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{{Sandbox Header}}
{{Sandbox Header}}
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== Intro ==
== Getting Started ==
== Categories ==
=== Full Game Runs ===
*[[Speedrun:Oracle of Seasons/All Essences|All Essences]]
*[[Speedrun:Oracle of Seasons/Any%|Any%]]


=== Partial Game Runs ===
*[[Speedrun:Oracle of Seasons|2 Essence]]
*[[Speedrun:Oracle of Seasons|3 Essence]]
*[[Speedrun:Oracle of Seasons|4 Essence]]
*[[Speedrun:Oracle of Seasons|5 Essence]]
*[[Speedrun:Oracle of Seasons|6 Essence]]
*[[Speedrun:Oracle of Seasons|7 Essence]]


[[File:SS Earth Temple Boss.jpg]]
== SRC Rules ==
{{Box|width=320px|title=Accepted Platforms|class=infobox}}
<table>
{{Infobox/Row|label=0|Game Boy Color|Game Boy Advance}}
{{Infobox/Row|label=0|Nintendo 3DS Virtual Console|Game Boy Player}}
{{Infobox/Row|label=0|Game Boy Interface|Switch Virtual Console}}
</table>
{{Box/Bottom}}
{{Box|width=320px|title=Accepted Emulators|class=infobox}}
<table>
{{Infobox/Row|label=0|BGB|Gambatte-speedrun|Bizhawk}}
</table>
{{Box/Bottom}}
· If emulating, the use of BIOS screen is advised. If not used, ~3 seconds will be added to your final time for each hard reset. Also, when using BGB or Gambatte-speedrun, the video submission should include a hard reset showing the on-screen messages confirming emulator version and game checksum. On BGB, this is done by turning on Speedrun mode in the 'Misc' section.<br/>· Emulator submissions must have the latest version of the emulator.<br/>· Bizhawk is allowed, however the community prefers BGB of Gambatta-speedrun. Manips and glitches aren't consistent when using Bizhawk.


 
== Glitches and RNG Manipulations ==
 
=== Minor Glitches ===
 
=== Major Glitches ===
{{Enemy
=== RNG Manips ===
|name = Scaldera
== Resources ==
|image = [[File:Scaldera.JPG]]
|game = Skyward Sword
|habitat = Earth Temple
|weapon = Bombs, Sword
}}
 
 
The Legend of Zelda: Skyward Sword
The Legend of Zelda: Skyward Sword
 
 
Release Date November 18, 2011
November 20, 2011
November 23, 2011
November 24, 2011
Platform(s) Wii
Developer Nintendo EAD
Producer Shigeru Miyamoto
Eiji Aonuma
Director Hidemaro Fujibayashi
The Legend of Zelda: Skyward Sword is the most recent game in the Zelda Series. The game is said to be the earliest in the Timeline as of now, taking place before Ocarina of Time. The game features the use of the Nintendo Wii MotionPlus to provide 1:1 motion controls, allowing players more accurate control to Link's Sword, items, and many other aspects of the game. The game was released worldwide throughout November 2011, with a special edition bundle being available in most regions that includes a Gold Wii Remote Plus bearing the Zelda symbol and a soundtrack containing a variety of orchestrated songs from The Legend of Zelda 25th Anniversary Symphony Concert. Skyward Sword is said to be the longest Zelda game in development.
 
Contents [hide]
1 Story
2 Characters
3 Races
4 Enemies
5 Bosses
6 Items
7 Locations
8 Dungeons
9 Music
10 Development
11 Reception
12 Other Media
13 See Also
14 References
[edit]Story
 
Main article: Skyward Sword Story
Long ago, the Goddess Hylia rescued her people from a great evil by sending them to the sky. Here, in Skyloft, they lived until the land below had been virtually forgotten, until the evil begins to resurface and plucks Zelda from the sky. Link, her childhood friend, must go down to the surface and prevent Lord Ghirahim from using her to fully revive his master. This story is a precursor to many elements in Ocarina of Time, such as the Master Sword.
 
[edit]Characters
 
The world of Skyward Sword features a vast array of both familiar and new faces from the series. The main characters that are featured include Link, Zelda (who is not of royalty this time around), and a new villain Demon Lord Ghirahim. Supporting characters have often been inspired by previous games often linking story elements with their new incarnations. There are a few character cameos from The Wind Waker, as well as Majora's Mask and Twilight Princess.
 
 
Major Characters The Sky Faron Eldin Lanayru Other/Spoilers
 
Link
 
Zelda
 
Ghirahim
 
Hylia
 
Fi
 
[edit]Races
 
Skyward Sword contains a significant amount of races, just like previous 3D games in the Zelda series. Some of the races (like the Gorons) are taken from earlier games, but there are a lot of new races too. An example of a new race would be the Kikwi race, the inhabitants of Faron Woods.
 
 
Ancient Robot
 
Demon Tribe
 
Goron
 
Kikwi
 
Loftwing
 
Mogma
 
Parella
 
Sheikah
 
Skyloftian
[edit]Enemies
 
Skyward Sword features many enemies from previous games, but most of their tactics are reworked to make them more challenging. Each foe requires a certain amount of strategy to beat, discouraging players from mindlessly slashing their way through a dungeon. The Wii Motion Plus device allows for precise enough motion detection to simulate 1:1 swordplay, and as a result the combat system is significantly different from the earlier games. Many enemies will block sword strikes from certain directions, and sometimes you will have to strike in successive steps in order to beat an enemy.
 
Many of the enemy models are based on the enemies of A Link to the Past, like the similarities between the Bokoblins of Skyward Sword and the Moblins of A Link to the Past.
 
 
Common The Sky Faron Eldin Lanayru
 
Blue Bokoblin
 
Bokoblin
 
ChuChu
 
Deku Baba
 
Earth Watcher
 
Furnix
 
Green Chuchu
 
Guardian (Earth)
 
Guardian (Sky)
 
Keese
 
Moblin (Wooden Shield)
 
Moblin (Metal Shield)
 
Octorok
 
Quadro Baba
 
Red Bokoblin
 
Red Bokoblin (Archer)
 
Red Bokoblin (Leader)
 
Sky Watcher
 
Spume
 
Staldra
 
[edit]Bosses
 
The bosses of Skyward Sword follow a pattern similar to those seen in previous games of the franchise. Each main dungeon features a final boss, and most of the dungeons also feature one or more minibosses within and throughout the dungeons, before the final boss. The only exception is The Imprisoned, which is fought in between various missions, in a dedicated arena named "The Sealed Grounds".
 
Bosses Mini-Bosses
 
Bilocyte
 
Demise
 
Ghirahim
 
The Imprisoned
 
Koloktos
 
Levias
 
Moldarach
 
Scaldera
 
Tentalus
[edit]Items
 
Skyward Sword features fewer items than previous games like Twilight Princess and Ocarina of Time, but most of them are upgradable and/or customizable in many ways. To upgrade an item, Link will have to gather a required amount of selected collectibles. These collectibles are sometimes dropped by monsters just like in The Wind Waker, but sometimes they can be found scattered about the world as for example hidden treasures.
 
Swords Equipment Quest Shields Potions Medals Items Collection Dungeon Pick-Up Other
 
Practice Sword
 
Goddess Sword
 
Goddess Longsword
 
Goddess White Sword
 
Master Sword
 
True Master Sword
[edit]Locations
 
The main world of Skyward Sword is based around the floating city of Skyloft, which acts as a central hub - in many ways similar to how Clock Town acts as a central hub in Majora's Mask. Skyloft is surrounded by a vast sky dotted with small floating islands. Beneath the clouds lies the overworld, a land that will become the kingdom of Hyrule in later installments of the series. The overworld is divided into three separate and disjoint parts, each with its own unique scenery.
 
 
The Sky Faron Eldin Lanayru
 
Bath
 
Bazaar
 
Knight Academy
 
Light Tower
 
The Plaza
 
Restroom
 
The Sky
 
Skyloft
 
Sparring Hall
 
Statue of the Goddess
 
Thunderhead
 
[edit]Dungeons
 
Here is a list of all the dungeons:
 
main page Skyward Sword Dungeons

Latest revision as of 19:19, February 18, 2024

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Intro

Getting Started

Categories

Full Game Runs

Partial Game Runs

SRC Rules

Accepted Platforms

Game Boy Color

Game Boy Advance

Nintendo 3DS Virtual Console

Game Boy Player

Game Boy Interface

Switch Virtual Console

Accepted Emulators

BGB

Gambatte-speedrun

Bizhawk

· If emulating, the use of BIOS screen is advised. If not used, ~3 seconds will be added to your final time for each hard reset. Also, when using BGB or Gambatte-speedrun, the video submission should include a hard reset showing the on-screen messages confirming emulator version and game checksum. On BGB, this is done by turning on Speedrun mode in the 'Misc' section.
· Emulator submissions must have the latest version of the emulator.
· Bizhawk is allowed, however the community prefers BGB of Gambatta-speedrun. Manips and glitches aren't consistent when using Bizhawk.

Glitches and RNG Manipulations

Minor Glitches

Major Glitches

RNG Manips

Resources