Interview:IndustryGamers July 14th 2011: Difference between revisions

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
m (Text replace - "’" to "'")
No edit summary
Line 29: Line 29:
{{Interview/A|EA|Yeah, the truth of it is I always want to work on something new. It just turns out that as I'm coming up with these ideas along the way, I realize, "Y'know, this could really work on a Zelda game." And it sort filters back into it and in the end, we come back into another Zelda project. So in some ways, it's a bit of a challenge for me personally that Zelda ends up becoming this pool of my ideas and it keeps absorbing the ideas I have and they get integrated back into Zelda games. But that's just sort of the way it's flown for me.}}
{{Interview/A|EA|Yeah, the truth of it is I always want to work on something new. It just turns out that as I'm coming up with these ideas along the way, I realize, "Y'know, this could really work on a Zelda game." And it sort filters back into it and in the end, we come back into another Zelda project. So in some ways, it's a bit of a challenge for me personally that Zelda ends up becoming this pool of my ideas and it keeps absorbing the ideas I have and they get integrated back into Zelda games. But that's just sort of the way it's flown for me.}}


{{Interview/Q|IG|How difficult at times can it be for you to work for Mr. Miyamoto? Because he, I would think, has the final say in terms of what goes into a game and there might be certain features that you are really passionate about and would love to put into the Zelda game, and then he, as he likes to call it, "upends the tea table" and just throws it out. How often has that happened for you and how frustrating can that be for you when you're creating something and it just gets thrown out right away?}}
{{Interview/Q|IG|How difficult at times can it be for you to work for Mr. Miyamoto? Because he, I would think, has the final say in terms of what goes into a game and there might be certain features that you are really passionate about and would love to put into the Zelda game, and then he, as he likes to call it, "[[Upending the Tea Table|upends the tea table]]" and just throws it out. How often has that happened for you and how frustrating can that be for you when you're creating something and it just gets thrown out right away?}}


{{Interview/A|EA|Well, back at GDC, when that conversation was presented, I think it painted a picture of Mr. Miyamoto's role inside the company as coming in and being a really disruptive force in the development process, but I view it a very different way and I think a lot of people do. It's that his time to come in and flip things on their head is part of the development timeline. It's an event that happens. It's almost a ritual in that sense. And it's a necessary process, because I find that when he offers that feedback, a lot of the time, he points out things that I, myself, was having trouble with and maybe felt that I couldn't solve or didn't have a good time for or felt like we didn't have the time for and he comes in and really gives focus to everything. So I'd really like to reinforce that fact that I don't view the process that people refer to as "upending the tea table" as something unpleasant. It's actually quite necessary and useful.}}
{{Interview/A|EA|Well, back at GDC, when that conversation was presented, I think it painted a picture of Mr. Miyamoto's role inside the company as coming in and being a really disruptive force in the development process, but I view it a very different way and I think a lot of people do. It's that his time to come in and flip things on their head is part of the development timeline. It's an event that happens. It's almost a ritual in that sense. And it's a necessary process, because I find that when he offers that feedback, a lot of the time, he points out things that I, myself, was having trouble with and maybe felt that I couldn't solve or didn't have a good time for or felt like we didn't have the time for and he comes in and really gives focus to everything. So I'd really like to reinforce that fact that I don't view the process that people refer to as "upending the tea table" as something unpleasant. It's actually quite necessary and useful.}}