Keijiro Inoue: Difference between revisions
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| game = ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br/>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''<br/>''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''<br/>''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''<br/> | | game = ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br/>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''<br/>''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''<br/>''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''<br/>[[The Legend of Zelda: Link's Awakening|''Link's Awakening'' (Switch)]] | ||
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|2019 | |2019 | ||
| | |[[The Legend of Zelda: Link's Awakening|''Link's Awakening'' (Switch)]] | ||
|Graphic Refining Directors | |Graphic Refining Directors | ||
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{{Cat|Game Staff}} | {{Cat|Game Staff}} |
Latest revision as of 10:41, February 10, 2021
Keijiro Inoue
Games | ||
Position | Designer |
Keijiro Inoue is a designer for Nintendo, where he has worked on a number of titles in the Zelda series.
Release | Game | Credit(s) |
---|---|---|
2003 | Collector's Edition | Art Design |
2006 | Twilight Princess | Special Thanks |
2007 | Phantom Hourglass | Cinema Scene Effects |
2009 | Spirit Tracks | Cinema Scene Effect |
2013 | A Link Between Worlds | Special Thanks |
2017 | Breath of the Wild | Senior Lead Artist - VFX / Technical |
2019 | Link's Awakening (Switch) | Graphic Refining Directors |