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| {{Sandbox Header}} | | {{Sandbox Header}} |
| <!-- Feel free to test your editing skills here. Do not edit above this line. --> | | <!-- Feel free to test your editing skills here. Do not edit above this line. --> |
| | == Intro == |
| | == Getting Started == |
| | == Categories == |
| | === Full Game Runs === |
| | *[[Speedrun:Oracle of Seasons/All Essences|All Essences]] |
| | *[[Speedrun:Oracle of Seasons/Any%|Any%]] |
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| | === Partial Game Runs === |
| | *[[Speedrun:Oracle of Seasons|2 Essence]] |
| | *[[Speedrun:Oracle of Seasons|3 Essence]] |
| | *[[Speedrun:Oracle of Seasons|4 Essence]] |
| | *[[Speedrun:Oracle of Seasons|5 Essence]] |
| | *[[Speedrun:Oracle of Seasons|6 Essence]] |
| | *[[Speedrun:Oracle of Seasons|7 Essence]] |
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| [[File:SS Earth Temple Boss.jpg]]
| | == SRC Rules == |
| | {{Box|width=320px|title=Accepted Platforms|class=infobox}} |
| | <table> |
| | {{Infobox/Row|label=0|Game Boy Color|Game Boy Advance}} |
| | {{Infobox/Row|label=0|Nintendo 3DS Virtual Console|Game Boy Player}} |
| | {{Infobox/Row|label=0|Game Boy Interface|Switch Virtual Console}} |
| | </table> |
| | {{Box/Bottom}} |
| | {{Box|width=320px|title=Accepted Emulators|class=infobox}} |
| | <table> |
| | {{Infobox/Row|label=0|BGB|Gambatte-speedrun|Bizhawk}} |
| | </table> |
| | {{Box/Bottom}} |
| | · If emulating, the use of BIOS screen is advised. If not used, ~3 seconds will be added to your final time for each hard reset. Also, when using BGB or Gambatte-speedrun, the video submission should include a hard reset showing the on-screen messages confirming emulator version and game checksum. On BGB, this is done by turning on Speedrun mode in the 'Misc' section.<br/>· Emulator submissions must have the latest version of the emulator.<br/>· Bizhawk is allowed, however the community prefers BGB of Gambatta-speedrun. Manips and glitches aren't consistent when using Bizhawk. |
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| | | == Glitches and RNG Manipulations == |
| | | === Minor Glitches === |
| | | === Major Glitches === |
| {{Enemy
| | === RNG Manips === |
| |name = Scaldera
| | == Resources == |
| |image = [[File:Scaldera.JPG]]
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| |game = Skyward Sword
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| |habitat = Earth Temple
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| |weapon = Bombs, Sword
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| }}
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| The Legend of Zelda: Skyward Sword
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| The Legend of Zelda: Skyward Sword
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| Release Date November 18, 2011
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| November 20, 2011
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| November 23, 2011
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| November 24, 2011
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| Platform(s) Wii
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| Developer Nintendo EAD
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| Producer Shigeru Miyamoto
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| Eiji Aonuma
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| Director Hidemaro Fujibayashi
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| The Legend of Zelda: Skyward Sword is the most recent game in the Zelda Series. The game is said to be the earliest in the Timeline as of now, taking place before Ocarina of Time. The game features the use of the Nintendo Wii MotionPlus to provide 1:1 motion controls, allowing players more accurate control to Link's Sword, items, and many other aspects of the game. The game was released worldwide throughout November 2011, with a special edition bundle being available in most regions that includes a Gold Wii Remote Plus bearing the Zelda symbol and a soundtrack containing a variety of orchestrated songs from The Legend of Zelda 25th Anniversary Symphony Concert. Skyward Sword is said to be the longest Zelda game in development.
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| Contents [hide]
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| 1 Story
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| 2 Characters
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| 3 Races
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| 4 Enemies
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| 5 Bosses
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| 6 Items
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| 7 Locations
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| 8 Dungeons
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| 9 Music
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| 10 Development
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| 11 Reception
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| 12 Other Media
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| 13 See Also
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| 14 References
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| [edit]Story
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| Main article: Skyward Sword Story
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| Long ago, the Goddess Hylia rescued her people from a great evil by sending them to the sky. Here, in Skyloft, they lived until the land below had been virtually forgotten, until the evil begins to resurface and plucks Zelda from the sky. Link, her childhood friend, must go down to the surface and prevent Lord Ghirahim from using her to fully revive his master. This story is a precursor to many elements in Ocarina of Time, such as the Master Sword.
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| [edit]Characters
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| The world of Skyward Sword features a vast array of both familiar and new faces from the series. The main characters that are featured include Link, Zelda (who is not of royalty this time around), and a new villain Demon Lord Ghirahim. Supporting characters have often been inspired by previous games often linking story elements with their new incarnations. There are a few character cameos from The Wind Waker, as well as Majora's Mask and Twilight Princess.
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| Major Characters The Sky Faron Eldin Lanayru Other/Spoilers | |
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| Link
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| Zelda
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| Ghirahim
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| Hylia
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| Fi
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| [edit]Races
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| Skyward Sword contains a significant amount of races, just like previous 3D games in the Zelda series. Some of the races (like the Gorons) are taken from earlier games, but there are a lot of new races too. An example of a new race would be the Kikwi race, the inhabitants of Faron Woods.
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| Ancient Robot
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| Demon Tribe
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| Goron
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| Kikwi
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| Loftwing
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| Mogma
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| Parella
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| Sheikah
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| Skyloftian
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| [edit]Enemies
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| Skyward Sword features many enemies from previous games, but most of their tactics are reworked to make them more challenging. Each foe requires a certain amount of strategy to beat, discouraging players from mindlessly slashing their way through a dungeon. The Wii Motion Plus device allows for precise enough motion detection to simulate 1:1 swordplay, and as a result the combat system is significantly different from the earlier games. Many enemies will block sword strikes from certain directions, and sometimes you will have to strike in successive steps in order to beat an enemy.
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| Many of the enemy models are based on the enemies of A Link to the Past, like the similarities between the Bokoblins of Skyward Sword and the Moblins of A Link to the Past.
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| Common The Sky Faron Eldin Lanayru
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| Blue Bokoblin
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| Bokoblin
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| ChuChu
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| Deku Baba
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| Earth Watcher
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| Furnix
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| Green Chuchu
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| Guardian (Earth)
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| Guardian (Sky)
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| Keese
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| Moblin (Wooden Shield)
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| Moblin (Metal Shield)
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| Octorok
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| Quadro Baba
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| Red Bokoblin
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| Red Bokoblin (Archer)
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| Red Bokoblin (Leader)
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| Sky Watcher
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| Spume
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| Staldra
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| [edit]Bosses
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| The bosses of Skyward Sword follow a pattern similar to those seen in previous games of the franchise. Each main dungeon features a final boss, and most of the dungeons also feature one or more minibosses within and throughout the dungeons, before the final boss. The only exception is The Imprisoned, which is fought in between various missions, in a dedicated arena named "The Sealed Grounds".
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| Bosses Mini-Bosses
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| Bilocyte
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| Demise
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| Ghirahim
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| The Imprisoned
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| Koloktos
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| Levias
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| Moldarach
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| Scaldera
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| Tentalus
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| [edit]Items
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| Skyward Sword features fewer items than previous games like Twilight Princess and Ocarina of Time, but most of them are upgradable and/or customizable in many ways. To upgrade an item, Link will have to gather a required amount of selected collectibles. These collectibles are sometimes dropped by monsters just like in The Wind Waker, but sometimes they can be found scattered about the world as for example hidden treasures.
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| Swords Equipment Quest Shields Potions Medals Items Collection Dungeon Pick-Up Other
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| Practice Sword
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| Goddess Sword
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| Goddess Longsword
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| Goddess White Sword
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| Master Sword
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| True Master Sword
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| [edit]Locations
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| The main world of Skyward Sword is based around the floating city of Skyloft, which acts as a central hub - in many ways similar to how Clock Town acts as a central hub in Majora's Mask. Skyloft is surrounded by a vast sky dotted with small floating islands. Beneath the clouds lies the overworld, a land that will become the kingdom of Hyrule in later installments of the series. The overworld is divided into three separate and disjoint parts, each with its own unique scenery.
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| The Sky Faron Eldin Lanayru
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| Bath
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| Bazaar
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| Knight Academy
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| Light Tower
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| The Plaza
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| Restroom
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| The Sky
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| Skyloft
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| Sparring Hall
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| Statue of the Goddess
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| Thunderhead
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| [edit]Dungeons
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| Here is a list of all the dungeons:
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| main page Skyward Sword Dungeons
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Intro
Getting Started
Categories
Full Game Runs
Partial Game Runs
SRC Rules
Accepted Platforms
| |
Nintendo 3DS Virtual Console
| |
| |
· If emulating, the use of BIOS screen is advised. If not used, ~3 seconds will be added to your final time for each hard reset. Also, when using BGB or Gambatte-speedrun, the video submission should include a hard reset showing the on-screen messages confirming emulator version and game checksum. On BGB, this is done by turning on Speedrun mode in the 'Misc' section.
· Emulator submissions must have the latest version of the emulator.
· Bizhawk is allowed, however the community prefers BGB of Gambatta-speedrun. Manips and glitches aren't consistent when using Bizhawk.
Glitches and RNG Manipulations
Minor Glitches
Major Glitches
RNG Manips
Resources