The Adventure of Link Codes: Difference between revisions
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Below are a listing of codes from ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. In order to use these codes, the player must use a [[Game Genie]]. Later versions of the NES, including the 3rd Party '''Nintendo AVS''' had a Game Genie built in. Unfortunately, these codes cannot be used on a [[Virtual Console]] version of the game. | Below are a listing of codes from ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. In order to use these codes, the player must use a [[Game Genie]]. Later versions of the NES, including the 3rd Party '''Nintendo AVS''' had a Game Genie built in. Unfortunately, these codes cannot be used on a [[Virtual Console]] version of the game. | ||
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{| class="wikitable" | {| class="wikitable" | ||
!Code || Effect | !Code || Effect | ||
|- | |||
|SZUTYUSE || Link takes no damage | |||
|- | |- | ||
|SZKGKXVK || Infinite Lives | |SZKGKXVK || Infinite Lives | ||
|- | |- | ||
|PASKPLLA || Start with 1 Life | |PASKPLLA || Start with 1 Life | ||
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|PASKPLLE || Start with 9 Lives | |PASKPLLE || Start with 9 Lives | ||
|- | |- | ||
|AZUOLIAL || Mega-Jump | |AZUOLIAL || Mega-Jump (Jumps slightly higher than a normal jump) | ||
|- | |||
|AAUOLIAL || Infinite Jump (Can hold jump button to go all the way to the top of the screen) | |||
|- | |||
|SXNASSSE || Infinite Magic | |||
|- | |||
|SXVIKOVK || Infinite Keys | |||
|- | |||
|XTSSTKSE || Get 256 Experience Points from most enemies | |||
|- | |- | ||
| | |SXESIKSE || Don't lose Experience Points when hit by level-stealing enemies | ||
|- | |- | ||
| | |SZVOUNSE + SZNPKNSE || Don't lose Experience Points after leveling up | ||
|- | |- | ||
|OYKEEVSA + NPKEOVVA || Swap Shield Spell for Fire Spell | |OYKEEVSA + NPKEOVVA || Swap Shield Spell for Fire Spell | ||
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|- | |- | ||
|VTKEEVSA + OPKEOVVA || Swap Shield Spell for Thunder Spell | |VTKEEVSA + OPKEOVVA || Swap Shield Spell for Thunder Spell | ||
|} | |} |
Revision as of 18:49, March 11, 2019
Below are a listing of codes from The Adventure of Link. In order to use these codes, the player must use a Game Genie. Later versions of the NES, including the 3rd Party Nintendo AVS had a Game Genie built in. Unfortunately, these codes cannot be used on a Virtual Console version of the game.
For some of the codes, there are two codes listed. You will need to input both of them in order for the game genie to work. For many of these codes, it will swap the Shield Spell with a secondary spell. When using these codes, when you try to use the Shield Spell, it will have the effects of the other Spell. However, these codes are a bit unstable and depending on unknown variables, could cause some problems to your game file. This includes freezing and causing sprites to appear awkwardly on the screen, requiring you to reset your game. Other times, this could mean the game resetting to the title screen.
Code | Effect |
---|---|
SZUTYUSE | Link takes no damage |
SZKGKXVK | Infinite Lives |
PASKPLLA | Start with 1 Life |
TASKPLLA | Start with 6 Lives |
PASKPLLE | Start with 9 Lives |
AZUOLIAL | Mega-Jump (Jumps slightly higher than a normal jump) |
AAUOLIAL | Infinite Jump (Can hold jump button to go all the way to the top of the screen) |
SXNASSSE | Infinite Magic |
SXVIKOVK | Infinite Keys |
XTSSTKSE | Get 256 Experience Points from most enemies |
SXESIKSE | Don't lose Experience Points when hit by level-stealing enemies |
SZVOUNSE + SZNPKNSE | Don't lose Experience Points after leveling up |
OYKEEVSA + NPKEOVVA | Swap Shield Spell for Fire Spell |
LYKEEVSA + VAKEOVVE | Swap Shield Spell for Spell Spell |
LZKEEVSA + OPKEOVVA | Swap Shield Spell for Fairy Spell |
IIKEEVSE + VAKEOVVE | Swap Shield Spell for Life Spell |
VTKEEVSA + OPKEOVVA | Swap Shield Spell for Thunder Spell |