungeon Map, the Compass, the Big Key, and the Small Keys.

Dungeon Map

The Dungeon Map is an item that shows Link the layout of the dungeon he is currently in. It is extremely helpful to Link if he ever gets lost while travelling through the Dungeon. The Dungeon Map is found in the main room of the dungeon, the room with the four torches. The first time Link enters this room, he can get it. After killing the first Poe, Link finally gets the freedom to look around. The Dungeon Map is located to the right of the four torches, across a sandpit. Cross the sand and open the chest for the Dungeon Map.

Compass

The Compass is the item that detects the locations of all the Treasure Chests in the dungeon, as well as where the boss lies. It will then place the locations on the Dungeon Map, therefore allowing Link to know exactly where everything is. It is found in chest by Link as he searches for the third Poe Soul.

Big Key

The Big Key is the one and only item that can unlock the door that leads to the boss. Link must acquire this key in order to complete the dungeon. It is found in the room that lies right in front of the room with the four torches. Link is unable to get it from here because it lies across a pit of bottomless sand. He must instead travel around the dungeon in order to get to the other side.

Small Keys

Throughout Arbiter's Grounds Link must collect five different Small Keys that will open five different locked doors. They are all found in treasure chests throughout the dungeon.

Treasure Chests

There are nineteen different Treasure Chests located in Arbiter's Grounds. These chests are found in every corner of the dungeon. All of them contain useful items that will help Link in someway. The items Link can find in these chests include rupees, Dungeon Items, Pieces of Heart, Equipment, and Regular Items.

Rupees

In total, there are five chests in Arbiter's Grounds that contain a rupee. Two of those five chests contain a Yellow Rupee, which is worth 10 Rupees. The other three contain Red Rupees, which are worth 20 Rupees.

Dungeon Items

All four Dungeon Items are found in a Treasure Chest. The Dungeon Map is, the Compass is, the Big Key is, and all five Small Keys are as well.

Pieces of Heart

There are two Pieces of Heart that can be found in Arbiter's Grounds. The first one requires the Clawshot to reach and the second one requires the Spinner to reach. For details on their locations, visit this page.

Equipment

There is a single Treasure Chest in Arbiter's Grounds. It contains the Dungeon Item, the Spinner.

Regular Items

The final three Treasure Chests in Arbiter's Grounds contact Regular Items, more specifically they all contain Bombs. Two contain 5 Bombs, and the final one contains 10 Bombs.